Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
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Warhammer Fanrasy Ro<strong>le</strong> Play<br />
<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />
worship <strong>of</strong> the Chaos Powers. It is even possib<strong>le</strong> that the Old Slann and Elves created the<br />
Chaos powers; the fragmentary accounts <strong>of</strong> the creation <strong>of</strong> Slaanesh recounted in an epic<br />
cyc<strong>le</strong> <strong>of</strong> ballads from the Elf Songs c<strong>le</strong>arly suggest that the High Elves believed that their<br />
ancestors had created this god. The creation <strong>of</strong> gods by mortals is a disturbingly<br />
paradoxical concept, <strong>of</strong> course, and is treated in the Verrah Rubicon with ironic<br />
skepticism, but it is worth noting that Wood Elf traditions have historically accepted the<br />
notion <strong>of</strong> the Elven guilt for the creation <strong>of</strong> Slaanesh as a literal truth.<br />
[[The creation <strong>of</strong> Slaanesh presumably predated the Warhammer arrival <strong>of</strong> the Elves as<br />
Slann chattel. Right?]]<br />
[[The Creationist Heresy holds that the Old Slann created the Known World and its<br />
human inhabitants. This plausib<strong>le</strong> but unconfirmab<strong>le</strong> doctrine is denied by all Young<br />
Gods cults on the basis <strong>of</strong> the Old Faith's rejection <strong>of</strong> the notion; critics note that the Old<br />
Faith may not be a reliab<strong>le</strong> source on its own origin. Warhammer 40,000 fans may find<br />
this heresy attractive, reckoning that the Old Slann either imported humans or engineered<br />
them from existing genetic stock on planets throughout the universe.]]<br />
The Collapse <strong>of</strong> the Slann Gates, the God War, and the Dark Time<br />
The Warhammer World <strong>of</strong> the periods preceding the arrival <strong>of</strong> the Slann is a stab<strong>le</strong>,<br />
relatively peaceful world <strong>of</strong> numerous primitive cultures worshipping a sing<strong>le</strong> god, the<br />
Earth Mother, and her <strong>le</strong>sser nature spirits. <strong>Magic</strong> was rare and exceptional; only the<br />
Druids, the chosen <strong>of</strong> the Earth Mother, had any magical powers, and even those were<br />
rarely practiced in public. The arrival <strong>of</strong> the Old Slann and their client races scarcely<br />
appears to have touched the indigenous Warhammer civilizations; the Old Slann, elves,<br />
dwarves, and other <strong>of</strong>f-world races apparently avoided contact with the Warhammer<br />
natives, choosing to live in isolated habitats in Lustria where the ruins <strong>of</strong> their once-great<br />
ancient cities may be seen.<br />
However, the catastrophic collapse <strong>of</strong> the Slann gates, vast artifacts through which the<br />
Slann ships trave<strong>le</strong>d in their journeys from other worlds to Warhammer, altered the<br />
nature <strong>of</strong> Warhammer World forever. Following the failure and collapse <strong>of</strong> these<br />
powerful artifacts, the planet's relatively stab<strong>le</strong> material and spiritual e<strong>le</strong>ments were<br />
corrupted and transformed by vast quantities <strong>of</strong> raw aethyr that erupted from the Void<br />
into Warhammer in the form <strong>of</strong> warpstone and warpdust. At the po<strong>le</strong>s, where the Void<br />
flux was most dramatic, the Chaos Wastes were formed -- vast areas where the laws <strong>of</strong><br />
nature no longer hold sway, and where the magical armies <strong>of</strong> Chaos wage never-ending<br />
war upon one another. This tide <strong>of</strong> Chaos threatened to spill over into the rest <strong>of</strong><br />
Warhammer World, but it was opposed by the spirit <strong>of</strong> Warhammer itself -- the Earth<br />
Mother and her subordinate spirits -- and the humb<strong>le</strong> creatures which worshipped her.<br />
This period is known to Verenan scholars as the God War.<br />
The God War pitted the burgeoning forces <strong>of</strong> Chaos against the forces <strong>of</strong> the<br />
Earthmother. During this period the divine entities known col<strong>le</strong>ctively as the Young Gods<br />
(Taal, Rhya, Manann, Ulric, Myrmidia, Shallya, Verena, Morr, Ranald, and Darah) and<br />
the Dark Children (Khaine and Ecaté) are first recognized as independent aspects <strong>of</strong> the<br />
Earth Mother, struggling at their mother's side to defend Warhammer from the invading<br />
e<strong>le</strong>ments <strong>of</strong> the Chaos Powers.<br />
The God War was apparently a draw, with the Earth Mother dominant but unab<strong>le</strong> to<br />
expel the forces <strong>of</strong> Chaos from Warhammer, the warp gates closed but <strong>le</strong>aking, and the<br />
armies <strong>of</strong> the Chaos Powers confined to the Northern and Southern Wastes. This uneasy<br />
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