- Page 1: DOCTORAATSPROEFSCHRIFT 2008 | Schoo
- Page 5 and 6: Acknowledgments A researcher’s wo
- Page 7 and 8: Abstract The field of networked vir
- Page 9 and 10: Contents Acknowledgments i Abstract
- Page 11 and 12: CONTENTS vii 8.1.2 Inverse Kinemati
- Page 13 and 14: AI Artificial Intelligent AOI Area
- Page 15 and 16: List of Figures 1.1 The different s
- Page 17 and 18: LIST OF FIGURES xiii 10.1 Illustrat
- Page 19 and 20: General Introduction The idea of cr
- Page 21 and 22: Problem Statement One way of explai
- Page 23 and 24: Contributions The overall purpose o
- Page 25 and 26: Although the field we are working i
- Page 27 and 28: This dissertation comprises five pa
- Page 29: Part I BACKGROUND
- Page 33 and 34: CHAPTER1 Defining Interactive Virtu
- Page 35 and 36: 1.2 Interaction, Interaction Techni
- Page 37 and 38: 1.3 Interaction Classes 19 Figure 1
- Page 39 and 40: 1.4 State Synchronization and Distr
- Page 41 and 42: 1.4 State Synchronization and Distr
- Page 43 and 44: 1.4 State Synchronization and Distr
- Page 45 and 46: CHAPTER2 2.1 NVE systems A Brief Hi
- Page 47 and 48: 2.1 NVE systems 29 Figure 2.2: Mani
- Page 49 and 50: 2.1 NVE systems 31 Figure 2.3: The
- Page 51 and 52: 2.1 NVE systems 33 Figure 2.5: A hi
- Page 53 and 54: 2.2 User Embodiments 35 cubes. An e
- Page 55: Part II MODELING DYNAMIC VIRTUAL IN
- Page 58 and 59: 40 TABLE OF CONTENTS
- Page 60 and 61: 42 Introduction of the development
- Page 62 and 63: 44 Introduction
- Page 64 and 65: 46 Related Work does not solve the
- Page 66 and 67: 48 Related Work
- Page 68 and 69: 50 A Dynamic Interactive Object Sys
- Page 70 and 71: 52 A Dynamic Interactive Object Sys
- Page 72 and 73: 54 A Dynamic Interactive Object Sys
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62 A Dynamic Interactive Object Sys
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64 A Dynamic Interactive Object Sys
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66 A Dynamic Interactive Object Sys
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68 A Dynamic Interactive Object Sys
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70 A Dynamic Interactive Object Sys
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72 Conclusions done by the applicat
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Table of Contents 7 Introduction 77
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CHAPTER7 Introduction In the previo
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platforms such as PDAs or smart pho
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CHAPTER8 8.1 Character Animation Re
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8.1 Character Animation 83 Figure 8
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8.2 Rigid Body Simulation in Real-t
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8.2 Rigid Body Simulation in Real-t
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CHAPTER9 The ExtReAM Library: Exten
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9.1 System Overview 91 the Plug-in
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9.2 Plug-in Examples 93 Firstly, we
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9.2 Plug-in Examples 95 Figure 9.2:
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9.3 Evaluation of the ExtReAM libra
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9.3 Evaluation of the ExtReAM libra
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CHAPTER10 A Physically Simulated Dy
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10.2 Extending Object and World Des
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10.3 Results 105 Listing 10.2: Part
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10.3 Results 107 animations will be
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CHAPTER11 Conclusions In this part,
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Part IV ENABLING DYNAMIC 3D AVATAR
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114 TABLE OF CONTENTS 16.1.4 Hypoth
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116 Introduction mations. The main
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118 Introduction focus more on the
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120 Related Work virtual world and
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122 Related Work ing there [Slater
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124 Related Work
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126 An Avatar Control Method for Di
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128 An Avatar Control Method for Di
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130 An Avatar Control Method for Di
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132 An Avatar Control Method for Di
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134 An Avatar Control Method for Di
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136 A Physical Travel Method Enabli
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138 A Physical Travel Method Enabli
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140 A Physical Travel Method Enabli
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142 A Physical Travel Method Enabli
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144 A Physical Travel Method Enabli
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146 Evaluating the Effects of Hapti
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148 Evaluating the Effects of Hapti
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150 Evaluating the Effects of Hapti
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152 Evaluating the Effects of Hapti
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154 Evaluating the Effects of Hapti
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156 Evaluating the Effects of Hapti
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158 Conclusions while using the PHA
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General Conclusions and Directions
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Directions for Further Research 163
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APPENDICES
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168 Publications 649 - 660, ISSN 10
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170 Dutch Summary - Samenvatting oo
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172 Interactive Object Examples
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174 Interactive Object Examples C.2
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176 Interactive Object Examples < I
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178 References conference on Human
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180 References Haptic Interaction.
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182 References in synthetic environ
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184 References [Oore 02] S. Oore, D
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186 References Reality in the New M