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PROGRAMME STANDARDS: ART AND DESIGN - MQA

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[<strong>PROGRAMME</strong> <strong>ST<strong>AND</strong>ARDS</strong>: <strong>ART</strong> <strong>AND</strong> <strong>DESIGN</strong>] 2012<br />

ii. The Code of Practice for Programme Accreditation (COPPA)<br />

iii. The Code of Practice for Institutional Audit (COPIA)<br />

iv. Relevant Guidelines to Good Practices (GGP)<br />

2. A Brief Description of the Ten Components of the Programme Standards<br />

Programme Aims<br />

The aims of this programme have been designed to reflect what the programme<br />

wants the learner to achieve at all levels of the academic qualification from<br />

Certificate, Diploma, Bachelor‟s, Master‟s to Doctoral Degrees. The programme aims<br />

will be a useful guide and platform for the formation of the curriculum content and<br />

assessment standards of a particular academic programme.<br />

Programme Learning Outcomes<br />

The programme learning outcomes are the output that needs to be achieved through<br />

the implementation of a particular academic programme. These learning outcomes<br />

should cumulatively reflect the eight domains of outcomes which are significant to<br />

Malaysia. These programme learning outcomes will, therefore, distinguish the<br />

standards and levels of each programme.<br />

Curriculum Design and Delivery<br />

The standards of curriculum design and delivery are based on the programme aims<br />

and programme learning outcomes. There are three areas recommended in the main<br />

content of the programme:<br />

i. Fine Art which focuses on aesthetics, concept, meaning and creativity.<br />

ii. Design which focuses on aesthetics, concept, function, creativity and<br />

innovation.<br />

iii. Art and Design Management and History which focuses on the management<br />

and historical aspects of art and design.<br />

Among the recommended techniques of teaching and learning for this programme<br />

are Inquiry Learning Model (ILM), Problem Based Learning (PBL) and Integrative<br />

Learning (IL).<br />

3

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