Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Warhammer Fanrasy Ro<strong>le</strong> Play<br />
<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />
tribes, or in <strong>of</strong>fense in the conquest and assimilation <strong>of</strong> smal<strong>le</strong>r tribes into larger, more<br />
powerful confederations.<br />
Most cults preserve litt<strong>le</strong> more than lists <strong>of</strong> the great tribal heroes and cult <strong>le</strong>aders from<br />
this period; accounts <strong>of</strong> great events like migrations and wars are notoriously vague, and<br />
even the gods themselves apparently thought litt<strong>le</strong> <strong>of</strong> the period worth remembering. The<br />
exception, <strong>of</strong> course, is the cult <strong>of</strong> Verena, originally a very small and scorned cult <strong>of</strong><br />
”sissy scribb<strong>le</strong>rs and number-worshippers.“ Verenan cultists faithfully recorded what<br />
they observed and heard reported in their simp<strong>le</strong> chronic<strong>le</strong>s. Most <strong>of</strong> these accounts have<br />
been lost, and much that survives seems <strong>of</strong>ten nonsensical and whimsically implausib<strong>le</strong>;<br />
nonethe<strong>le</strong>ss, these documents are crucial to our understanding <strong>of</strong> early Old World history.<br />
Old World Civilizations:<br />
[[Mike? Graeme? I don't know much about Renaissance European history. P<strong>le</strong>ase patch<br />
this up as the spirit moves you.]]<br />
The cultures <strong>of</strong> Ti<strong>le</strong>a and Estalia are descended from sophisticated classical societies<br />
similar to antique Near East, Greek, and Roman cultures <strong>of</strong> our earth's history. In the<br />
twenty-sixth century Imperial, modern Ti<strong>le</strong>a and Estalia resemb<strong>le</strong> the Renaissance<br />
cultures <strong>of</strong> Italy and Spain in our earth's history.<br />
Verena has always been a favored cult in Ti<strong>le</strong>a and Estalia; as seafaring commerce<br />
came to play a crucial part in the wealth <strong>of</strong> these cultures, the cult <strong>of</strong> Manann also<br />
achieved increasing prominence. Other important Young God cults <strong>of</strong> this region include<br />
Myrmidia, Shallya, and Morr. Ti<strong>le</strong>an culture is traditionally to<strong>le</strong>rant <strong>of</strong> various competing<br />
religions; though Ecaté, Khaine, and Chaos cults are <strong>of</strong>ficially outlawed in Ti<strong>le</strong>a,<br />
membership in these cults may be considered deliciously sophisticated in upper class and<br />
artistic circ<strong>le</strong>s. Estalia, on the other hand, is the home <strong>of</strong> the Inquisition, a commission<br />
jointly administrated by the cult <strong>of</strong> Verena and the crown <strong>of</strong> Estalia which ruth<strong>le</strong>ssly<br />
persecutes proponents <strong>of</strong> heretical doctrines and outlawed cults in that nation. Verena is<br />
the <strong>of</strong>ficial state cult <strong>of</strong> Estalia, with other Young Gods deities worshipped only as<br />
subordinate minor aspects.<br />
The nations <strong>of</strong> the Northern Lands -- Kis<strong>le</strong>v, Norsca, the Empire, the Wastelands, and<br />
Bretonnia -- are descended from barbaric Medieval cultures, but the Empire, Bretonnia ,<br />
and the Wastelands are currently undergoing a Renaissance stimulated by contact with<br />
the Southern Sea nations <strong>of</strong> Ti<strong>le</strong>a and Estalia. Though traditional Young Gods cults like<br />
Manann, Shallya, Ulric, and Taal/Rhya are still popular in the Northern Lands, state cults<br />
worshipping deified national heroes like Sigmar Heldenhammer <strong>of</strong> the Empire and<br />
Jeanne du Lac <strong>of</strong> Bretonnia now dominate the religious and political landscape.<br />
The history <strong>of</strong> Sigmar Heldenhammer and his cult should be already familiar to<br />
students <strong>of</strong> Warhammer World (see Warhammer Campaign pages 8-12 especially).<br />
Jeanne du Lac is an embodiment <strong>of</strong> courtly and chivalric virtues, a combination <strong>of</strong> the<br />
Jeanne D’Arc, Lancelot du Lac, Galahad, and Percival <strong>le</strong>gends <strong>of</strong> our history. A virgin<br />
heroine, Jeanne du Lac's origins are obscure, but rumored to have been common. She<br />
appeared mysteriously, disguised as a chivalric knight <strong>of</strong> indomitab<strong>le</strong> arms, but excessive<br />
courtesy, modesty, and mercy. She shamed the aristocratic knighthood serving the King<br />
<strong>of</strong> Bretonnia by handily defeating them in tourneys, then won their favor and honor by<br />
her heroic feats whi<strong>le</strong> <strong>le</strong>ading peasant armies in great campaigns first against the<br />
page 16