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Advanced Dungeons & Dragons - Free

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2. How did they get here? (and then,<br />

how did they get the obelisk?)<br />

3. Do humans and demi-humans come in<br />

various sizes, shapes, and sexes?<br />

4. Are there good and bad humans and<br />

demi-humans, or are they all of one<br />

philosophy?<br />

5. Do any or all of the characters<br />

use a power commonly known as magic<br />

(if not previously demonstrated)?<br />

6. Are the characters or their<br />

rulers interested in material<br />

wealth?<br />

Ackack reveals the following during<br />

the conversation:<br />

1. His race is called the Chak.<br />

2. The Chak are travelers and<br />

traders, voyaging between the<br />

planets and the very planes of<br />

existence in their pursuit of<br />

commerce.<br />

3. The Chak have traded with the<br />

characters' planet in the past, but<br />

that trade stopped when the people<br />

they traded with had a civil war.<br />

Ackack describes the froglike beings<br />

if questioned.<br />

4. The Chak would like to resume<br />

trade with the humans and demihumans<br />

as soon as possible.<br />

5. The pedestal upon which the<br />

characters arrived is a brass<br />

dragon. His name is Tally-tal. Upon<br />

hearing his name, the dragon gives a<br />

snort and sits up. He cannot speak.<br />

6. The obelisk is a device<br />

constructed by the Chak. It is a<br />

teleporter.<br />

7. The obelisk can receive as well<br />

as send, but the Chak politely<br />

refuse to send the party home until<br />

the characters have spoken with King<br />

Sarkum himself.<br />

In addition, if the characters show<br />

Ackack some of the curiosities they<br />

have found, he tells them the<br />

following: Coins: These are all<br />

coins of the Chak realm. Each is<br />

made of the standard reddish metal<br />

called nak and named after King<br />

Sarkum. "Garsha Koo" is Chak<br />

language for "Gee whiz!" The four<br />

worn coins are at least 10,000 years<br />

old. Nak metal does not wear down<br />

quickly. The Chak offer the<br />

characters five normal sarkums for<br />

each old one. The Chak also have<br />

small, tenth-sarkum coins and show<br />

them for comparison.<br />

Lightwand: Ackack shows the PCs how<br />

to activate the lightwand by<br />

striking it against a hard object,<br />

if they have not already figured it<br />

out.<br />

Bones: The holes in the skull were<br />

made by a lightwand, identical to<br />

the one the characters may have<br />

found, but with a minor attachment.<br />

The four-armed humanoid skeletons<br />

are those of creatures called<br />

glommers. This is an unnatural<br />

breed, similar to normal apes but<br />

created by evil Chak.<br />

Tin Humanoid: This is a metal golem<br />

of Chak construction. It can be<br />

activated by the proper command<br />

word, which is known only to the<br />

king's advisor.<br />

Spider Amulet: Ackack shudders when<br />

he sees the amulet. It is a relic<br />

belonging to the evil Chak. Ackack<br />

offers no other information at this<br />

time.<br />

Cutter: If the nak cutter (8 inches<br />

long with roller and blade) was<br />

found and is displayed, Ackack<br />

insists that the party must turn it<br />

over. It is a taboo item for<br />

outsiders to possess while within<br />

Sarkum's palace, but it will be<br />

returned later. If necessary, the<br />

Chak swarm over the party to<br />

retrieve the cutter, and the dragon<br />

can always be called to deal with<br />

them. If the characters do not<br />

reveal their possession of the<br />

cutter, it is not found by the Chak<br />

and no problems arise.<br />

Ackack politely admires any other<br />

items shown but has no special<br />

comments about them. He politely<br />

declines to give answers other than<br />

those noted above, saying that the<br />

king or his advisors will surely<br />

clear everything up. ("Gee whiz!")<br />

After the above topics are covered,<br />

Ackack suggests that the characters<br />

may rest, or they may visit the king<br />

immediately if they wish. (Each<br />

option is covered hereafter.)

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