Oct 2008 - Morrison's Academy
Oct 2008 - Morrison's Academy
Oct 2008 - Morrison's Academy
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Page 42 The Morrisonian | 07/08 Secondary<br />
Computing and IT<br />
Competitions<br />
Digital 60<br />
As part of its <strong>2008</strong> celebrations of the<br />
60th birthday of the world's first storedprogram<br />
computer designed and<br />
built at the University of Manchester in<br />
1948, the School of Computer Science<br />
at the University of Manchester ran a<br />
computer animation competition<br />
open to schools across the UK. The<br />
competition ran between 1 January<br />
and 1 May <strong>2008</strong>.<br />
The competition asked entrants to<br />
create a short animated Computer<br />
Graphics film using Alice, a free<br />
computer animation system. There<br />
was no minimum length for the<br />
animation but the maximum length<br />
was one minute. The animation had<br />
to be inspired by material from the<br />
taught curriculum in school.<br />
Morrison’s <strong>Academy</strong> submitted two<br />
entries and Alastair Hamilton (S2) was<br />
a prize winner in his age group with<br />
his ‘Fun Facts of the Final Frontier’. His<br />
animation showed the planets<br />
orbiting the sun and gave interesting<br />
facts about each of the planets. His<br />
entry also won a certificate for Best<br />
Educational Film across all the age<br />
groups. He showed great skill in<br />
getting to grips with the Alice<br />
programming environment very<br />
quickly and richly deserved his<br />
success in the competition.<br />
Alastair was able to travel to<br />
Manchester to attend the Digital 60<br />
day on 20th June and to receive his<br />
award from Professor Steve Furber<br />
CBE.<br />
Strathmore Trophy<br />
The Strathmore Trophy is a<br />
competition run by Dundee University<br />
in which pupils are set a task to test<br />
their conceptual and practical<br />
programming skills. This year’s<br />
challenge combined programming<br />
with the growing industry of smart<br />
textiles. The pupils were asked to<br />
create a system which used clothing<br />
and sensors to communicate<br />
emotions in the classroom. The<br />
Morrison’s <strong>Academy</strong> team of Alastair<br />
Hamilton, Alex Johnston, Marianne<br />
Inglis and Nicola Suiter quickly rose to<br />
the challenge and decided to create<br />
a garment that could show feelings of<br />
boredom and excitement. For their<br />
input device the team chose a glove<br />
with pressure and motion sensors and<br />
for their output device a hat with LEDs<br />
that showed a happy or sad face.<br />
The concept was simple - if your<br />
fingers touched as if you were<br />
covering your mouth from yawing<br />
then a sad face appeared whereas if<br />
you were waving your hands in the air<br />
a few times then it displayed a happy<br />
face.<br />
Nicola started work with the input<br />
device which involved some<br />
traditional skills in sewing to ensure<br />
that the sensors and communication<br />
leads remained within the glove. Alex<br />
was given the task of attaching the<br />
LEDs and communication leads to the<br />
hat which was a fiddly job involving a<br />
great deal of wire cutting, twisting<br />
and connecting cables. Alastair had<br />
the most difficult job of all in writing<br />
the code to ensure that the concept<br />
became a reality and programming<br />
the circuit board by moving the<br />
switches to the appropriate positions.<br />
Marianne was the driving force<br />
behind the concept and planned the<br />
group’s presentation which<br />
contributed to the final mark.<br />
In the end, despite a valiant effort<br />
and having learnt a great deal, the<br />
Morrison’s <strong>Academy</strong> team was<br />
pipped at the post achieving the<br />
second highest score from the<br />
judging panel.<br />
RM Basement<br />
School pupils can get great deals on<br />
essential software at The Basement.<br />
You can buy top-quality educational<br />
software at hugely discounted prices<br />
and every time one of our pupils buys<br />
at the basement, the school will be<br />
eligible for a cashback reward.<br />
The Basement is brought to you by<br />
RM, a company specialising in<br />
supplying ICT to schools and colleges<br />
since 1973 and the leading provider<br />
of ICT software, hardware and<br />
services to UK education.<br />
The software is fully licensed and fully<br />
functional.<br />
To find out more, visit<br />
www.rm.com/thebasement<br />
D Hamilton<br />
P Boal