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Advanced Dungeons & Dragons - Free

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was clear corridor<br />

only a moment<br />

before. One of the<br />

boulders has just<br />

slammed into (name<br />

of character) and<br />

has come to a stop<br />

close by. The other<br />

boulders are about<br />

20 feet away.<br />

The three huge rocks<br />

are a galeb duhr and<br />

two animated<br />

boulders. One of the<br />

boulders has just<br />

hit a character for<br />

10 points of damage.<br />

The galeb duhr is the one furthest<br />

away from the party.<br />

Caleb, the galeb duhr, lives in this<br />

general area and has become annoyed<br />

at the sound of intruders. Using a<br />

passwall spell to enter from a<br />

nearby tunnel, he sent his boulders<br />

after the party.<br />

If the PCs attack, Caleb backs off<br />

to maximum (60') control range while<br />

the boulders attack fearlessly. The<br />

two animated boulders block the<br />

passage of all visible PCs,<br />

shielding Caleb from attack. An<br />

invisible character can sneak by<br />

them. If the boulders become badly<br />

damaged, Caleb retreats into a side<br />

tunnel. As he does so, the boulders<br />

suddenly stop and fall over. Caleb<br />

immediately closes off his escape<br />

route with a wall of stone.<br />

If Caleb is attacked magically from<br />

a distance, he flees immediately,<br />

whatever the damage. If he is<br />

engaged by a PC moving invisibly, he<br />

drops his concentration on the<br />

boulders and creates a 10-foot pit<br />

under the offender via a passwall<br />

spell and then flees. The character<br />

must make a saving throw vs. spells<br />

or fall into the pit for 1-6 points<br />

of damage. A successful saving throw<br />

indicates that the victim has<br />

grabbed the edge of the pit.<br />

If the characters back off and<br />

attempt to communicate, Caleb stops<br />

the boulders, leaving them as cover,<br />

and shouts from a distance.<br />

Unfortunately, he does not speak or<br />

understand any of the characters'<br />

languages. Finder's magical helm<br />

also fails to decipher Caleb's<br />

language. A tongues spell is needed.<br />

As long as the PCs peacefully<br />

attempt to communicate, Caleb<br />

prevents the boulders from<br />

attacking.<br />

If a tongues spell is used, Caleb<br />

introduces himself and his two hardheaded<br />

allies, Thuga and Thugy. The<br />

boulders bow<br />

politely when<br />

introduced. Caleb<br />

explains that he<br />

thought the party<br />

was a group of<br />

intruders from<br />

Gritch and<br />

apologizes if the<br />

characters reveal<br />

that they have come<br />

from King Sarkum. He<br />

mentions that he met<br />

"two little 'uns,

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