Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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was clear corridor<br />
only a moment<br />
before. One of the<br />
boulders has just<br />
slammed into (name<br />
of character) and<br />
has come to a stop<br />
close by. The other<br />
boulders are about<br />
20 feet away.<br />
The three huge rocks<br />
are a galeb duhr and<br />
two animated<br />
boulders. One of the<br />
boulders has just<br />
hit a character for<br />
10 points of damage.<br />
The galeb duhr is the one furthest<br />
away from the party.<br />
Caleb, the galeb duhr, lives in this<br />
general area and has become annoyed<br />
at the sound of intruders. Using a<br />
passwall spell to enter from a<br />
nearby tunnel, he sent his boulders<br />
after the party.<br />
If the PCs attack, Caleb backs off<br />
to maximum (60') control range while<br />
the boulders attack fearlessly. The<br />
two animated boulders block the<br />
passage of all visible PCs,<br />
shielding Caleb from attack. An<br />
invisible character can sneak by<br />
them. If the boulders become badly<br />
damaged, Caleb retreats into a side<br />
tunnel. As he does so, the boulders<br />
suddenly stop and fall over. Caleb<br />
immediately closes off his escape<br />
route with a wall of stone.<br />
If Caleb is attacked magically from<br />
a distance, he flees immediately,<br />
whatever the damage. If he is<br />
engaged by a PC moving invisibly, he<br />
drops his concentration on the<br />
boulders and creates a 10-foot pit<br />
under the offender via a passwall<br />
spell and then flees. The character<br />
must make a saving throw vs. spells<br />
or fall into the pit for 1-6 points<br />
of damage. A successful saving throw<br />
indicates that the victim has<br />
grabbed the edge of the pit.<br />
If the characters back off and<br />
attempt to communicate, Caleb stops<br />
the boulders, leaving them as cover,<br />
and shouts from a distance.<br />
Unfortunately, he does not speak or<br />
understand any of the characters'<br />
languages. Finder's magical helm<br />
also fails to decipher Caleb's<br />
language. A tongues spell is needed.<br />
As long as the PCs peacefully<br />
attempt to communicate, Caleb<br />
prevents the boulders from<br />
attacking.<br />
If a tongues spell is used, Caleb<br />
introduces himself and his two hardheaded<br />
allies, Thuga and Thugy. The<br />
boulders bow<br />
politely when<br />
introduced. Caleb<br />
explains that he<br />
thought the party<br />
was a group of<br />
intruders from<br />
Gritch and<br />
apologizes if the<br />
characters reveal<br />
that they have come<br />
from King Sarkum. He<br />
mentions that he met<br />
"two little 'uns,