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Adobe Director Basics

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ADOBE DIRECTOR BASICS<br />

3D basics<br />

Level of Detail (LOD)<br />

In the real world, as objects get further away, the less detail is visible. In a virtual 3D world, faces that are far from the<br />

camera appear tiny. Nevertheless, the computer processor must spend as much time calculating the color of the pixels<br />

for a distant face as for a face close to the camera.<br />

The solution is to simplify the geometry of distant models, so that they have fewer faces. All model resources created<br />

in third-party 3D design software contain data that allows the Shockwave 3D engine to reduce the level of detail on<br />

models far from the camera. You can set the lod properties of the imported model resource directly.<br />

Even when you change the settings at the resource level, the LOD feature acts on the model, not on the resource. Two<br />

models that share the same resource can display different numbers of faces, depending on how close they are to the<br />

camera.<br />

The #lod modifier lets you give individual models their own lod settings, independently of the lod settings for the<br />

shared model resource. To see the #lod modifier in action, download movie LOD.dir and launch it.<br />

The #lod modifier lets you set how aggressively to simplify model geometry as distance from the camera increases<br />

The LOD.dir movie uses a wire frame shader to make the effect obvious. Select a low value for bias, and ensure auto<br />

is checked. Now drag the sphere around. You will see the value of level change as sphere moves closer to away from<br />

the camera.<br />

Note: Models created in <strong>Director</strong> from 3D primitives do not contain LOD data. There is no advantage to be gained from<br />

adding the LOD modifier to such models.<br />

Subdivision Surfaces (SDS)<br />

While the #lod modifier reduces detail on distant models, the #sds modifier adds geometric detail to models and<br />

synthesizes additional details to smooth out curves as the model moves closer to the camera.<br />

To see the effect of the #sds modifier, download the movie SDS.dir and launch it.<br />

Last updated 8/26/2011<br />

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