Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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things in treasure rooms, but is<br />
careful to not even try when there's<br />
a magic-user nearby.<br />
Digger likes jokes and puns (good or<br />
bad) and the outdoors. He dislikes<br />
spell casters of all types, though<br />
he's careful not to show it; clerics<br />
are useful. He also hates the<br />
nickname "Hoser," given to him<br />
because of his magic water bottle.<br />
He has nice gardens at home, both<br />
indoors and out. His magic water<br />
bottle is useful there, as well as<br />
during adventures.<br />
After growing up in a burrow<br />
community, Digger moved out to seek<br />
his fortune and now lives alone in a<br />
large burrow complex under the<br />
capital city. Its location is a<br />
complete secret, except to one<br />
innkeeper whom Digger blackmails<br />
into keeping it hidden. His secret<br />
hoard or rare coins and gems totals<br />
almost 100,000 gp.<br />
Digger knows all the others in the<br />
party quite well and has adventured<br />
with them before. Blondy seems easy<br />
to fool. She thinks Digger is<br />
wonderful because he once doused her<br />
when she was on fire. Digger has<br />
carefully developed Slim's<br />
friendship and often carries his<br />
spell books for him in his bag of<br />
holding. When he's ready to retire,<br />
Digger can sell them back to the<br />
magic-user... from a safe distance.<br />
Smiley, the cleric, is a real clod,<br />
so goody-goody, but his goodwill is<br />
needed; he can raise dead. And at<br />
least he can appreciate the gnomish<br />
sense of humor. Montana, the dwarf,<br />
is one of the few that Digger really<br />
trusts, even if she is a showoff.<br />
The Ghost is Digger's closest ally,<br />
as a fellow Thieves' Guild member,<br />
but Digger doesn't confide in him.<br />
Blaze seems to have suspicions about<br />
Digger and watches him carefully,<br />
but Finder is useful tool, easily<br />
fooled and an easy mark for a fast<br />
cure.<br />
Torgel<br />
13th Level Human Magic-User<br />
Strength: 9<br />
Intelligence: 18<br />
Wisdom: 13<br />
Dexterity: 12<br />
Constitution: 16<br />
Charisma: 14<br />
Alignment: Neutral<br />
Hit Points: 40<br />
THACO: 16<br />
AC normal: -5<br />
AC rear: -5<br />
Armor type: bracers of defense<br />
(AC 0)<br />
Magical Items: cloak of protection<br />
+3, ring of protection +2, bracers<br />
of defense (AC0), dagger +2, dagger<br />
+1<br />
Spells: 5,5,5,4,4,2<br />
Spells Memorized (spell book is<br />
lost):<br />
Level 1: charm person, detect magic,<br />
magic missile (X3, two already<br />
cast), read magic, shield, unseen<br />
servant<br />
Level 2: detect invisibility (X2),<br />
invisibility (X2), web<br />
Level 3: dispel magic, feign death,<br />
fly, tongues (lightning bolt and<br />
slow already cast)<br />
Level 4: dimension door, polymorph<br />
self, Rary's mnemonic enhancer (X2,<br />
both already cast)<br />
Level 5: hold monster (cone of cold,<br />
passwall, and teleport already cast)<br />
Level 6: death spell, geas<br />
Torgel is 52 years old but in<br />
remarkably good shape. He tends to<br />
be opinionated and not very<br />
trusting. His personality is<br />
diplomatic but aloof, his<br />
disposition is even-tempered, and<br />
his nature is forgiving but not<br />
softhearted. He is truthful when it<br />
suits him, slightly greedy, and<br />
somewhat irreverent.<br />
Torgel was quite a famous magic-user<br />
in the capital city, and his name<br />
and reputation are familiar to the<br />
PCs. He was known as a friend and<br />
advisor to the king, but disappeared<br />
about two years<br />
prior to this<br />
adventure.<br />
Unknown to the<br />
adventurers,<br />
theirs was not<br />
the first group<br />
sent out to<br />
find the