Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
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Warhammer Fanrasy Ro<strong>le</strong> Play<br />
<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />
they don’t usually run right out and do what the c<strong>le</strong>ric asks, but all priests and followers<br />
are certain that this praying on sacred ground is something they have to do religiously, or<br />
the world will Go To Hell in a Handbasket.<br />
No area may be made sacred to more than one cult at a time. Consecrated sacred<br />
ground (i.e., permanent sacred ground created by the consecrate greater instrument<br />
prayer) prevents any subsequent attempts to consecrate the ground to other cults.<br />
Consecrated sacred ground is a divine instrument, and may be defi<strong>le</strong>d as such; for details,<br />
see <strong>Divine</strong> Instruments, "Defiling and C<strong>le</strong>ansing <strong>Divine</strong> Instruments," page ??.<br />
Temporary sacred ground (e.g., sacred tokens b<strong>le</strong>ssed with the b<strong>le</strong>ss token prayer) is<br />
cance<strong>le</strong>d when it moves into an area consecrated to another cult. Contact between two<br />
b<strong>le</strong>ssed tokens cancels the sacred ground effect <strong>of</strong> both tokens.<br />
Favored Cult Skills____________________________________<br />
Skills listed in Cult Descriptions (pp. ??-??) as availab<strong>le</strong> to laymen may be <strong>le</strong>arne d by<br />
any cult laymen; skills listed for Initiates and Priests Rank 1-4 may only be <strong>le</strong>arned by<br />
cultists <strong>of</strong> the appropriate rank. A listed skill may <strong>le</strong>arned under the following condition:<br />
that a cultist who knows the skill be availab<strong>le</strong> to teach the skill to the cultist who desires<br />
to <strong>le</strong>arn the skill.<br />
Certain skills are availab<strong>le</strong> to cult members at half-cost (50 EP) rather than at the<br />
normal 100 EP cost. Such skills are indicated with an asterisk (i.e., shadowing *) in the<br />
individual cult descriptions.<br />
Ley Lines and Places <strong>of</strong> Power___________________________<br />
In ancient times the greatest sources <strong>of</strong> aethyrial power in Warhammer World were<br />
weak boundaries between the Material <strong>Realm</strong> and the Void. These weak boundaries were<br />
long, more-or-<strong>le</strong>ss-straight lines that appeared to the ancient druids as perceptibly intense<br />
sources <strong>of</strong> magic. It is primarily through these weak boundaries that aethyr <strong>le</strong>aked into<br />
Warhammer World before the Great Collapse <strong>of</strong> the Slann Gates.<br />
These boundaries, cal<strong>le</strong>d <strong>le</strong>ys or <strong>le</strong>y-lines, once were visib<strong>le</strong> in high relief from the<br />
background to those with the ability to sense magical power. In modern times, since the<br />
Collapse, an abundance <strong>of</strong> aethyr so pervades Warhammer that these lines seem much<br />
fainter by contrast, and are not detectab<strong>le</strong> as lines, but as areas <strong>of</strong> generally stronger,<br />
"warmer" aethyr.<br />
The druids still retain mystical notions <strong>of</strong> <strong>le</strong>y-lines as handed down through the oral<br />
traditions, but druids can no longer c<strong>le</strong>arly distinguish the lines with magic sense as their<br />
ancestors could.<br />
The ancient druids established powerful rune stones at the nexi <strong>of</strong> <strong>le</strong>ys, places where<br />
the aethyr flow was strongest. These rune stones were magical storage batteries which the<br />
druids used to power the e<strong>le</strong>mental sorceries that fostered the fertility <strong>of</strong> the land and the<br />
health <strong>of</strong> the peop<strong>le</strong>, plants, and creatures <strong>of</strong> the realm. At certain times <strong>of</strong> the year, when<br />
the aethyr flux was most pronounced, they would summon groups <strong>of</strong> cultists to act as<br />
transducers and transformers <strong>of</strong> these <strong>le</strong>y-line power <strong>le</strong>aks, then channel the energy into<br />
and through the stones. Such sites are the standing stones, the henges, and the megaliths<br />
<strong>of</strong> the Old World.<br />
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