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Realm of Divine Magic.pdf - le verrah rubicon - Free

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Warhammer Fanrasy Ro<strong>le</strong> Play<br />

<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />

Identify Sorcerous Artifact: Even a layman can <strong>le</strong>arn to recognize the features <strong>of</strong> the<br />

more common sorcerous artifacts and their workings. Some sorcerous artifacts (namely,<br />

scrolls and alchemicals) are highly specialized, and require specific skills. However,<br />

many popular sorcerous artifacts (i.e., sorcerous weapons, armor, and various rings and<br />

amu<strong>le</strong>ts) are well-known to experienced adventurers and scholars.<br />

This skill will not permit one to understand or employ unique or uncommon sorcerous<br />

items, neither will it identify divine magical artifacts. Know<strong>le</strong>dge <strong>of</strong> Arcane Languages<br />

or elaborate research may be necessary in some cases, or may provide additional useful<br />

information. If the item is guarded by password or destructive magical protections, these<br />

may also be recognized. (See Sorcerous <strong>Magic</strong>, <strong>Magic</strong>al Artifacts, "Protection," page<br />

??.)<br />

Skill Rating Skill Guidelines<br />

01-25: recognize some magical Lesser Artifacts (Int test); know common powers and<br />

operating procedures for Lesser Artifacts; from study <strong>of</strong> inscription, know password, if<br />

not protected by code or in an unknown language<br />

26-50: recognize most Lesser Artifacts (Int+30), their functions and procedures;<br />

recognize basic magic princip<strong>le</strong>s <strong>of</strong> unfamiliar Lesser Artifacts from study <strong>of</strong> rune<br />

inscription; recognize the names and specialties <strong>of</strong> many contemporary enchanters (an<br />

important hint to the nature <strong>of</strong> the device when the creator's name is included in an<br />

inscription); recognize from inscription most common forms <strong>of</strong> destructive protection<br />

(Int+30)<br />

51-75: recognize works <strong>of</strong> <strong>le</strong>sser contemporary, and well-known historical enchanters,<br />

and a smal<strong>le</strong>r chance to deduce functions and procedures; recognize some Greater<br />

Artifacts (Int test); recognize Spirit and Daemonic enchantments from inscription, and<br />

familiar with basic princip<strong>le</strong>s<br />

76-00: chance to recognize even obscure or ancient items, and a smal<strong>le</strong>r chance to<br />

deduce functions and procedures; access to extensive references on historical artifacts and<br />

their creators<br />

Alchemical Lore: Alchemists and know<strong>le</strong>dgeab<strong>le</strong> laymen may know the common names,<br />

functions, and properties <strong>of</strong> many alchemical reagents and compounds. However,<br />

identifying unlabe<strong>le</strong>d alchemical compounds is somewhat more difficult, and reliab<strong>le</strong><br />

identification <strong>of</strong> rare or unique alchemical compounds is limited to experienced experts.<br />

Skill Rating Skill Guidelines<br />

05-25: Familiarly with common reagents; some know<strong>le</strong>dge <strong>of</strong> extraordinary reagents.<br />

Know<strong>le</strong>dge <strong>of</strong> tit<strong>le</strong>s and properties <strong>of</strong> most petty and craft compounds commonly<br />

availab<strong>le</strong> to warriors and adventurers.<br />

30-50: Familiarity with properties <strong>of</strong> common, extraordinary, and true e<strong>le</strong>mental<br />

reagents. Know<strong>le</strong>dge <strong>of</strong> tit<strong>le</strong>s and properties <strong>of</strong> petty, craft, master, se<strong>le</strong>ct, and grand<br />

compounds; fair chance <strong>of</strong> recognizing unlabe<strong>le</strong>d compounds (Int); some familiarity with<br />

works <strong>of</strong> famous ancient alchemists. May recognize a spoi<strong>le</strong>d potion by examination<br />

(Int).<br />

55-75: Good chance <strong>of</strong> identifying unlabe<strong>le</strong>d alchemical compounds (Int+30); small<br />

chance <strong>of</strong> knowing tit<strong>le</strong>s and properties <strong>of</strong> more obscure (i.e., GM special) alchemicals<br />

(Int-30). Good chance to recognize a spoi<strong>le</strong>d potion by examination (Int+30).<br />

page 50

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