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The industry often refers to the<br />
functions known as the ‘3 Es’:<br />
Enabling, Escaping and Enriching. At its<br />
current state of developing, Enabling<br />
is by far the most obvious function<br />
of VR and it usually applies to the<br />
very early stages of the customer’s<br />
journey. <strong>Travel</strong>lers spend a lot of time<br />
researching, googling images and<br />
videos of particular places but VR does<br />
away with that. Planning ahead using<br />
VR might help reduce disappointment.<br />
Many <strong>com</strong>panies already offer AR<br />
versions of their products, be them<br />
hotel rooms or travel experiences,<br />
that can simply be accessed by the<br />
customer’s smartphone. Escaping<br />
can help customers literally escape<br />
from mundane long journeys and<br />
unpleasant experiences by immersing<br />
themselves in whatever VR has to offer.<br />
And Enriching refers to enhancing the<br />
traveller’s experience once they are<br />
already at their destination.<br />
One of the most exciting possible uses for VR is<br />
to cater for those who are unable to travel. Some<br />
<strong>com</strong>panies are currently experimenting with<br />
attending to the sense of wanderlust of those<br />
who cannot visit destinations far away maybe<br />
due to health or mobility reasons. From a more<br />
ethical perspective, it can even help with overtourism<br />
as customers can visit places without<br />
actually being physically there.<br />
But there are potential downsides as well. VR programs and platforms<br />
can be very costly to develop and implementation and investment<br />
can be a considerable risk given that there is no real hard data about<br />
their overall usefulness or customer popularity yet. And there may a<br />
paradoxical side effect too: if virtual reality can someday provide an<br />
inimitable travel experience without the need to actually travel, how<br />
much of a threat is this to the travel industry? Might it stop customers<br />
from spending thousands of dollars on booking planes, hotels and<br />
experiences?<br />
It’s early days yet for VR in the travel industry but it’s certainly a trend<br />
to keep an eye on.<br />
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