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Part 4. Sharpening your skills<br />
1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits<br />
When you first get started, it's a pretty big jump from running your tank to handling a platoon...and in some<br />
games each player has a company or more to manage. Like Robert Heinlein said, seconds are jewels beyond<br />
price in combat...you want to practice until you can get units doing what you want with speed and efficiency.<br />
Before we get going, a note about difficulty. When you're starting out, I'd encourage you to set the difficulty at<br />
Low. On this setting the AI is no pushover, and will still punish your mistakes - it's just a little slower on the draw<br />
and about as accurate as you will be. Get comfortable on this setting and then work up to High difficulty. Same<br />
with the realism - setting it to Low provides a couple of "training wheels" to help you get used to the trickier<br />
functions, and you shouldn't have any trouble adjusting when you take the realism to High.<br />
First, of course, play all the tutorials. Then play 'em again, until you're barely glancing at the keyboard. To put<br />
this in perspective, imagine that your M1 takes a hit and the screen goes black. In the top right you see TIS<br />
Stabilization flashing. A badass player will hit the number pad + and the . keys without thinking about it, and<br />
have a return shot on the way in three or four seconds. Will you?<br />
I recommend the M1 scenario Instant Action - Ambush for this purpose. It has lots of confidence-building closerange<br />
gunnery, you get an assortment of targets so you'll learn to index your ammo, and it's not uncommon to<br />
take close-range hits - often hits that will knock out systems and force you to go to backups before continuing<br />
the fight.<br />
When you've got that under control, give Tanks a try to learn some basics of tactical movement. The T-72s in<br />
this scenario will punish you harshly if you sit on high ground, so you'll learn to "drive as the water flows" and<br />
scoot from one battle position to the next.<br />
I'm not saying you should be able to finish Tanks consistently before moving on...but when you think you're<br />
ready, Cavalry to the Rescue and German Frost are the next level. Each of these has 2-3 units for you to<br />
control and a fairly slow pace, so you can get used to jumping around and trusting the AI a little.<br />
At the next level, between platoon and company, it's a bit tough finding good practice. Rock, Paper, Scissors is<br />
a good one with a couple platoons, and I understand that Battle of the Wiese Valley is pretty much the same<br />
fight, maybe with different routes for the enemy. Try the Tactics 101 scenario on Mobile Defense to see how to<br />
program routes and checkpoints.<br />
If you want a final exam, Are They Attacking Here is a fun scenario that teaches you some recce skills, and A<br />
Village Called Netreba is a toughie that will demand some planning and fast movement.<br />
For another take on SB basic training:<br />
Multiplayer Preparation by LoneStar49<br />
1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits