Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
Realm of Divine Magic.pdf - le verrah rubicon - Free
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Warhammer Fanrasy Ro<strong>le</strong> Play<br />
<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />
Identify Sorcerous Artifact: Even a layman can <strong>le</strong>arn to recognize the features <strong>of</strong> the<br />
more common sorcerous artifacts and their workings. Some sorcerous artifacts (namely,<br />
scrolls and alchemicals) are highly specialized, and require specific skills. However,<br />
many popular sorcerous artifacts (i.e., sorcerous weapons, armor, and various rings and<br />
amu<strong>le</strong>ts) are well-known to experienced adventurers and scholars.<br />
This skill will not permit one to understand or employ unique or uncommon sorcerous<br />
items, neither will it identify divine magical artifacts. Know<strong>le</strong>dge <strong>of</strong> Arcane Languages<br />
or elaborate research may be necessary in some cases, or may provide additional useful<br />
information. If the item is guarded by password or destructive magical protections, these<br />
may also be recognized. (See Sorcerous <strong>Magic</strong>, <strong>Magic</strong>al Artifacts, "Protection," page<br />
??.)<br />
Skill Rating Skill Guidelines<br />
01-25: recognize some magical Lesser Artifacts (Int test); know common powers and<br />
operating procedures for Lesser Artifacts; from study <strong>of</strong> inscription, know password, if<br />
not protected by code or in an unknown language<br />
26-50: recognize most Lesser Artifacts (Int+30), their functions and procedures;<br />
recognize basic magic princip<strong>le</strong>s <strong>of</strong> unfamiliar Lesser Artifacts from study <strong>of</strong> rune<br />
inscription; recognize the names and specialties <strong>of</strong> many contemporary enchanters (an<br />
important hint to the nature <strong>of</strong> the device when the creator's name is included in an<br />
inscription); recognize from inscription most common forms <strong>of</strong> destructive protection<br />
(Int+30)<br />
51-75: recognize works <strong>of</strong> <strong>le</strong>sser contemporary, and well-known historical enchanters,<br />
and a smal<strong>le</strong>r chance to deduce functions and procedures; recognize some Greater<br />
Artifacts (Int test); recognize Spirit and Daemonic enchantments from inscription, and<br />
familiar with basic princip<strong>le</strong>s<br />
76-00: chance to recognize even obscure or ancient items, and a smal<strong>le</strong>r chance to<br />
deduce functions and procedures; access to extensive references on historical artifacts and<br />
their creators<br />
Alchemical Lore: Alchemists and know<strong>le</strong>dgeab<strong>le</strong> laymen may know the common names,<br />
functions, and properties <strong>of</strong> many alchemical reagents and compounds. However,<br />
identifying unlabe<strong>le</strong>d alchemical compounds is somewhat more difficult, and reliab<strong>le</strong><br />
identification <strong>of</strong> rare or unique alchemical compounds is limited to experienced experts.<br />
Skill Rating Skill Guidelines<br />
05-25: Familiarly with common reagents; some know<strong>le</strong>dge <strong>of</strong> extraordinary reagents.<br />
Know<strong>le</strong>dge <strong>of</strong> tit<strong>le</strong>s and properties <strong>of</strong> most petty and craft compounds commonly<br />
availab<strong>le</strong> to warriors and adventurers.<br />
30-50: Familiarity with properties <strong>of</strong> common, extraordinary, and true e<strong>le</strong>mental<br />
reagents. Know<strong>le</strong>dge <strong>of</strong> tit<strong>le</strong>s and properties <strong>of</strong> petty, craft, master, se<strong>le</strong>ct, and grand<br />
compounds; fair chance <strong>of</strong> recognizing unlabe<strong>le</strong>d compounds (Int); some familiarity with<br />
works <strong>of</strong> famous ancient alchemists. May recognize a spoi<strong>le</strong>d potion by examination<br />
(Int).<br />
55-75: Good chance <strong>of</strong> identifying unlabe<strong>le</strong>d alchemical compounds (Int+30); small<br />
chance <strong>of</strong> knowing tit<strong>le</strong>s and properties <strong>of</strong> more obscure (i.e., GM special) alchemicals<br />
(Int-30). Good chance to recognize a spoi<strong>le</strong>d potion by examination (Int+30).<br />
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