Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Warhammer Fanrasy Ro<strong>le</strong> Play<br />
<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />
aethyr energies availab<strong>le</strong> through the creature’s animus, or may sever the animus<br />
altogether, <strong>le</strong>aving the creature’s material form without energy to sustain it.<br />
The period when a magical creature is vulnerab<strong>le</strong> to aethyr flux is cal<strong>le</strong>d the Period <strong>of</strong><br />
Instability. During this period a creature subject to Instability is said to be Unstab<strong>le</strong>. A<br />
creature which has survived the Period <strong>of</strong> instability, and whose animus has become<br />
secure against aethyr fluxes, is said to be Stab<strong>le</strong>, or to have Stabilized.<br />
Upon manifestation in the Material <strong>Realm</strong>, demons and certain types <strong>of</strong> divine<br />
undead go through a Period <strong>of</strong> Instability. Unstab<strong>le</strong> creatures must test for Instability by<br />
rolling 1d6 against the following chart at the end <strong>of</strong> the tenth round after their<br />
manifestation, and at the end <strong>of</strong> every 10th round thereafter. They must continue testing<br />
for Instability until they disappear, or become Stab<strong>le</strong>, as indicated on the chart.<br />
Unstab<strong>le</strong> creatures must also test for Instability under the following conditions:<br />
1. At the end <strong>of</strong> a round when reduced to 1/2 <strong>of</strong> their Wounds Score.<br />
2. At the end <strong>of</strong> a round when failing a WP test to resist a magic effect.<br />
____Ï____<br />
Instability Chart<br />
Roll 1d6 at the end <strong>of</strong> every 10th round for each creature subject to Instability.<br />
1: The creature is suddenly sucked out <strong>of</strong> the Material <strong>Realm</strong> back into the Void. The<br />
creature immediately disappears.<br />
2: A sharp ebb in the flow <strong>of</strong> aethyrial energy severs the creature's link with the<br />
Chaos <strong>Realm</strong>. The creature becomes insubstantial, and cannot cause physical damage in<br />
combat, nor cast spells or cause magical effects in the Material <strong>Realm</strong>. The creature is no<br />
longer affected by physical attacks or magical effects in the Material <strong>Realm</strong>. The creature<br />
still causes fear and other psychological effects as normal. The creature disappears in 1d6<br />
rounds.<br />
3: A gradual ebb in the flow <strong>of</strong> aethyrial energy weakens the creature's material form<br />
for 1d6 rounds. All characteristics are reduced by -20 except Movement, Strength, and<br />
Toughness, which are reduced by -2, and Attacks, which are reduced to 1. The creature is<br />
incapab<strong>le</strong> <strong>of</strong> casting spells or causing magical effects. The creature still causes fear and<br />
other psychological effects as normal.<br />
4: A gradual increase in the flow <strong>of</strong> aethyrial energy strengthens the creature's<br />
material form for 1d6 rounds. All characteristics are increased by 20 except Movement,<br />
Strength, and Toughness, which are reduced by 2, and Attacks, which are increased by 1.<br />
5 or 6: The flow <strong>of</strong> energy from the Chaos <strong>Realm</strong> becomes secure and reliab<strong>le</strong>. The<br />
creature is Stab<strong>le</strong>, and need make no further tests for Instability for the duration <strong>of</strong> its stay<br />
in the Material <strong>Realm</strong>. (Note: Summoned beings return to the Chaos <strong>Realm</strong> when the<br />
summonation ritual effect ends.)<br />
____Ï____<br />
GM Note: The Northern and Southern Chaos Wastes are locations where the Material<br />
<strong>Realm</strong> and the Chaos <strong>Realm</strong> have interpenetrated as a result <strong>of</strong> the collapse <strong>of</strong> the Old<br />
Slann Warp Gates. For this reason, demons and other magical beings may exist normally<br />
there, and are not subject to Instability in these regions.<br />
page 36