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Adobe Director Basics

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ADOBE DIRECTOR BASICS<br />

3D basics<br />

Nodes<br />

Only models are visible. The appearance of a model depends on the shaders and textures that are attached to it. You<br />

cannot see a camera, a light, or a group.<br />

Models, lights, cameras and groups all have a specific position in space. The term node is used to describe any 3D<br />

object that has a position in space. Models, lights, cameras and groups are all nodes. You can link nodes together in<br />

parent-child relationships. The two nodes will then move together as if an invisible bar linked them. For example,<br />

might have a model called "Head" and a model called "Hat". You can make the hat model the child of a head model.<br />

When the head moves, the hat will move with it.<br />

A model that is not a child of group("World") will not be visible to a camera that is a child of group("World"). If you<br />

want a model to disappear, you can remove it from the World. A 3D cast member can contain lights, models, groups,<br />

and cameras that have no parent. These nodes and their children will not be displayed in the sprite.<br />

Optional 3D objects<br />

A 3D cast member can also contain other optional objects:<br />

Overlays and backdrops are two-dimensional areas. An overlay will appear in front of all the 3D models in the<br />

virtual world. You can use an overlay to create a frame around a scene, to show a progress bar, to show text, to act<br />

as a button, or any number of other things. A backdrop will appear behind all the 3D models. You can use a<br />

backdrop to create a 2D background for the scene.<br />

Modifiers provide extra functionality for models. There are modifiers to:<br />

Create realistic movements for characters (Bones Player, Keyframe Player, Mesh Deform)<br />

Change the appearance of a model (Inker, Toon, Level of Detail, Subdivision Surfaces)<br />

Create the illusion of solidity (Collision)<br />

Physics objects provide ways to control the interactions between models. The list of physics objects includes rigid<br />

bodies, terrains, springs, joints, and constraints.<br />

Sound<br />

A 3D world is silent. You need to create your 3D soundscape independently of the visual 3D world. You can add sound<br />

to a <strong>Director</strong> movie in many ways. <strong>Director</strong> 11.5 and later supports 5.1 sound. If your end-users have a 5.1 sound<br />

system connected to their computer, you can simulate sounds in three dimensions. If your end-users have headphones<br />

or stereo speakers, you can use stereo as an alternative.<br />

See Sound, and in particular “Audio mixers and sound objects” on page 400 for more information on how <strong>Director</strong><br />

can place sounds in 3D space.<br />

3D Sprites<br />

When you place a Shockwave3D cast member on the Stage, a 3D sprite is created. Every 3D sprite has at least one<br />

camera. The settings for the camera determine the view that appears in the 3D sprite.<br />

Last updated 8/26/2011<br />

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