Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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2. How did they get here? (and then,<br />
how did they get the obelisk?)<br />
3. Do humans and demi-humans come in<br />
various sizes, shapes, and sexes?<br />
4. Are there good and bad humans and<br />
demi-humans, or are they all of one<br />
philosophy?<br />
5. Do any or all of the characters<br />
use a power commonly known as magic<br />
(if not previously demonstrated)?<br />
6. Are the characters or their<br />
rulers interested in material<br />
wealth?<br />
Ackack reveals the following during<br />
the conversation:<br />
1. His race is called the Chak.<br />
2. The Chak are travelers and<br />
traders, voyaging between the<br />
planets and the very planes of<br />
existence in their pursuit of<br />
commerce.<br />
3. The Chak have traded with the<br />
characters' planet in the past, but<br />
that trade stopped when the people<br />
they traded with had a civil war.<br />
Ackack describes the froglike beings<br />
if questioned.<br />
4. The Chak would like to resume<br />
trade with the humans and demihumans<br />
as soon as possible.<br />
5. The pedestal upon which the<br />
characters arrived is a brass<br />
dragon. His name is Tally-tal. Upon<br />
hearing his name, the dragon gives a<br />
snort and sits up. He cannot speak.<br />
6. The obelisk is a device<br />
constructed by the Chak. It is a<br />
teleporter.<br />
7. The obelisk can receive as well<br />
as send, but the Chak politely<br />
refuse to send the party home until<br />
the characters have spoken with King<br />
Sarkum himself.<br />
In addition, if the characters show<br />
Ackack some of the curiosities they<br />
have found, he tells them the<br />
following: Coins: These are all<br />
coins of the Chak realm. Each is<br />
made of the standard reddish metal<br />
called nak and named after King<br />
Sarkum. "Garsha Koo" is Chak<br />
language for "Gee whiz!" The four<br />
worn coins are at least 10,000 years<br />
old. Nak metal does not wear down<br />
quickly. The Chak offer the<br />
characters five normal sarkums for<br />
each old one. The Chak also have<br />
small, tenth-sarkum coins and show<br />
them for comparison.<br />
Lightwand: Ackack shows the PCs how<br />
to activate the lightwand by<br />
striking it against a hard object,<br />
if they have not already figured it<br />
out.<br />
Bones: The holes in the skull were<br />
made by a lightwand, identical to<br />
the one the characters may have<br />
found, but with a minor attachment.<br />
The four-armed humanoid skeletons<br />
are those of creatures called<br />
glommers. This is an unnatural<br />
breed, similar to normal apes but<br />
created by evil Chak.<br />
Tin Humanoid: This is a metal golem<br />
of Chak construction. It can be<br />
activated by the proper command<br />
word, which is known only to the<br />
king's advisor.<br />
Spider Amulet: Ackack shudders when<br />
he sees the amulet. It is a relic<br />
belonging to the evil Chak. Ackack<br />
offers no other information at this<br />
time.<br />
Cutter: If the nak cutter (8 inches<br />
long with roller and blade) was<br />
found and is displayed, Ackack<br />
insists that the party must turn it<br />
over. It is a taboo item for<br />
outsiders to possess while within<br />
Sarkum's palace, but it will be<br />
returned later. If necessary, the<br />
Chak swarm over the party to<br />
retrieve the cutter, and the dragon<br />
can always be called to deal with<br />
them. If the characters do not<br />
reveal their possession of the<br />
cutter, it is not found by the Chak<br />
and no problems arise.<br />
Ackack politely admires any other<br />
items shown but has no special<br />
comments about them. He politely<br />
declines to give answers other than<br />
those noted above, saying that the<br />
king or his advisors will surely<br />
clear everything up. ("Gee whiz!")<br />
After the above topics are covered,<br />
Ackack suggests that the characters<br />
may rest, or they may visit the king<br />
immediately if they wish. (Each<br />
option is covered hereafter.)