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Motion Capture - Computer Graphics Laboratory - Stanford University

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Film, broadcast<br />

Uses of <strong>Motion</strong> <strong>Capture</strong><br />

Games, virtual environments<br />

Live performance<br />

Biomechanics, kinesiology, sports science, medicine<br />

Robot control<br />

Human-<strong>Computer</strong> Interaction<br />

Miscellaneous (Andrew Ng’s helicopter tracking)

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