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Advanced Dungeons & Dragons - Free

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very careful not to break his<br />

concentration on the illusion.<br />

Disbelief<br />

Do not outline the available options<br />

to the players, but be aware of the<br />

three possible modes of action<br />

available to each PC and their<br />

results:<br />

1. The PC believes the illusion<br />

completely. All damage is treated as<br />

real, but saving throws may be made<br />

for half damage.<br />

2. The PC disbelieves the illusion<br />

of Tiamat completely, including the<br />

blue dragon head. All illusory<br />

damage has no effect. Real damage<br />

from Henkus's lightning breath is<br />

full (63 pts). No saving throw<br />

applies.<br />

3. The PC disbelieves everything<br />

except the blue dragon head, since<br />

it does the talking. Illusory damage<br />

has no effect. The normal saving<br />

throw may be made against Henkus's<br />

lightning breath.<br />

Any PC who disbelieves some or all<br />

of Tiamat must totally ignore her or<br />

the parts disbelieved. You may roll<br />

dice to reassure the players, but<br />

announce no change in the illusion<br />

regardless of disbelief.<br />

Any characters trying to check on<br />

Digger either slide on the slippery<br />

ice (if they believe that the white<br />

dragon head breathed) and find<br />

Digger frozen, or (if they<br />

disbelieve) do not slip at all and<br />

find Digger still warm but<br />

apparently unconscious.<br />

If the PCs attack anything but the<br />

blue head, they are believing in the<br />

illusion and Tiamat counters with<br />

breaths and bites. Handle melee as<br />

described above. Each head has 16<br />

hp; the body is not a visible<br />

target. If all the heads are<br />

"slain," the body immediately<br />

descends into the mist.<br />

If some PCs disbelieve while others<br />

take action, aim the first illusory<br />

breath to catch one believer and one<br />

disbeliever. The disbeliever takes<br />

absolutely no damage, and this<br />

should be a clue to the others.<br />

Tiamat: AC 0; HD 16; hp 16/head; #AT<br />

5 bites or breaths; THACO 7; Dmg see<br />

below; SZ L; AL LE; IN Genius; STs<br />

2, STw 2.<br />

Special Attacks:<br />

White head: 56 point cone-shaped<br />

cold breath (7"x 2 1/2" diameter);<br />

bite 2d8 points<br />

Black head: 64 point line-shaped<br />

acid breath (6" x 1/2" diameter);<br />

bite 3d6 points<br />

Green head: 72 point cloud-shaped<br />

gas breath (5" x 4" x 3" high);<br />

bite 2d10 points<br />

Blue head: Nil (concentrating on<br />

the illusion)<br />

Red head: 88 point cone-shaped<br />

fire breath (9" x 3" diameter);<br />

bite 3d10 points<br />

Henkus drops the illusion and<br />

attacks as a blue dragon if the<br />

PCs either disbelieve everything<br />

and are taking no damage or if<br />

they believe nothing except the<br />

blue head (himself). If everyone<br />

is ignoring all of Tiamat, Henkus<br />

carefully catches as many PCs as<br />

possible with his first lightning<br />

breath. If everyone seems to be<br />

concentrating on the blue head,<br />

Henkus attacks with everything he<br />

can. Note that, although Henkus

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