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The Old World: Grim and Perilous

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• Available Specializations

Specializations available to High Elf characters

are marked with the HE symbol.

• Aura of Nobility

When making a social skill check, High Elves

act as if they were of one social group higher

than they really are to a maximum of Aristocracy.

If the character is an Outcast, they act as

if a Middle Class.

Dwarf

The Dwarfs, or Dawi in their own language, are

a strong and sturdy species of brilliant craftsmen

and capable warriors. They once held an

empire that stretched from Norsca in the north

to the jungles in the south, which eventually fell

due to centuries of conflicts with High Elves

and continuous invasions of Greenskins.

SPECIES ABILITY

3 1 2 2 2 2

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

+ Brawn

• Strain Threshold

+ Willpower

• Corruption Threshold

+ Presence

• Starting Experience

• Starting Skills

A Dwarf starts with one rank in Discipline

and may choose one rank in either Crafts or

Engineering during character creation. They

obtain this rank before spending experience

points, and these skills may not be increased

higher than rank during character creation.

• Available Specializations

Specializations available to Dwarf characters

are marked with the Dw symbol.

• Magic Resistance

When a Magic check targets a Dwarf, upgrade

the difficulty of the check once. Dwarfs

cannot increase ranks in Magic (Divine) and

Magic (Arcana) skills.

16 The Old World: Grim and Perilous

Halfling

Dark vision

In the Warhammer Fantasy universe, many species

have the ability to see in the dark. It may seem

surprising, therefore, that such an ability was not

included in the characteristics of elves, dwarves,

halflings or gnomes. This is a conscious design

decision. We weighed many pros and cons and

came to the conclusion that the ability to see in

the dark almost completely neutralizes one of the

most common threats that await player characters,

namely darkness.

Although it seems inconspicuous, it is in fact a

powerful ability, the inclusion of which as a species

ability would result in the removal of other,

much more interesting abilities or the need to

reduce the character's starting experience. However,

if you feel that lack of dark vision conflicts

too much with your vision of Warhammer, we

suggest using a weaker version of this ability and

removing a single j added due to darkness.

Halflings are a species of short humanoids

dwelling primarily in The Moot and various

other scattered regions in the Old World. They

seem to be joyful and carefree people which,

combined with their small size, makes other

races perceive them as vulnerable.

This is a frequent mistake, as in fact halflings

are agile, quick and relentless in combat and

can throw or shoot projectiles with extreme

precision. They also rarely succumb to the influence

of Chaos.

SPECIES ABILITY

1 3 2 2 2 2

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

+ Brawn

• Strain Threshold

+ Willpower

• Corruption Threshold

+ Presence

• Starting Experience

• Starting Skills

A Halfling starts with one rank in Charm and

may choose one rank in either Ranged or De-

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