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Advanced Dungeons & Dragons - Free

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The tribal Mother and her attendants<br />

use poison where necessary. This<br />

deadly toxin is brewed from the<br />

vilest snake venoms. If touched, the<br />

victim must make a saving throw vs.<br />

poison or die. When used on a<br />

weapon, a victim struck takes 1-6<br />

points of additional damage and must<br />

make a saving throw, with a -4<br />

penalty to the roll, or die.<br />

The Mother is also psionic. In<br />

addition to Attack/Defense modes<br />

A,C/G,J, she knows the discipline of<br />

telepathic projection, a major<br />

science, at 6th level of mastery<br />

(range 60 feet, area 10-foot-wide<br />

path, cost 3/use, duration 6 rounds<br />

per use). With this, she can either<br />

sense or send emotions: hunger,<br />

fear, fatigue, pain, rage, hatred,<br />

uncertainty, curiosity, hostility,<br />

friendliness, love, and so forth.<br />

She uses this discipline to sense PC<br />

intentions, to influence others in<br />

her tribe, and (if necessary) to<br />

arouse antihuman feelings in other<br />

creatures of the area. Each tribe's<br />

Mother has the same abilities.<br />

The tribal Mother handles all<br />

negotiations for her people; no<br />

other Grippli can speak for the<br />

tribe. She knows the human Common<br />

tongue in addition to the usual<br />

Grippli languages. While talking<br />

with PCs, she beams trustworthiness<br />

(via her psionics) at them. If the<br />

Mother or her attendants are harmed<br />

in any way, four Grippli from the<br />

village flee to gather the other<br />

five nearby tribes, while the<br />

remainder of the village Grippli<br />

attack with great ferocity, gaining<br />

a +4 bonus to all "to hit" rolls<br />

(new THACO: 14) and +2 to damage.<br />

The tribal Mother's first message to<br />

the PCs is very important. She tells<br />

the PCs that they may use all the<br />

trees they wish from the area north<br />

of the ruins, but they cannot cut<br />

trees to the east or west nor in any<br />

area closer to the beach. (Luckily,<br />

there are no trees on the old<br />

roadway, only underbrush. She has no<br />

objections about clearing that. The<br />

Mother warns that very great evil<br />

things may happen if her warning is<br />

not heeded÷things far beyond Grippli<br />

powers. While not quite truthful,<br />

the Mother's admonition is made to<br />

protect the areas around the Grippli<br />

villages. See Mother's Revenge if<br />

logging in forbidden areas occurs.<br />

The Mother next reveals that some of<br />

her folk oppose the human invasion<br />

on religious grounds. The maze and<br />

obelisk are held sacred by a large<br />

conservative group of the tribe (12<br />

Grippli). She cannot guarantee their<br />

good behavior, but will control them<br />

as best she can with the aid of the<br />

other 18 Grippli if the PCs offer an<br />

appropriate gift.<br />

The tribe must be offered (through<br />

their Mother) at least 200 square<br />

feet of brightly colored cloth or<br />

one crafted item (such as a metal<br />

weapon) per Grippli native for<br />

negotiations to succeed. Even then,<br />

the best the Mother can do is to<br />

order the Grippli to avoid<br />

hostilities with the humans for two<br />

moons (56 days). No amount of<br />

further bribing extends this time<br />

nor gains Grippli aid. If the PCs<br />

later protest to the Grippli about<br />

raiding, the Mother becomes<br />

irritated and denies all Grippli<br />

involvement.<br />

Mother's Revenge<br />

If the PCs do not cooperate with the<br />

Grippli, or kill many of them, the<br />

tribal Mother (or another tribe's<br />

Mother, if this one is slain) has an<br />

ultimate weapon at her disposal.<br />

Using her psionic discipline, she<br />

can muster the forces of the jungle,<br />

pushing their emotions into an antihuman<br />

rage. The denizens of the<br />

treetops can be agitated into nearly<br />

continuous attacks on the obeliskmoving<br />

operation. If this occurs, 1-<br />

10 randomly determined treetop<br />

creatures attack some part of the<br />

group (often not the PCs) each hour,<br />

day and night. Once relations have<br />

degenerated to this extent, the<br />

party's only recourse is escape. The<br />

entire PC expedition must flee to<br />

the boats and return home in<br />

failure.<br />

Grippli Native: AC 9; MV 9"//15"; HD<br />

1+1; hp 5; #AT 1; THACO 18; Dmg 1d4

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