Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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Cells 1-7<br />
Each of these cells contains a Chak<br />
prisoner of neutral alignment.<br />
Whenever one of these cells is<br />
opened, use the description below.<br />
You are looking down into a nakmetal<br />
box. At the bottom, sitting on<br />
the floor looking up at you, is a<br />
Chak. It immediately starts jumping<br />
up and down and cries out in human<br />
Common, "Gee whiz! Gee whiz! Have<br />
you come to save me? I am the<br />
Princess Keelee! Has my father,<br />
Sarkum the Great, sent you?"<br />
All seven of these female Chak claim<br />
to be the princess. They all believe<br />
it, too. They have been magically<br />
charmed and then psionically<br />
hypnotized. The real princess is one<br />
of the seven (determine at random)<br />
and she, too, has been charmed, but<br />
not hypnotized. All the Chak<br />
prisoners are friendly and helpful.<br />
A detect lie spell is of little use,<br />
as the subjects all believe the<br />
story they are telling to be true.<br />
All the Chak prisoners detect as<br />
charmed. Dispel magic removes the<br />
charms automatically but does not<br />
remove the psionic hypnosis.<br />
When any false princess is taken<br />
outside the jail room without first<br />
removing the charm, the hypnosis<br />
causes her to attack her rescuers by<br />
biting. The false princesses are<br />
actually Black Chak, not from King<br />
Sarkums group, despite their neutral<br />
alignment. (They are "camp<br />
followers." Decorum prohibits<br />
further elaboration.) However, if<br />
the charm is removed, they are<br />
slightly more clearheaded and are<br />
able to fight the hypnosis enough to<br />
resist attacking the PCs. They do,<br />
however, inform the PCs that they<br />
"feel a strange compulsion to attack<br />
you. Gee whiz!"<br />
Any Chak prisoner may be talked into<br />
"sniffing" the others. While still<br />
insisting<br />
that she is the Princess Keelee, a<br />
Chak prisoner should eventually find<br />
the true princess by smell ("Gee<br />
whiz! She smells like a princess,<br />
too!"). Of course, if none of the<br />
others smells like a princess, the<br />
sniffer is undoubtedly Keelee.<br />
The players may have deduced some<br />
other means of<br />
success. Judge as<br />
you see fit. The PCs<br />
may end up taking<br />
everyone from the<br />
jail anyway, as a<br />
general rescue<br />
mission, and this<br />
should succeed<br />
admirably if the<br />
charms are removed<br />
before departing.<br />
Cell 10<br />
The PC's old friend<br />
Digger is imprisoned<br />
here. He has been<br />
crying, but is<br />
overjoyed at the<br />
prospect of rescue, promising<br />
anything to achieve this result. His<br />
actual motives are evil. Digger<br />
tells the party about the Great<br />
Dragon in the area, carefully using<br />
only true statements.<br />
"It's like a hydra, but definitely<br />
draconian. It has many heads, all of<br />
different colors. The Chak here say<br />
that it started visiting after they<br />
bought a big spider-machine from a<br />
demon with two heads. That demon<br />
made a gate, somewhere around here,<br />
so the dragon could visit."