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The industry often refers to the<br />

functions known as the ‘3 Es’:<br />

Enabling, Escaping and Enriching. At its<br />

current state of developing, Enabling<br />

is by far the most obvious function<br />

of VR and it usually applies to the<br />

very early stages of the customer’s<br />

journey. <strong>Travel</strong>lers spend a lot of time<br />

researching, googling images and<br />

videos of particular places but VR does<br />

away with that. Planning ahead using<br />

VR might help reduce disappointment.<br />

Many <strong>com</strong>panies already offer AR<br />

versions of their products, be them<br />

hotel rooms or travel experiences,<br />

that can simply be accessed by the<br />

customer’s smartphone. Escaping<br />

can help customers literally escape<br />

from mundane long journeys and<br />

unpleasant experiences by immersing<br />

themselves in whatever VR has to offer.<br />

And Enriching refers to enhancing the<br />

traveller’s experience once they are<br />

already at their destination.<br />

One of the most exciting possible uses for VR is<br />

to cater for those who are unable to travel. Some<br />

<strong>com</strong>panies are currently experimenting with<br />

attending to the sense of wanderlust of those<br />

who cannot visit destinations far away maybe<br />

due to health or mobility reasons. From a more<br />

ethical perspective, it can even help with overtourism<br />

as customers can visit places without<br />

actually being physically there.<br />

But there are potential downsides as well. VR programs and platforms<br />

can be very costly to develop and implementation and investment<br />

can be a considerable risk given that there is no real hard data about<br />

their overall usefulness or customer popularity yet. And there may a<br />

paradoxical side effect too: if virtual reality can someday provide an<br />

inimitable travel experience without the need to actually travel, how<br />

much of a threat is this to the travel industry? Might it stop customers<br />

from spending thousands of dollars on booking planes, hotels and<br />

experiences?<br />

It’s early days yet for VR in the travel industry but it’s certainly a trend<br />

to keep an eye on.<br />

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