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Realm of Divine Magic.pdf - le verrah rubicon - Free

Realm of Divine Magic.pdf - le verrah rubicon - Free

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Warhammer Fanrasy Ro<strong>le</strong> Play<br />

<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />

humans, and elder races will fight side-by-side as allies -- then LATER they can get back<br />

to butchering one another.]]<br />

[[Other intelligent races like Ogres, Trolls, Lizardmen, Slann, Troglodytes, Giants,<br />

Skaven, and so on each need their own cults and deities. We needn't provide detai<strong>le</strong>d cult<br />

write-ups for these, but we ought to mention that shamans and priests <strong>of</strong> these races<br />

should have access to prayers and other divine magic, just like humans and orcs. If we<br />

have some space, Graeme has drafted cults for Ogres and Trolls, we have p<strong>le</strong>nty <strong>of</strong> spiky<br />

detail on Skaven cults, and Giant cults could be a lot <strong>of</strong> fun.]]<br />

[[I'd like to include a cosmology that places Warhammer in the Warhammer 40,000<br />

universe, treating nice bits like the arrival <strong>of</strong> the Black Moon and the Skaven, but I doubt<br />

such a conceptual framework can be wrested from the Games Workshop col<strong>le</strong>ctive<br />

unconscious without Hercu<strong>le</strong>an strength and resolve. I have scads <strong>of</strong> notes and<br />

speculations on the topic, but in the end I've chickened out because I don't want to wade<br />

through any long-term dogma-approval process.]]<br />

page 18

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