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DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

DOCTORAATSPROEFSCHRIFT - EDM - UHasselt

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iv Abstract<br />

tion mechanism, much more lively virtual worlds can be achieved with minimal<br />

effort, which can result in better virtual experiences and higher levels of presence<br />

if used properly.<br />

As more natural interaction techniques can increase the user’s feeling of<br />

being immersed in the virtual world, we analyze how our dynamic interaction<br />

and animation system can be utilized to create more realistic user embodiment<br />

control and interaction techniques. Therefore, we propose two new 3D<br />

interaction techniques, utilizing our framework. The first technique allows<br />

the user to interact directly in the virtual world by controlling his virtual<br />

hand with a 3D input device. We elaborate on how this was established and<br />

how this technique can be distributed among the participants with as little<br />

bandwidth consumption as possible. The second technique involves a travel<br />

technique that provides the user with haptic feedback on what is happening to<br />

his virtual counterpart. This was realized by converting rigid body simulation<br />

information into force feedback. By means of a formal usability study, we show<br />

how this haptic travel method results in an increased feeling of immersion.

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