Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
are stripped and imprisoned for<br />
another day, and then equipped and<br />
prepared in the same way.<br />
Finder<br />
If you are using the pregenerated<br />
characters, brief your Finder player<br />
in private before play begins.<br />
Finder's church has become<br />
interested in the obelisk and has,<br />
through commune spells and other<br />
magical efforts, determined that it<br />
is a gateway to another world. The<br />
church has summoned Finder and<br />
instructed him to ensure peaceful<br />
and profitable relations with any<br />
alien races the group might<br />
encounter. If necessary, he is to<br />
reveal his true Charisma and take<br />
charge of the negotiations. However,<br />
Finder must not reveal this<br />
information to the king or the<br />
adventuring party before embarking<br />
on the mission.<br />
Role-Playing<br />
The dialogue with the spider race,<br />
the Chak, can be a source of much<br />
entertainment, especially if you<br />
take the time to personalize them.<br />
For example, try using a bright,<br />
happy voice for Ackack, and a low,<br />
gravelly one for King Sarkum.<br />
The Tunnels of Tatz<br />
Encounter Key<br />
Cl. Through the Portal<br />
The characters temporarily lose all<br />
their normal senses upon entering<br />
the portal. The next thing they<br />
know, they are all standing intact<br />
in a new place.<br />
C2. Arrival<br />
You suddenly find yourselves in a<br />
huge room, standing on a large,<br />
irregular, yellowish metallic object<br />
of some kind, about 10 feet above a<br />
reddish metal floor. A steep ramp<br />
descends down to floor level before<br />
you. All around you are hundreds of<br />
shiny black spiders, each about 4<br />
feet across. They nearly fill the<br />
floor of the room, which is about<br />
100 feet on a side. Dozens of light<br />
sources are scattered around the<br />
room, apparently held by the<br />
spiders. These lights are brighter<br />
than candles but dimmer than magical<br />
light. They give enough<br />
illumination, however, to see that<br />
the walls are covered with ornately<br />
decorated metal and the smooth metal<br />
ceiling is about 20 feet above your<br />
heads. There are no visible exits.<br />
The characters are not yet aware<br />
that they are standing on the broad<br />
back of a brass dragon, which is<br />
curled up into a sort of altar. The<br />
steep ramp in front of the<br />
characters is actually one of the<br />
dragon's wings. Its other wing is<br />
folded flat to its body behind the<br />
party. The dragon's neck, head, and<br />
legs are tucked neatly underneath<br />
and are not visible at this time.<br />
There are over 200 Chak (rhymes with<br />
Jack) crowded into this room. They<br />
have been awaiting the arrival of<br />
the characters. If the party<br />
attacks, the dragon lifts its head<br />
and breathes sleep gas. You may run<br />
the battle if you like or simply<br />
summarize the outcome. All<br />
characters who do not eventually<br />
fail a saving throw vs. the<br />
dragon's breath and fall asleep are<br />
overcome by the massed hordes of<br />
Chak, who capture them and render<br />
them unconscious. The characters<br />
awaken later, in a cell (see<br />
Prisoners).<br />
If the party takes no immediate<br />
action, soft clicking sounds start<br />
coming from the spiders, increasing<br />
in volume to a loud din which lasts<br />
for about a minute and then<br />
subsides. This is Chak applause. The<br />
characters then become aware that<br />
all the spiders have been sitting<br />
down (in whatever way spiders sit)<br />
because one of them near the party<br />
stands up, rising a foot or two<br />
above its fellows. It addresses the<br />
characters in human Common.<br />
C3. Reception<br />
The spider speaks. "Greetings, great<br />
and noble travelers. We welcome you