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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: D.C. By Night<br />

Ventrue prince. BOOOOOOORING! Sure, it's the norm. But we already KNOW the norm! Making the<br />

prince a non-Ventrue suddenly gives every Ventrue PC an automatic goal: become the prince! (Not<br />

really, but you get the idea). Besides, there are some cities, like New Orleans, that screams for a<br />

Toreador or Tremere Prince. And you can bet your ass that this hypothetical prince's assistants are<br />

Ventrue. That's how they fit in. They're good at running things. The only problem with the Ventrue is<br />

that they want to run everything.<br />

Here there be SPOILERS!!!!<br />

Of course, DC is a major political city. Having a non- Ventrue prince would be silly, nay stupid. And of<br />

course, the prince isn't a Ventrue.<br />

He's cooler.<br />

It's a wonderful set-up, with something for everyone. There's a lot of high-powered vampires in this city<br />

to run into, including a delightful Ventrue who's a lapsed Malkavian, and a Gangrel Justicar wannabe<br />

with Archons to boot! I used my standard test to see if I liked the city book. I picked a vampire from each<br />

clan at random, and imagined a plot that would make the players run into each. The more twisted, the<br />

more evocative it was, the more I liked it. And I liked the one I came up with a lot.<br />

The explaination of Washington and its environs was also excellent, with a brief run down of the reasons<br />

why you should run a Chronicle in Washington. There's a lot of stuff that the average ST wouldn't think<br />

of, and the author nicely detailed the specific problems and perks of being a vampire in DC. It's the little<br />

things like this that really make me like a book. It shows the author was thoughtful enough to throw a<br />

few bones, not only to the beginning storyteller, but also to the experienced ST who doesn't know how to<br />

insert a major plot point without it seeming forced. Right there, it says, "Parking is hard to come<br />

by...Most people park a few blocks away and then walk a short distance to restaurants and clubs." Right<br />

there, we have all the reasons we need for a clandestine meeting. Fodor's wouldn't tell you these things,<br />

but they fit perfectly in a campaign setting.<br />

The thing I love MOST about this book, besides a good setting that, if not authentic, feels "real" enough<br />

to be okay in my book, great characters, and an interesting history, is the Story Seeds. Oh, how I loved<br />

these things from CbN v 1.0! Instant night's plot. The best part was that the plot was driven 100% by the<br />

characters. Something happens. What do you do? Great stuff! The specific storyseeds here are very good,<br />

but not enough are specific to Washington. I can "dummy down" most story seeds to any location. Let<br />

me see what the setting can do! Something along the lines of, "A group passing by Lincoln's Memorial<br />

hears someone talking, ostensibly to himself. He's asking Mr. Lincoln for advice on how to handle<br />

corruption in a senator's office. The players get a few tidbits. Then, a second later THE STATUE<br />

ANSWERS! After the stranger leaves, a second approaches, and the scene is repeated. In fact, the force<br />

here is a Malkavian who's a little too fond of Mr. Smith Goes to Washington. He's obsessed with<br />

http://vampirerpg.free.fr/Books/2211.php3 (2 of 3) [6/1/2002 12:20:43 AM]

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