Motion Capture - Computer Graphics Laboratory - Stanford University
Motion Capture - Computer Graphics Laboratory - Stanford University
Motion Capture - Computer Graphics Laboratory - Stanford University
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Film, broadcast<br />
Uses of <strong>Motion</strong> <strong>Capture</strong><br />
Games, virtual environments<br />
Live performance<br />
Biomechanics, kinesiology, sports science, medicine<br />
Robot control<br />
Human-<strong>Computer</strong> Interaction<br />
Miscellaneous (Andrew Ng’s helicopter tracking)