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Adobe Director Basics

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Chapter 1: 3D basics<br />

<strong>Adobe</strong>® <strong>Director</strong>® lets you bring robust, high-performance 3D graphics to the web. With <strong>Director</strong>, you can develop a<br />

wide spectrum of 3D productions, ranging from simple text handling to interactive product demonstrations to<br />

complete immersive game environments. Using Shockwave® Player, users can view your work on the web with<br />

Microsoft® Internet Explorer®, or other browsers that support web packaging.<br />

<strong>Director</strong> lets you detect the capabilities of the user’s system and adjust playback demands accordingly. A powerful<br />

computer with 3D hardware acceleration brings the best results, but users can successfully use <strong>Director</strong> movies with<br />

3D on most Mac® or Windows® hardware platforms. The faster the computer’s graphics processing, the better the<br />

results. The ability to adjust for client-side processing power makes <strong>Director</strong> ideal for web delivery.<br />

What is Shockwave3D?<br />

Shockwave3D allows you to simulate a three-dimensional scene on a two-dimensional screen.<br />

In the real world, there are objects and sources of light. You can move around and see the objects from different angles.<br />

Objects that are further away appear smaller than objects that are close to you. The same object looks different when<br />

the lighting is different.<br />

In the real world, objects are solid, and they obey the laws of physics. Some objects, like trees and buildings, are static.<br />

Other objects, like human beings and chairs can move or be moved. Some objects, like clothes and paper can easily be<br />

deformed. Real objects can be broken apart, exploded, burnt, or joined together. Real objects can be made to behave<br />

in an infinite number of ways. Often, you cannot predict what will happen in the real world. The real world is very<br />

complex.<br />

In a simulated 3D scene, there are just pixels on a flat screen. If you want to give the illusion that these pixels represent<br />

solid objects moving in three-dimensional space, you have to cheat. You have to trick your brain to make it imagine<br />

real objects and not just pixels.<br />

Shockwave3D does its best to trick your brain. A computer is not as fast as processing information as your brain, so<br />

Shockwave3D has to take shortcuts.<br />

Time and motion in the real world is continuous. When you watch a film in movie theatre, you see 24 static images<br />

every second. Your brain merges these static images together and imagines that your eyes are seeing continuous<br />

motion. A typical computer monitor updates its image 60 times a second. <strong>Director</strong> calls 1/60th of a second a tick.<br />

In a simulated 3D scene, you can divide time into tiny discrete chunks, and your brain will not notice. Let's imagine<br />

that the 2D representation of the 3D scene is updated 60 times a second. Let's also imagine that the scene is from a firstperson<br />

action game. The player's viewpoint changes all the time. There are moving characters and objects. None of this<br />

action can be predicted in advance.<br />

Sixty times per second, Shockwave3D has to calculate the new position of the player's viewpoint, and the new position<br />

of each object in the scene. It may have to do complicated mathematical calculations to determine how one object falls<br />

and whether it has collided with another object. When all the calculations have been done, Shockwave3D is ready to<br />

set the color of each of the pixels on the screen.<br />

If the screen is big and there are a lot of moving objects, this process requires a lot of computer power. The 3D section<br />

of the <strong>Director</strong> documentation will help you understand how to make good use of the limited power of a computer to<br />

create the best illusion of a 3D scene.<br />

Last updated 8/26/2011<br />

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