Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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very careful not to break his<br />
concentration on the illusion.<br />
Disbelief<br />
Do not outline the available options<br />
to the players, but be aware of the<br />
three possible modes of action<br />
available to each PC and their<br />
results:<br />
1. The PC believes the illusion<br />
completely. All damage is treated as<br />
real, but saving throws may be made<br />
for half damage.<br />
2. The PC disbelieves the illusion<br />
of Tiamat completely, including the<br />
blue dragon head. All illusory<br />
damage has no effect. Real damage<br />
from Henkus's lightning breath is<br />
full (63 pts). No saving throw<br />
applies.<br />
3. The PC disbelieves everything<br />
except the blue dragon head, since<br />
it does the talking. Illusory damage<br />
has no effect. The normal saving<br />
throw may be made against Henkus's<br />
lightning breath.<br />
Any PC who disbelieves some or all<br />
of Tiamat must totally ignore her or<br />
the parts disbelieved. You may roll<br />
dice to reassure the players, but<br />
announce no change in the illusion<br />
regardless of disbelief.<br />
Any characters trying to check on<br />
Digger either slide on the slippery<br />
ice (if they believe that the white<br />
dragon head breathed) and find<br />
Digger frozen, or (if they<br />
disbelieve) do not slip at all and<br />
find Digger still warm but<br />
apparently unconscious.<br />
If the PCs attack anything but the<br />
blue head, they are believing in the<br />
illusion and Tiamat counters with<br />
breaths and bites. Handle melee as<br />
described above. Each head has 16<br />
hp; the body is not a visible<br />
target. If all the heads are<br />
"slain," the body immediately<br />
descends into the mist.<br />
If some PCs disbelieve while others<br />
take action, aim the first illusory<br />
breath to catch one believer and one<br />
disbeliever. The disbeliever takes<br />
absolutely no damage, and this<br />
should be a clue to the others.<br />
Tiamat: AC 0; HD 16; hp 16/head; #AT<br />
5 bites or breaths; THACO 7; Dmg see<br />
below; SZ L; AL LE; IN Genius; STs<br />
2, STw 2.<br />
Special Attacks:<br />
White head: 56 point cone-shaped<br />
cold breath (7"x 2 1/2" diameter);<br />
bite 2d8 points<br />
Black head: 64 point line-shaped<br />
acid breath (6" x 1/2" diameter);<br />
bite 3d6 points<br />
Green head: 72 point cloud-shaped<br />
gas breath (5" x 4" x 3" high);<br />
bite 2d10 points<br />
Blue head: Nil (concentrating on<br />
the illusion)<br />
Red head: 88 point cone-shaped<br />
fire breath (9" x 3" diameter);<br />
bite 3d10 points<br />
Henkus drops the illusion and<br />
attacks as a blue dragon if the<br />
PCs either disbelieve everything<br />
and are taking no damage or if<br />
they believe nothing except the<br />
blue head (himself). If everyone<br />
is ignoring all of Tiamat, Henkus<br />
carefully catches as many PCs as<br />
possible with his first lightning<br />
breath. If everyone seems to be<br />
concentrating on the blue head,<br />
Henkus attacks with everything he<br />
can. Note that, although Henkus