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Realm of Divine Magic.pdf - le verrah rubicon - Free

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Warhammer Fanrasy Ro<strong>le</strong> Play<br />

<strong>Realm</strong> Of <strong>Divine</strong> <strong>Magic</strong><br />

Becoming a Layman <strong>of</strong> a Cult _______________________<br />

The layman status in a cult is not a career. A layman is simply a member <strong>of</strong> a cult, a<br />

worshipper <strong>of</strong> the cult's divine patron, and subject to the benefits and obligations <strong>of</strong> all<br />

followers <strong>of</strong> the cult. For details <strong>of</strong> the requirements, benefits, and obligations <strong>of</strong><br />

becoming a layman <strong>of</strong> a cult, see "Joining A Cult as a Layman," page ??.<br />

Entering an Initiate Career________________________<br />

A character may become an Initiate <strong>of</strong> a cult in two ways:<br />

1. Becoming an Initiate as a Beginning Character: As a beginning character, an<br />

Initiate must choose a sing<strong>le</strong> cult to worship. A variety <strong>of</strong> common cults <strong>of</strong> the Old World<br />

are described in Chapter ??, Cult Descriptions: the character should choose from among<br />

those cults or from any other cults permitted by the GM. The character must be <strong>of</strong> an<br />

alignment preferred by his chosen cult. Initiates may not be laymen, initiates, or priests <strong>of</strong><br />

any other cult. The Initiate devotes his life to the exclusive worship and service <strong>of</strong> his<br />

cult, and in return the Initiate's divine patron grants him certain benefits (e.g., the power<br />

to invoke petty prayers).<br />

2. Entering an Initiate Career from Another Career: A character wishing to enter<br />

an Initiate Career from another career must meet the following conditions:<br />

- He must have been a layman <strong>of</strong> a cult in good standing for at <strong>le</strong>ast one year before<br />

he can become an Initiate <strong>of</strong> a cult.<br />

- He may not belong to any other cult but the cult he wishes to become an Initiate in.<br />

He must renounce any other cult memberships he has; he may remain on friendly terms<br />

with former cults, and may continue to honor and respect their princip<strong>le</strong>s so long as they<br />

do not conflict with the princip<strong>le</strong>s <strong>of</strong> his chosen cult, but he may not be a lay member <strong>of</strong><br />

any other cult.<br />

- He must pay the 100 EP cost for changing careers as usual, and must meet all other<br />

normal requirements for changing careers.<br />

Advancement in Priest Careers ____________________<br />

The priest career is an Advanced C<strong>le</strong>rical Career. Characters may not enter an<br />

Advanced C<strong>le</strong>rical Careers without mastering the necessary Prerequisite Career.<br />

Prerequisite Careers for each Advanced C<strong>le</strong>rical Career are listed in Careers, pages ??-??.<br />

Mastering a Prerequisite Career requires that the character have:<br />

- Taken all the availab<strong>le</strong> advances from the Prerequisite Career at a normal cost in<br />

Experience Points.<br />

- Taken all the availab<strong>le</strong> skills from the Prerequisite Career at a normal cost in<br />

Experience Points. (Note: Certain skills are normally availab<strong>le</strong> from one's cult at reduced<br />

EP cost; see individual cult descriptions on pp. ??-??.)<br />

- Learned all required prayers availab<strong>le</strong> from the Prerequisite Career at a normal cost<br />

in Experience Points.<br />

page 30

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