Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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The tribal Mother and her attendants<br />
use poison where necessary. This<br />
deadly toxin is brewed from the<br />
vilest snake venoms. If touched, the<br />
victim must make a saving throw vs.<br />
poison or die. When used on a<br />
weapon, a victim struck takes 1-6<br />
points of additional damage and must<br />
make a saving throw, with a -4<br />
penalty to the roll, or die.<br />
The Mother is also psionic. In<br />
addition to Attack/Defense modes<br />
A,C/G,J, she knows the discipline of<br />
telepathic projection, a major<br />
science, at 6th level of mastery<br />
(range 60 feet, area 10-foot-wide<br />
path, cost 3/use, duration 6 rounds<br />
per use). With this, she can either<br />
sense or send emotions: hunger,<br />
fear, fatigue, pain, rage, hatred,<br />
uncertainty, curiosity, hostility,<br />
friendliness, love, and so forth.<br />
She uses this discipline to sense PC<br />
intentions, to influence others in<br />
her tribe, and (if necessary) to<br />
arouse antihuman feelings in other<br />
creatures of the area. Each tribe's<br />
Mother has the same abilities.<br />
The tribal Mother handles all<br />
negotiations for her people; no<br />
other Grippli can speak for the<br />
tribe. She knows the human Common<br />
tongue in addition to the usual<br />
Grippli languages. While talking<br />
with PCs, she beams trustworthiness<br />
(via her psionics) at them. If the<br />
Mother or her attendants are harmed<br />
in any way, four Grippli from the<br />
village flee to gather the other<br />
five nearby tribes, while the<br />
remainder of the village Grippli<br />
attack with great ferocity, gaining<br />
a +4 bonus to all "to hit" rolls<br />
(new THACO: 14) and +2 to damage.<br />
The tribal Mother's first message to<br />
the PCs is very important. She tells<br />
the PCs that they may use all the<br />
trees they wish from the area north<br />
of the ruins, but they cannot cut<br />
trees to the east or west nor in any<br />
area closer to the beach. (Luckily,<br />
there are no trees on the old<br />
roadway, only underbrush. She has no<br />
objections about clearing that. The<br />
Mother warns that very great evil<br />
things may happen if her warning is<br />
not heeded÷things far beyond Grippli<br />
powers. While not quite truthful,<br />
the Mother's admonition is made to<br />
protect the areas around the Grippli<br />
villages. See Mother's Revenge if<br />
logging in forbidden areas occurs.<br />
The Mother next reveals that some of<br />
her folk oppose the human invasion<br />
on religious grounds. The maze and<br />
obelisk are held sacred by a large<br />
conservative group of the tribe (12<br />
Grippli). She cannot guarantee their<br />
good behavior, but will control them<br />
as best she can with the aid of the<br />
other 18 Grippli if the PCs offer an<br />
appropriate gift.<br />
The tribe must be offered (through<br />
their Mother) at least 200 square<br />
feet of brightly colored cloth or<br />
one crafted item (such as a metal<br />
weapon) per Grippli native for<br />
negotiations to succeed. Even then,<br />
the best the Mother can do is to<br />
order the Grippli to avoid<br />
hostilities with the humans for two<br />
moons (56 days). No amount of<br />
further bribing extends this time<br />
nor gains Grippli aid. If the PCs<br />
later protest to the Grippli about<br />
raiding, the Mother becomes<br />
irritated and denies all Grippli<br />
involvement.<br />
Mother's Revenge<br />
If the PCs do not cooperate with the<br />
Grippli, or kill many of them, the<br />
tribal Mother (or another tribe's<br />
Mother, if this one is slain) has an<br />
ultimate weapon at her disposal.<br />
Using her psionic discipline, she<br />
can muster the forces of the jungle,<br />
pushing their emotions into an antihuman<br />
rage. The denizens of the<br />
treetops can be agitated into nearly<br />
continuous attacks on the obeliskmoving<br />
operation. If this occurs, 1-<br />
10 randomly determined treetop<br />
creatures attack some part of the<br />
group (often not the PCs) each hour,<br />
day and night. Once relations have<br />
degenerated to this extent, the<br />
party's only recourse is escape. The<br />
entire PC expedition must flee to<br />
the boats and return home in<br />
failure.<br />
Grippli Native: AC 9; MV 9"//15"; HD<br />
1+1; hp 5; #AT 1; THACO 18; Dmg 1d4