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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: Nights of Prophecy<br />

occasionally break off from the clan chain of command. Also treated are hints that something in South<br />

America is driving out the Sabbat, recent developments in the Sabbat and Camarilla's political structures<br />

and organization (some very interesting), and even the Camarilla's recapture of New York (plenty of plot<br />

and chronicle seeds there, for certain). These are all very well handled. The only thing I potentially object<br />

to is the revelation as to exactly what the Tzimisce antediluvian is doing under New York… I can only<br />

hope some of it was metaphorical. The section also takes a look at the effects defending against the<br />

Cathayans has had on the Anarch Free State, and the ultimate fate of the Tremere antitribu. It closes with<br />

several letters from various people in the WoD, which imply or hint at several interesting things about<br />

the Tremere's future plans, the True Brujah, and the recent goings on in India and the Kindred there.<br />

Chapter One: The Return of The Succubus Club takes a look at the resurrection of the Chicago<br />

Succubus club as a traveling party on wheels. This little scenario is very much non-linear, consisting of a<br />

description of the club itself and several plot hooks/issues that are being played out at the club, ranging<br />

from the sale of a stolen painting to the negotiation of local drug distribution rights to a remote attack by<br />

the Methuselah Menele against his foe Helen. This loose scenario is largely social in nature, with no<br />

combat or the like for any but the most bloodthirsty of coteries. A nice feature here is the use of the NPC<br />

social interaction charts, which quickly delineate the feelings of one NPC to another (IIRC these were<br />

first used back in the Chicago Chronicles or Chicago by Night). Very handy, I hope something similar<br />

might be used in the future supplements. This chapter is very much about role-playing. A well written<br />

section, with lots of opportunities for a troupe to just gather around a table and talk in character for some<br />

time, and with lots of room for the ST to adapt as necessary.<br />

Chapter Two: Walking After Midnight is a scenario that puts the coterie in the position of being part<br />

of the entourage of the Justicar Madame Guil as she oversees negotiations with the Kuei-jin in<br />

California. The Cathayan invasion and its reasons are detailed herein, as well as its progress and further<br />

elaboration on its effects on the Anarch Free State and the response of it, and of the Camarilla. It includes<br />

some surprising developments (such as an alliance between the Kuei-jin invaders and some local<br />

anarchs) in the backstory, as well as a fleshed out scenario. This plot outline is like night to day when<br />

compared with that of Chapter One. Whereas the latter was a good bit of non-linear, often sedate<br />

conversation, this is a fast-paced shot of what can happen when kindred negotiations go wrong, with<br />

some scenes that almost sound like something from John Woo. The players, as part of Guil's entourage,<br />

are to oversee final exchange of tribute/damages to be paid sealing a deal between the Cathayans and the<br />

Camarilla, halting the ever escalating and bloody war. They play as either Kuei-jin and their Anarch<br />

allies, or the Camarilla's agents. Almost from the getgo this is an explosion of mayhem and action, and it<br />

sticks with those themes solidly. Though some ST's may clamor for more story and less carnage, a fun<br />

little romp (especially with such potential effects) is good now and again, and this one is succinctly and<br />

nicely handled.<br />

Chapter Three: To Grandmother's House is the third scenario, and the one perhaps that looks the<br />

most like "metaplot", as it requires a PC coterie to be willing to risk an incredible amount (read: their<br />

unlives) to follow it. It involves an investigation into the heart of Russia in search of Baba Yaga or the<br />

Nosferatu Antediluvian. It details both the attempts of some (including Baba Yaga and Durga Syn) to<br />

find the location of said antediluvian, and how said attempts lead to the downfall and death of the<br />

http://vampirerpg.free.fr/Books/2265.php3 (2 of 3) [6/1/2002 12:21:17 AM]

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