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DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

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Table of Contents<br />

1 Defining Interactive Virtual Reality Applications 15<br />

1.1 VR, VE and NVE . . . . . . . . . . . . . . . . . . . . . . . . . 15<br />

1.2 Interaction, Interaction Techniques and Input Devices . . . . . 17<br />

1.3 Interaction Classes . . . . . . . . . . . . . . . . . . . . . . . . . 19<br />

1.4 State Synchronization and Distributing Simulation . . . . . . . 20<br />

1.4.1 Distribution Architectures . . . . . . . . . . . . . . . . . 21<br />

1.4.2 Distributing Simulation . . . . . . . . . . . . . . . . . . 22<br />

2 A Brief Historical Overview 27<br />

2.1 NVE systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27<br />

2.2 User Embodiments . . . . . . . . . . . . . . . . . . . . . . . . . 34

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