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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: World of Darkness: Blood-Dimmed Tides<br />

World of Darkness: Blood-Dimmed Tides<br />

WW 3350 $17.95 Mar-99<br />

Written by Sean Jaffe, Clayton Oliver, Ethan Skemp, Adam Tinworth<br />

● Review by Derek Guder (6 May 1999)<br />

Review by Derek Guder (6 May 1999)<br />

Style: 2 (Needs Work)<br />

Substance: 3 (Average)<br />

The seas have long been ignored by White Wolf, but for a good reason. What vampire lives on the sea?<br />

What Garou takes the fight to the Wyrm under the waves? Mage, however, has a reason to go into the<br />

oceans, and with the Rokea in Werewolf, the seas got more populous. So White Wolf finally put out an<br />

ocean book, Blood-Dimmed Tides. It's an adequate attempt to detail the waters of the World of Darkness,<br />

but don't look at the cover when buying the book. Just don't, it's better that way.<br />

The fiction piece is one of the best I've seen in a White Wolf book because it is very understated. The<br />

story ends once you realize what is happening and you get to fill in the details on your own, nothing is<br />

spoon-fed to you. It is an attempt not to explain the setting, but to explain the mood of the setting. Quite<br />

well done.<br />

The first chapter starts out with brief descriptions of the oceans of the world, talking about everything<br />

form the Indian to the Arctic. A nice, baseline description is fine. We also find out that there are no<br />

caerns/freeholds in the ocean, that role is taken up by the Rorqual, which are basically spiritually-active<br />

whales that harvest and collect the Gnosis and Glamour of the seas and provide it to the locals that need<br />

it. A very interesting idea, although I would have liked more development. That is followed by brief<br />

descriptions of the various supernatural races on and under the waves. I found this kind of out of place,<br />

as the next chapter goes into detail on them. It seemed like they were opening sections that grew too<br />

large, but weren't cut down. The information for Mage should have been in the Mage section in the next<br />

chapter, not here. This should have been a "real-world history and setting" chapter. It would have worked<br />

better like that, I think.<br />

Speaking of Mage, I have to say that Project: Deepwater, the only concrete information given about<br />

Mage on the seas, was disappointing. It was the typical "Technocracy = Evil" schtick, and it was also<br />

strained and milked for everything to make a cross-over with the other games. Some reason, no matter<br />

http://vampirerpg.free.fr/Books/3350.php3 (1 of 3) [6/1/2002 12:20:03 AM]

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