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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: Clanbook Revised: Nosferatu<br />

resembling "horrific" (and then I'm not sure they're still ugly enough), the rest limit their deformities to<br />

things like pointy ears and big foreheads, earning the book the nickname "Clanbook: Space Elf" among<br />

my group of friends. Some even whisper that it might be the fable "Clanbook: Elfpants." In the end, the<br />

art is both pleasing on one page and then a terrible let down when you turn the page again. The writing<br />

itself is good and entertaining on the whole, although it sinks into an annoying tone at times and also<br />

takes a lot longer to discuss something than it needs to. The author does have a knack for entertaining<br />

section headings, however.<br />

The book opens up with the standard White Wolf fictional piece, and it's written well enough to be<br />

entertaining. However, it also harbors one of the most interesting ideas in the book - yet does nothing<br />

with it. The neonate in the story admits that she has to create an entirely new "self" upon seeing her face<br />

fall off - lest she go insane, but that is not brought up again later on, and in the story she ends up full<br />

circle, the creature she was in the beginning.<br />

There is none of the usual White Wolf introduction, and the book jumps immediately into the history of<br />

the clan, beginning with its ancient legends. There is the standard tale of Zillah and Nosferatu, except<br />

that he Embraced when he fails to destroy her after stalking her. Unfortunately the legend uses the fiat of<br />

"impressed by his courage" and Zillah brings him into the night. There is also talk of the Nictuku and a<br />

really nice section that voices the doubts that much of the clan has about these legends - but<br />

unfortunately that isn't used again either. I would have really liked more attention paid to just how absurd<br />

an idea as the Nictuku is. The author mentions is, but doesn't really present much information on how the<br />

Nictuku might not actually be real, just the paranoid projections of a paranoid clan. Every Nosferatu has<br />

a natural talent for Obfuscate, after all. Few of them ever learn Auspex. The section also one of my<br />

increasing problems with the game - the lack of other legends and tales in a world where everyone is<br />

supposed to be awash in lies and half-truths. The rest of the history section is taken up with more factual<br />

content, first talking about Europe and the Camarilla and then about the other places, like South America<br />

and Africa, which is a nice break. While I really liked the strong assertion that not all Nosferatu crawl in<br />

the sewers, that many of them live like the hunter their founder was supposed to be, there isn't much of a<br />

frame of reference for all the information here. Sure there were Nosferatu in Africa and the Americas for<br />

quite a while before the Europeans "discovered" those lands, but the names of kingdoms and deeds<br />

doesn't carry the same weight as the traditional Western ones, due to my own almost complete lack of<br />

knowledge of African history. Aside from that flaw, the section also suffers from a taste of "nicety" in<br />

that a lot of effort is spent talking about how these "barbarian" Nosferatu didn't spend all their time<br />

controlling humanity, they were noble and pure and helped the heroes. Sure, it can be dismissed as incharacter<br />

bias, but that excuse gets old really, really fast.<br />

The second chapter is divided into two broad sections: the clan from the inside out and the new rules<br />

(which is amusingly and a bit appropriately called "A Festering Heap of Game Mechanics"). The first<br />

spends a great deal of time to say surprisingly little and the latter has some interesting (and some great)<br />

ideas but is also bogged down in Mind's Eye Theatre rules. While I'm all for the MET information, I<br />

think it should be solidly differentiated, as it was with the dharmabooks for Kindred of the East. The<br />

look at the clan talks about everything from various types of Nosferatu to how the clan organizes itself to<br />

how it builds its underground fortresses. There are some really good ideas in here, but they are often<br />

http://vampirerpg.free.fr/Books/2354.php3 (2 of 3) [6/1/2002 12:20:18 AM]

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