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DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

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vi CONTENTS<br />

1.3 Interaction Classes . . . . . . . . . . . . . . . . . . . . . . . . . 19<br />

1.4 State Synchronization and Distributing Simulation . . . . . . . 20<br />

1.4.1 Distribution Architectures . . . . . . . . . . . . . . . . . 21<br />

1.4.2 Distributing Simulation . . . . . . . . . . . . . . . . . . 22<br />

2 A Brief Historical Overview 27<br />

2.1 NVE systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27<br />

2.2 User Embodiments . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

II MODELING DYNAMIC VIRTUAL INTERACTIONS 37<br />

3 Introduction 41<br />

4 Related Work 45<br />

5 A Dynamic Interactive Object System 49<br />

5.1 Dynamic Interactions . . . . . . . . . . . . . . . . . . . . . . . . 49<br />

5.2 Interactive Objects and Dynamic Worlds . . . . . . . . . . . . . 50<br />

5.2.1 Object Properties . . . . . . . . . . . . . . . . . . . . . 52<br />

5.2.2 Interaction Properties . . . . . . . . . . . . . . . . . . . 53<br />

5.2.3 Object Behaviors . . . . . . . . . . . . . . . . . . . . . . 54<br />

5.2.4 The interactive Object and World Description Formats 56<br />

5.3 The Interaction Layer . . . . . . . . . . . . . . . . . . . . . . . 57<br />

5.4 Network Distribution and Simulation for NVEs . . . . . . . . . 62<br />

5.5 Evaluation of the Interactive Object approach . . . . . . . . . . 64<br />

5.5.1 A Simple Controller Example . . . . . . . . . . . . . . . 64<br />

5.5.2 Discussion of Examples . . . . . . . . . . . . . . . . . . 65<br />

5.5.3 Evaluating Interactive Objects in an Existing NVE . . . 66<br />

6 Conclusions 71<br />

III CREATING MORE REALISTIC DYNAMIC ENVI-<br />

RONMENTS 73<br />

7 Introduction 77<br />

8 Related Work 81<br />

8.1 Character Animation . . . . . . . . . . . . . . . . . . . . . . . . 81<br />

8.1.1 Keyframe Animation . . . . . . . . . . . . . . . . . . . . 82

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