The Old World: Grim and Perilous
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Military Engineer
It was the Dwarfs who first introduced the science of engineering to the Old World.
Among them, the Engineers' Guild is deeply respected and its works are held in high
esteem, so long as it upholds traditional methods and values. Humanity took what
the Dwarfs had to offer and ran with it, especially in regards to gunpowder and other
devices suitable for use as weapons.
Engineers toil sleeplessly in their workshops to develop deadlier weapons, or to improve
existing ones. They also design and build mechanical devices or structures
such as bridges, canals, or fortifications.
Craftsman
Starting Gear
4D10 Silver Shillings, a Rope, an Axe
Additional Career Skills
Crafts, Engineering, Gunnery, Knowledge (Academic)
Specialization Progression
Profession Prerequisites Effects
Sapper
Belong to a guild.
Once per session, your character can
ask members of their guild for one small
favor.
Engineer
Increase ranks in Engineering
and Knowledge (Academic)
to .
Once per session, your character can ask
members of their guild for an additional
small favor.
Master
Engineer
Increase ranks in Engineering
and Knowledge (Academic)
to .
Purchase the Master talent.
Once per session, your character can ask
members of their guild for one big favor.
Social Class:
Middle Class
Species:
Hu, Ha, Dw, Gn
Talent Tree
EXP EXP EXP EXP EXP
Technical Jargon
When making a Charm check targeting an engineer,
crafstman, or similar individual, your
character may count ranks of Charm as equal
to ranks in Crafts or Engineering.
[Incidental]
a
tow #78
Craft Specialization
Select area of craftmanship. Your character
reduces difficulty of a Crafts check related to
the selected area by one. Add jj to all other
Crafts check.
p
tow #75
Quick Fix
Steady Hand
Demolitionist
Improvised Defenses
Spend a Story Point to temporarily repair one Before your character makes a ranged combat
Use a bomb and make an Engineering check
Make an Average (kk) Engineering check, if
damaged item for a number of rounds equal
check, you may spend one Story Point to use
to blow a cover. Diff is Easy (k), + k per cover's
successful your character creates cover that
to your character's ranks in Crafts. After that, this talent to add a equal to your character’s def. For each s one character loses cover. Spend
provides ranged defense for one character
the item is damaged one additional step
ranks in Discipline to the results.
aa to hit one enemy with bomb's base dmg.
for each s. Spend t to increase defense to .
[Maneuver] [Incidental]
[action] [action]
a
a
a
tow #82
tow #83
tow #85
tow #87
a
Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
a
tow #84
Master
Choose one skill. Once per round, suffer
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
a
gcrb #81
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Ranger
Discipline and Firearms are now career skills
for your character.
tow #82
Inventor
Add a number of j equal to ranks of Inventor
to a check to construct new items.
[Incidental]
GCRB #76
Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
tow #79
P
P
a
P
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Inventor
Add a number of j equal to ranks of Inventor
to a check to construct new items.
[Incidental]
GCRB #76
Craft Specialization
Select area of craftmanship. Your character
reduces difficulty of a Crafts check related to
the selected area by one. Add jj to all other
Crafts check.
tow #75
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
P
A
P
P
Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
tow #79
Special Use Permit
Your character does not treat any items as
restricted (R, see page ). They may carry
or transport those items without being
arrested.
tow #83
Mad Inventor
Once per session, make an Engineering
check to create the functional equivalent
of any item using salvage. The difficulty is
based on the item’s rarity.
[action]
a
tow #95
Prime Positions
When your character or their allies within
short range benefit from cover, add a number
of j equal to the defense provided by the
cover to their ranged combat checks.
tow #96
P
P
P