Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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not cause problems. As soon as the<br />
three required actions are<br />
completed, regardless of other<br />
activity, the eyes close and the<br />
door is free to be opened.<br />
The exit can only be opened from<br />
inside the room. It closes itself<br />
one turn after being opened. Thus,<br />
after characters have passed through<br />
this room, they cannot later return<br />
(identical to the effect in Room 2).<br />
Room 7. Apples<br />
This octagonal room is empty except<br />
for a golden serving platter lying<br />
on the floor in the center of the<br />
room. Three golden apples rest upon<br />
it. The platter is 1 foot wide and 2<br />
feet long. crafted with golden<br />
handles on each end. The apples are<br />
3 inches, 4 inches, and 5 inches in<br />
diameter.<br />
Detect magic reveals that the tray<br />
and apples are magical.<br />
Concentration may reveal that all<br />
the dweomers are enchantments, and<br />
further concentration may reveal<br />
that the two smallest apples also<br />
bear evocations.<br />
The tray is a platter of purity. Any<br />
con-sumables placed on its surface<br />
become purified in three rounds.<br />
Poisons are negated. Potions,<br />
unfortunately, are turned to pure<br />
water. No living thing can be<br />
affected, nor<br />
any nonconsumable items. The tray is<br />
worth 5,000 gp if sold in a sizeable<br />
town.<br />
The apples are apples of chaos. Two<br />
have additional dweomers. If an<br />
apple of chaos is thrown, its<br />
material form disappears where it<br />
lands, but its image remains as a<br />
phantasm affecting all creatures<br />
within 40 feet. All victims are<br />
affected as if by the 5th-level<br />
illusionist spell chaos, suffering<br />
confusion (as the druid spell).<br />
Normal fighters (not paladins or<br />
rangers), illusionists, creatures<br />
with Intelligence of 4 or less, and<br />
monsters which do not use magic may<br />
each make a saving throw vs. spells<br />
to avoid the effect. No other<br />
creatures gain a saving throw. The<br />
confusion lasts for 20 rounds, after<br />
which the phantasmal apple<br />
disappears. The image and the effect<br />
may be removed by a dispel magic<br />
spell, checked against 20th-level<br />
magic use. An apple of chaos is<br />
worth 3,000 gp if sold in a sizeable<br />
town.<br />
The platter and apples may be picked<br />
up and examined without incident.<br />
Dispel magic does not affect them in<br />
any way. This room may be easily<br />
avoided, but an apple is needed to<br />
pass Room 8. Characters may return<br />
to this room easily; the door<br />
remains open.<br />
Room 8. Fourth Image<br />
This rectangular room once again<br />
holds the six-foot-tall image of the<br />
human head with the hooked nose.<br />
Again, it is in the center of the<br />
room.<br />
Again, the head cannot be affected<br />
except by certain actions. It faces<br />
the entrance (north door in the west<br />
wall) with its eyes open. The exit<br />
(south door in the east wall) does<br />
not open until the following<br />
procedure has been completed in<br />
order:<br />
Step Action Result<br />
1 Show golden Image closes<br />
bust to image. its eyes.<br />
2 Ring a bell in Image opens<br />
the room. its eyes.<br />
3 Show an apple Apple<br />
to the image. disappears.<br />
4 Put liquid in Liquid<br />
chalice; show disappears.<br />
chalice<br />
image.<br />
to<br />
5 Show golden Image closes<br />
bust to image. its eyes.<br />
After this sequence is complete, the<br />
exit may be opened normally. No<br />
further activity of any kind affects<br />
the image.<br />
As before, once all the steps are<br />
complete, the procedure is finished.<br />
Interruptions do not change the<br />
results. Mark off step 1 when the