The Old World: Grim and Perilous
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• Available Specializations
Specializations available to High Elf characters
are marked with the HE symbol.
• Aura of Nobility
When making a social skill check, High Elves
act as if they were of one social group higher
than they really are to a maximum of Aristocracy.
If the character is an Outcast, they act as
if a Middle Class.
Dwarf
The Dwarfs, or Dawi in their own language, are
a strong and sturdy species of brilliant craftsmen
and capable warriors. They once held an
empire that stretched from Norsca in the north
to the jungles in the south, which eventually fell
due to centuries of conflicts with High Elves
and continuous invasions of Greenskins.
SPECIES ABILITY
3 1 2 2 2 2
Brawn Agility Intellect Cunning Willpower Presence
• Wound Threshold
+ Brawn
• Strain Threshold
+ Willpower
• Corruption Threshold
+ Presence
• Starting Experience
• Starting Skills
A Dwarf starts with one rank in Discipline
and may choose one rank in either Crafts or
Engineering during character creation. They
obtain this rank before spending experience
points, and these skills may not be increased
higher than rank during character creation.
• Available Specializations
Specializations available to Dwarf characters
are marked with the Dw symbol.
• Magic Resistance
When a Magic check targets a Dwarf, upgrade
the difficulty of the check once. Dwarfs
cannot increase ranks in Magic (Divine) and
Magic (Arcana) skills.
16 The Old World: Grim and Perilous
Halfling
Dark vision
In the Warhammer Fantasy universe, many species
have the ability to see in the dark. It may seem
surprising, therefore, that such an ability was not
included in the characteristics of elves, dwarves,
halflings or gnomes. This is a conscious design
decision. We weighed many pros and cons and
came to the conclusion that the ability to see in
the dark almost completely neutralizes one of the
most common threats that await player characters,
namely darkness.
Although it seems inconspicuous, it is in fact a
powerful ability, the inclusion of which as a species
ability would result in the removal of other,
much more interesting abilities or the need to
reduce the character's starting experience. However,
if you feel that lack of dark vision conflicts
too much with your vision of Warhammer, we
suggest using a weaker version of this ability and
removing a single j added due to darkness.
Halflings are a species of short humanoids
dwelling primarily in The Moot and various
other scattered regions in the Old World. They
seem to be joyful and carefree people which,
combined with their small size, makes other
races perceive them as vulnerable.
This is a frequent mistake, as in fact halflings
are agile, quick and relentless in combat and
can throw or shoot projectiles with extreme
precision. They also rarely succumb to the influence
of Chaos.
SPECIES ABILITY
1 3 2 2 2 2
Brawn Agility Intellect Cunning Willpower Presence
• Wound Threshold
+ Brawn
• Strain Threshold
+ Willpower
• Corruption Threshold
+ Presence
• Starting Experience
• Starting Skills
A Halfling starts with one rank in Charm and
may choose one rank in either Ranged or De-