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DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

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4 Problem Statement<br />

result, most interaction approaches have been developed in an ad hoc fashion.<br />

Consequently, it is very hard to find relevant information on how exactly VE<br />

interactions are implemented and which underlying mechanisms are used in<br />

these systems, since most publications hardly spend any attention on the matter.<br />

As a result, although many systems are graphically very realistic, with<br />

respect to interaction, most professional VE systems are fairly static and focus<br />

on communicational aspects. Most systems only allow the most basic tasks,<br />

such as travel through the virtual world. Most other professional interactive<br />

systems have focused on 3D modeling aspects, allowing users to select and<br />

move static objects in the environment.

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