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Realm of Divine Magic.pdf - le verrah rubicon - Free

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Warhammer Fanrasy Ro<strong>le</strong> Play<br />

<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />

will. Many divine instruments can be used only by a cultist <strong>of</strong> the divine patron which<br />

consecrated or created the artifact, though some divine instruments can be used by noncultists<br />

with few or no restrictions. <strong>Divine</strong> instruments are powered by the divine patron,<br />

but some may require an <strong>of</strong>fering <strong>of</strong> personal magical energy (i.e., MP) to invoke their<br />

magical effects. For descriptions <strong>of</strong> divine instruments, see <strong>Divine</strong> Instruments, pages ??-<br />

??.<br />

<strong>Magic</strong>al Bonuses and Penalties ____________________<br />

Many prayers and divine instruments, and sorcerous spells, rituals, and artifacts as<br />

well, confer bonuses or penalties to tests against pr<strong>of</strong>i<strong>le</strong> characteristics and skills.<br />

Multip<strong>le</strong> magical bonuses and penalties <strong>of</strong> equal value confer no additional bonus or<br />

penalty, regard<strong>le</strong>ss <strong>of</strong> whether the source <strong>of</strong> the magic is sorcerous or divine. That is,<br />

magical bonuses and penalties are not "stackab<strong>le</strong>" or "additive"; the highest value<br />

possib<strong>le</strong> from a combination <strong>of</strong> several magical bonuses or penalties is the bonus or<br />

penalty with the highest numerical value. Thus the combination <strong>of</strong> two magical +10<br />

bonuses to WS yields a result <strong>of</strong> only a +10 WS bonus, not a +20 bonus.<br />

For examp<strong>le</strong>, Camplin, a Templar <strong>of</strong> the Fiery Heart, receives the benefits <strong>of</strong> an<br />

inspired attack prayer (+10 WS) from his Priest <strong>of</strong> Sigmar, he carries a Sword <strong>of</strong><br />

Accuracy (+10 WS), and he receives the benefits <strong>of</strong> an inspire heroism (+10 WS)<br />

sorcerous ritual from a friendly war wizard. Camplin's magical bonus is only +10, not<br />

+30; to receive a magical bonus greater than +10, he would need to be affected by a<br />

magical bonus <strong>of</strong> a higher value -- for examp<strong>le</strong>, the +20 or +30 WS bonus <strong>of</strong> a<br />

hypothetical greater divine instrument like Sigmar's hammer. (GM Note: +20 bonuses<br />

should be very rare; +30 bonuses are unique, and only associated with the prodigal<br />

magical powers <strong>of</strong> the gods.)<br />

A non-magical bonus or penalty and a magical bonus or penalty may be added,<br />

however. For examp<strong>le</strong>, the resist magic skill confers a +20 to WP to resist magic effects;<br />

combined with the +10 WP bonus <strong>of</strong> the b<strong>le</strong>ssed sacraments prayer, a character may have<br />

a total +30 WP bonus. The total bonus may never exceed the sum <strong>of</strong> the values <strong>of</strong> the<br />

highest non-magical and the highest magical bonus, however.<br />

[[Mike, Graeme, and Assorted Playtesters: I think this ru<strong>le</strong>s concept is sound,<br />

and ought to be extended to the Sorcery volume and WFRP Revised. I am not real<br />

comfortab<strong>le</strong> with the wording, however, and suspect there are a lot <strong>of</strong> implications I<br />

haven't anticipated, and which will be a bitch to write unambiguous ru<strong>le</strong>s for<br />

without lots <strong>of</strong> detail and special instances. The concept <strong>of</strong> "stacking" bonuses is<br />

universally assumed but rarely specifically addressed in FRP ru<strong>le</strong>s; I can't think <strong>of</strong><br />

ru<strong>le</strong>s explicitly treating this concept in any other classic FRP games.]]<br />

Disrupting or Dispelling <strong>Magic</strong> Effects______<br />

C<strong>le</strong>rics can dispel magical effects with the prayers dispel sorcery, nullify prayer,<br />

nullify <strong>le</strong>sser divine instrument, and nullify greater divine instrument. Dispelling a<br />

sorcerous spell, ritual, or artifact or a prayer or divine instrument ends the duration <strong>of</strong> the<br />

magical effects; it does not remove any physical or mental damage caused upon its<br />

victims or environment, nor does it banish any beings summoned by such magic.<br />

page 28

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