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DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

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1.2 Interaction, Interaction Techniques and Input Devices 17<br />

from all of these areas and efficiently combine those into a single system. It<br />

is exactly the combining of these different fields, that each on their own have<br />

an impact on the end system and on the other parts that makes NVE systems<br />

one of the most challenging research areas in computer science.<br />

In this work, the emphasis lies on the interactions occurring in NVEs,<br />

which is a crucial part that has often been overlooked, which is striking, as it<br />

is an important part of the definitions of both VEs and NVEs.<br />

1.2 Interaction, Interaction Techniques and Input<br />

Devices<br />

Interaction is a subject that has been widely studied in many areas and, as<br />

a result, has different tailored meanings in various sciences. In sociology,<br />

for example, interaction is defined as a dynamic, changing sequence of social<br />

actions between individuals (or groups) who modify their actions and reactions<br />

due to the actions by their interaction partner(s) 1 . In physics, an interaction<br />

or force specifically refers to the action of one physical object upon another<br />

resulting in potential energy - the physical objects under consideration may<br />

range from point particles to quantum fields. A more general definition of<br />

interaction states that interaction is a kind of action that occurs as two or<br />

more objects have an effect upon one another 1 . [APA 07] on their part define<br />

the term quite similarly as: a reciprocal action, effect, or influence.<br />

The focus of this study is in the field of NVEs, therefore we adapt the<br />

latter definition for our purposes as follows:<br />

”A virtual interaction is an event occurring in a virtual environment<br />

that has an impact on one or more objects in the virtual<br />

world or on the world itself.”<br />

By object, we mean any entity that is present in that virtual environment,<br />

thus also including representations of human or AI controlled actors. We<br />

deliberately leave out the specification of how and by whom this event is<br />

triggered in order to remain as general as possible. In the remainder of this<br />

work, if we discuss interaction, we mean these virtual interactions. In relation<br />

to interaction, we must make a clear distinction between what we refer to<br />

as interactions and interaction techniques, two terms that are too often used<br />

incorrectly. Interaction techniques (ITs), also named interaction methods or<br />

methodologies, are used to refer to the way that user input is mapped onto<br />

1 Wikipedia - Interaction (http://en.wikipedia.org/wiki/Interaction)

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