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Realm of Divine Magic.pdf - le verrah rubicon - Free

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Warhammer Fanrasy Ro<strong>le</strong> Play<br />

<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />

aethyr energies availab<strong>le</strong> through the creature’s animus, or may sever the animus<br />

altogether, <strong>le</strong>aving the creature’s material form without energy to sustain it.<br />

The period when a magical creature is vulnerab<strong>le</strong> to aethyr flux is cal<strong>le</strong>d the Period <strong>of</strong><br />

Instability. During this period a creature subject to Instability is said to be Unstab<strong>le</strong>. A<br />

creature which has survived the Period <strong>of</strong> instability, and whose animus has become<br />

secure against aethyr fluxes, is said to be Stab<strong>le</strong>, or to have Stabilized.<br />

Upon manifestation in the Material <strong>Realm</strong>, demons and certain types <strong>of</strong> divine<br />

undead go through a Period <strong>of</strong> Instability. Unstab<strong>le</strong> creatures must test for Instability by<br />

rolling 1d6 against the following chart at the end <strong>of</strong> the tenth round after their<br />

manifestation, and at the end <strong>of</strong> every 10th round thereafter. They must continue testing<br />

for Instability until they disappear, or become Stab<strong>le</strong>, as indicated on the chart.<br />

Unstab<strong>le</strong> creatures must also test for Instability under the following conditions:<br />

1. At the end <strong>of</strong> a round when reduced to 1/2 <strong>of</strong> their Wounds Score.<br />

2. At the end <strong>of</strong> a round when failing a WP test to resist a magic effect.<br />

____Ï____<br />

Instability Chart<br />

Roll 1d6 at the end <strong>of</strong> every 10th round for each creature subject to Instability.<br />

1: The creature is suddenly sucked out <strong>of</strong> the Material <strong>Realm</strong> back into the Void. The<br />

creature immediately disappears.<br />

2: A sharp ebb in the flow <strong>of</strong> aethyrial energy severs the creature's link with the<br />

Chaos <strong>Realm</strong>. The creature becomes insubstantial, and cannot cause physical damage in<br />

combat, nor cast spells or cause magical effects in the Material <strong>Realm</strong>. The creature is no<br />

longer affected by physical attacks or magical effects in the Material <strong>Realm</strong>. The creature<br />

still causes fear and other psychological effects as normal. The creature disappears in 1d6<br />

rounds.<br />

3: A gradual ebb in the flow <strong>of</strong> aethyrial energy weakens the creature's material form<br />

for 1d6 rounds. All characteristics are reduced by -20 except Movement, Strength, and<br />

Toughness, which are reduced by -2, and Attacks, which are reduced to 1. The creature is<br />

incapab<strong>le</strong> <strong>of</strong> casting spells or causing magical effects. The creature still causes fear and<br />

other psychological effects as normal.<br />

4: A gradual increase in the flow <strong>of</strong> aethyrial energy strengthens the creature's<br />

material form for 1d6 rounds. All characteristics are increased by 20 except Movement,<br />

Strength, and Toughness, which are reduced by 2, and Attacks, which are increased by 1.<br />

5 or 6: The flow <strong>of</strong> energy from the Chaos <strong>Realm</strong> becomes secure and reliab<strong>le</strong>. The<br />

creature is Stab<strong>le</strong>, and need make no further tests for Instability for the duration <strong>of</strong> its stay<br />

in the Material <strong>Realm</strong>. (Note: Summoned beings return to the Chaos <strong>Realm</strong> when the<br />

summonation ritual effect ends.)<br />

____Ï____<br />

GM Note: The Northern and Southern Chaos Wastes are locations where the Material<br />

<strong>Realm</strong> and the Chaos <strong>Realm</strong> have interpenetrated as a result <strong>of</strong> the collapse <strong>of</strong> the Old<br />

Slann Warp Gates. For this reason, demons and other magical beings may exist normally<br />

there, and are not subject to Instability in these regions.<br />

page 36

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