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- Page 5 and 6: Acknowledgments A researcher’s wo
- Page 7 and 8: Abstract The field of networked vir
- Page 9 and 10: Contents Acknowledgments i Abstract
- Page 11 and 12: CONTENTS vii 8.1.2 Inverse Kinemati
- Page 13 and 14: AI Artificial Intelligent AOI Area
- Page 15 and 16: List of Figures 1.1 The different s
- Page 17 and 18: LIST OF FIGURES xiii 10.1 Illustrat
- Page 19 and 20: General Introduction The idea of cr
- Page 21: Problem Statement One way of explai
- Page 25 and 26: Although the field we are working i
- Page 27 and 28: This dissertation comprises five pa
- Page 29: Part I BACKGROUND
- Page 32 and 33: 14 TABLE OF CONTENTS
- Page 34 and 35: 16 Defining Interactive Virtual Rea
- Page 36 and 37: 18 Defining Interactive Virtual Rea
- Page 38 and 39: 20 Defining Interactive Virtual Rea
- Page 40 and 41: 22 Defining Interactive Virtual Rea
- Page 42 and 43: 24 Defining Interactive Virtual Rea
- Page 44 and 45: 26 Defining Interactive Virtual Rea
- Page 46 and 47: 28 A Brief Historical Overview Figu
- Page 48 and 49: 30 A Brief Historical Overview comm
- Page 50 and 51: 32 A Brief Historical Overview Figu
- Page 52 and 53: 34 A Brief Historical Overview 2.2
- Page 54 and 55: 36 A Brief Historical Overview (a)
- Page 57 and 58: Table of Contents 3 Introduction 41
- Page 59 and 60: CHAPTER3 Introduction In the genera
- Page 61 and 62: Another interesting point, in the c
- Page 63 and 64: CHAPTER4 Related Work While modelin
- Page 65 and 66: proach, interactive surfaces descri
- Page 67 and 68: CHAPTER5 A Dynamic Interactive Obje
- Page 69 and 70: 5.2 Interactive Objects and Dynamic
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5.2 Interactive Objects and Dynamic
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5.3 The Interaction Layer 57 Listin
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5.3 The Interaction Layer 59 Task 3
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5.3 The Interaction Layer 61 Figure
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5.4 Network Distribution and Simula
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5.5 Evaluation of the Interactive O
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5.5 Evaluation of the Interactive O
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5.5 Evaluation of the Interactive O
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CHAPTER6 Conclusions In this part,
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Part III CREATING MORE REALISTIC DY
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76 TABLE OF CONTENTS
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78 Introduction to recent advances
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80 Introduction
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82 Related Work Figure 8.1: A model
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84 Related Work Figure 8.3: Illustr
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86 Related Work Figure 8.4: Ragdoll
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88 Related Work
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90 The ExtReAM Library: Extensible
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92 The ExtReAM Library: Extensible
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94 The ExtReAM Library: Extensible
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96 The ExtReAM Library: Extensible
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98 The ExtReAM Library: Extensible
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100 The ExtReAM Library: Extensible
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102 A Physically Simulated Dynamic
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104 A Physically Simulated Dynamic
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106 A Physically Simulated Dynamic
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108 A Physically Simulated Dynamic
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110 Conclusions application develop
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Table of Contents 12 Introduction 1
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CHAPTER12 Introduction In the first
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117 effector of the IK chain of an
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CHAPTER13 Related Work In order to
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121 the rendering of rather static
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123 temperature and galvanic skin r
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CHAPTER14 An Avatar Control Method
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14.2 A Direct Avatar Controller Exp
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14.3 Distributing Animation Informa
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14.4 Results 131 frame, resulting i
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14.4 Results 133 Figure 14.3: Resul
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CHAPTER15 A Physical Travel Method
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15.1 Creating A Haptic Controller b
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15.2 Enabling Physical Travel 139 W
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15.2 Enabling Physical Travel 141 t
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15.2 Enabling Physical Travel 143 r
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CHAPTER16 Evaluating the Effects of
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16.1 The Haptic Travel Experiment 1
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16.1 The Haptic Travel Experiment 1
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16.2 Experimental Results 151 (a) (
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16.2 Experimental Results 153 pare
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16.2 Experimental Results 155 Figur
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CHAPTER17 Conclusions In contrast t
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Part V CONCLUSIONS AND FUTURE RESEA
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162 General Conclusions concepts of
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164 Directions for Further Research
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APPENDIXA Publications [Quax 03] P.
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APPENDIXB Dutch Summary - Samenvatt
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APPENDIXC C.1 Interactive Door Obje
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C.1 Interactive Door Object 173 <
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C.2 Physical Interactive Door Objec
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REFERENCES [3ds Max 07] Autodesk 3d
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179 Almitos, 1995. [Cal3D 07] Cal3D
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181 [Granny3D 07] Granny3D. http: /
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183 [Magnusson 02] C. Magnusson, K.
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185 Interaction, vol. 7, no. 4, pag
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187 Constraints for Articulated Fig