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The Complete Online Filmmaking Reference - Film Distribution ...

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<strong>The</strong> story needs good characters that are believable, interesting and that can be emphasized with. <strong>The</strong> characters<br />

should also be 3-dimensional. <strong>The</strong>y should have interesting backgrounds and talents and not be all good or all<br />

bad. Characters should surprise us.<br />

<strong>The</strong>re has to be a protagonist, the hero, who has a clear goal or problem. <strong>The</strong>re also needs to be a clear<br />

antagonist who is a worthy opponent to the hero. Both of these characters should generally be introduced as<br />

early as possible in the story.<br />

In some cases the hero is an animal or something complex such as a group of people. <strong>The</strong> villain could be an<br />

inanimate object or force of nature. Remember that your audience needs to emphasise with the hero so it's much<br />

better to have a single person they can relate to. <strong>The</strong> same holds true for the villain. If the "villain" is the ocean<br />

then every attempt must be made to personify it so<br />

Storytelling Secret<br />

An audience favorite is to have heros and villains that are confident rogues, charmers or tricksters. Characters<br />

that have a clever way with words are always fun. Audiences like heros that are the most glorious and amazing<br />

of their kind that has ever lived. Audiences like villains that are the most dastardly, evil and corrupt of all time.<br />

Classic examples are Robin Hood, Zorro and James Bond. <strong>The</strong>y are not super heroes with super powers. <strong>The</strong>y<br />

are mortal people, but very clever, tricky and charming mortals.<br />

<strong>The</strong>re should be just the right number of characters, just enough to tell the story. <strong>The</strong> biggest mistake is having<br />

too many generic characters that are hard to keep track of and distract from the central characters and their<br />

conflict.<br />

Making the characters interesting has the side benefit that actors like to play interesting characters so casting<br />

gets easier. Ways to do this include having great entrances, great dialog and interesting, quirky personalities for<br />

the actors to explore.<br />

What the characters say has to seem real, full of stumbles, overlaps, short incomplete statements, true to how<br />

each character talks. Get rid of the tongue twisters and big technical words unless that is how the character<br />

would really talk. Speak the lines out loud to see if they really flow smoothly.<br />

Storytelling Secret<br />

How do you make the audience care about a character? Everyone tells you the audience needs to be able to<br />

empathize with the hero but how do you do it?<br />

<strong>The</strong> process is quite simple and it's done in what are called "pat the dog" scenes. Because most people like dogs<br />

and consider them to be "good" animals, anyone who likes dogs is probably also good. Anyone who doesn't like<br />

dogs is probably bad. <strong>The</strong>refore the hero must at some point (figuratively) pat a dog, and the villain should<br />

(figuratively) kick a dog.<br />

You may not literally have a dog in your screenplay but there are a lot of other ways to show that the hero is an<br />

admirable person despite his faults, and that the villain is despicable despite his charm and intelligence.<br />

Heros are kind to any "good" animal such as dogs, horses, kittens, small birds, etc. (Bad animals are grown cats, snakes,<br />

insects, etc.)<br />

Heros are courteous, protective and kind to women, especially mothers.<br />

<strong>The</strong>y care for children, nice old people and anyone who is defenseless.<br />

<strong>The</strong>y suffer misfortune they don't deserve without complaining.<br />

<strong>The</strong>y have a handicap so they have to work harder than everyone else.<br />

<strong>The</strong>y are captured and beaten, or at least threatened, by the villain.<br />

<strong>The</strong> hero has to survive against overwhelming and unfair odds.<br />

Embarrass the hero. No one likes to be embarrassed and we feel sorry for others when they are embarrassed.<br />

Subtle clues indicate the hero suffered great misfortune in his/her youth.<br />

<strong>The</strong>y generally exhibit innate goodness despite what they have suffered.<br />

Even the most sullen, and unpleasant anti-hero will still be likeable if you follow these guidelines. Just try not to<br />

be too obvious. A little goes a long way.<br />

<strong>The</strong> story introduction<br />

<strong>The</strong> first scene of the screenplay should be a "grabber". To hold an audience's attention you must first capture it.<br />

Right from the first word on page one your goal is to get the audience's attention. Watch the opening minutes of<br />

these movies for examples of how to do it right:<br />

Jaws<br />

<strong>The</strong> Matrix

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