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The Old World: Grim and Perilous

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After you determine this initial value, further

increases to your character’s Presence rating

do not increase their corruption threshold—corruption

threshold improvements are

acquired by purchasing talents, such as Pure.

Rules for corruption are explained in the chapter

: The Stigma of Corruption.

Step 6: Determine

Character

Motivation

This section presents species available for creating

a player character. You should choose

from these instead of the options presented in

the Genesys Core Rulebook.

Human

Humans are the most numerous of the races

inhabiting the Old World. They occupy huge

areas from the Estalian coasts to the Nippon islands.

They are famous for their versatility and

adaptability, but their lives are short and they

most easily succumb to the influence of Chaos.

SPECIES ABILITY

2 2 2 2 2 2

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

+ Brawn

• Strain Threshold

+ Willpower

• Corruption Threshold

+ Presence

Character Species

14 The Old World: Grim and Perilous

Determining character's motivations is as important

as a character’s physical characteristics.

Motivation includes a character’s driving

forces: what ultimate goal is your character

pursuing? What are they most afraid of? What

character trait allows them to persevere in the

face of adversity? What flaws hinder their

ability to pursue their goals? Answering these

questions will let you come out with four Motivations:

Desire, Fear, Strength and Flaw.

You may also select them randomly by using

tables provided in the Genesys Core Rulebook,

page and onward.

Step 7: Choose

Appearance and

Personality

When you have your character's physical and

mental characteristic completed, it is time for

some final touches. While it is not reflected

in the game mechanics, how your character

looks and who they are is extremely important

narratively.

Note that while the Genesys Core Rulebook

allows you to purchase equipment in this step,

in The Old World: Grim and Perilous gear is

determined by your character's starting career

and specialization. All you have to do is to

simply write it down on your character sheet.

• Starting Experience

• Starting Skills

A Human starts with one rank in each of

two different non-career, non-magic skills

at character creation. They obtain this rank

before spending experience points, and these

skills may not be increased higher than rank

during character creation.

• Available Specializations

Specializations available to Human characters

are marked with the Hu symbol.

• Mark of Chaos

Once per session, after a Human makes

a check, they may reroll any one die in the

pool not displaying a d.

Wood Elf

Also known as the Asrai, Wood Elves are a secretive

and highly isolationist race of Elves

that long ago voluntarily split off from the

rest of their kin, preferring instead to live out

their lives in Nature’s embrace beneath the

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