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The Old World: Grim and Perilous

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Bright Wizard

As dangerous and unpredictable as the flames they wield, Bright Wizards are among

the most feared combatants on the battlefield. Their magic is often spectacular and

impressively violent and they are known for their sudden mood changes and can

explode with anger in a matter of seconds - it is only one of many effects Aqshy, the

Red Wind of Magic, has on their minds and bodies.

The nature of Aqshy is tempestuous and aggressive, so it is not a surprise only a few

are able to resist the wild power it offers. Some people even claim acrimoniously

there are no masters among Bright Wizards, only survivors.

Scholar

Starting Gear

6D10 + 40 Silver Shillings, a Sword, a Journeyman Wand

or a Journeyman Staff

Additional Career Skills

Coercion, Knowledge (Chaos), Magic (Arcana), Resilience

Specialization Progression

Profession Prerequisites Effects

Journeyman

Wizard

Complete an apprenticeship in

the College of Magic

Your character can cast spells of the Lore

of Fire. They can never cast spells from

other Lores (except Lore of Chaos) or work

miracles.

Magister

Wizard

Lord

Increase ranks in Knowledge

(Chaos) to

Increase ranks in Magic

(Arcana) to .

Purchase the College Wizard

(Improved) talent.

Increase ranks in Knowledge

(Chaos) to

Increase ranks in Magic

(Arcana) to .

Purchase the College Wizard

(Supreme) talent.

Your character upgrades the ability

of social skill checks targeting other

wizards once.

Your character upgrades the ability

of social skill checks targeting other

wizards twice instead of once.

Social Class:

Elite

Species:

Hu

Talent Tree

EXP EXP EXP EXP EXP

College Wizard

Your character reduces the result of any Miscast

they cause by , to a minimum of .

tow #74

Brilliant Casting

When your character casts a spell, you may

spend one Story Point to use this talent to add

a equal to your character’s ranks in Knowledge

(Chaos) to the result.

[Incidental]

a

TOW #79

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

p

p

Baleful Gaze

Once per round, spend a Story Point to upgrade

the difficulty of a combat check targeting your

character within medium range by your ranks

in Coercion.

[Incidental, oot]

a

tow #99

Unleash

Once per round, your character may suffer

corruption to perform a maneuver to

immediately defeat one rival or one minion

group in short range.

[Maneuver]

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow #80

College Wizard [Imp.]

Your character reduces the result of any

Miscast they cause by instead of , to

a minimum of .

tow #85

P

P

p

Rule of Aqshy [Sup.]

Your character may spend a Story Point

to perform an Attack magic action as

a maneuver. They cannot cast another spell

this round.

[Maneuver]

a

tow #101

Masterful Casting

When casting a spell, spend t to trigger up

to three different effects instead of one. These

effects must be the ones that can be triggered

by spending a or t.

[Incidental]

a

Intuitive Casting

Your character adds sh for each rank of

Intuitive Casting to the magic checks they

make in the first round of an encounter.

tow #76

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Rule of Aqshy [Imp.]

Your character is immune to fire but add

j to Charm and Negotiation checks. Once

per encounter, spend a Story Point to create

a flaming sword.

[Incidental]

a

tow #89

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

P

p

P

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Rule of Aqshy

Whenever your character casts an Attack

spell, they always add the Fire effect to the

spell without increasing the difficulty.

tow #77

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

[Incidental]

A

TOW #82

Explosive Casting

Spells with a Blast quality have a rating equal

to twice your character’s ranks in Knowledge.

Spend a Story Point to trigger the spell’s Blast

quality, instead of spending a.

[Incidental]

a

TOW #86

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

TOW #82

College Wizard [Sup.]

When your character causes Miscast, before

determining its result, you may spend a Story

Point to count the result as if rolled “”

[Incidental]

tow #102 TOW #95 gcrb #81 tow #99

P

A

a

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