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Download Now - Steel Beasts

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1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits<br />

Situational Awareness - Some Tips<br />

Acquiring good situational awareness (SA) is for newbies to <strong>Steel</strong> <strong>Beasts</strong> often quite hard...<br />

"...What's happening ?...Where am I ?...Who's firing at me ?...CLANG..."<br />

I guess we all remember the confusion we went through during our first virtual SB-battles.<br />

Good SA is also an extremely important matter, to be successful in SB.<br />

Therefore, to make things a bit easier for newbies, I collected on several forums some quotes about the do's<br />

and don'ts concerning SA. You'll find these quotes below.<br />

I hope it can be useful to someone.<br />

BTW As you will see, most of these quotes are from the hand of Mekhazzio. So hats off to you, Mekh !<br />

Degree of difficulty of SB<br />

What strikes me about playing SB, having been used to flight sims, is the suddenness and surprise of death. In<br />

most flight sims, you are often aware of your predicament and you grapple. Perhaps, you make some wrong<br />

moves or you are overwhelmed, etc... In SB, I often find that I am alive one minute and dead the next. Only in<br />

the AAR, do I finally see that tank at 3000 meters in my deep right flank. Not being someone with military or<br />

combat experience, I believe that SB provides a good sense of combat. In many games, the player is rarely put<br />

in a position were "sh_t just happens". In SB, you can look and scan ... and yet just simply get caught and dead.<br />

You get the feeling skill can only keep you alive so long when surrounded by threats and death every where.<br />

Markshot - 10/2001 SimHQ<br />

Ok guys I'm a flight sim guy first off... so I'm used to radars and such. now I want to rave over SB like<br />

everyone else, really I do.... however, I can't identify crap. Anything going on around me.<br />

rpommier - 10/2000 Shrapnel Games Forum<br />

Answer 1:<br />

1. To show facing, there's a 'tank clock' in the lower right hand that, at all times, shows the orientation of the hull<br />

and turret, as if overlaid on a compass (up is north, down is south, etc)<br />

2. Enemy detection is a matter of looking in the right general direction (so you need some overall battlefield SA<br />

as well, if the enemy's coming from the north, look north).<br />

3. After this, general detection is a matter of having someone (yourself, another platoon, whatever) on a position<br />

that can see a lot of terrain (as even a fairly small dip or rise can hide a tank for a significant area).<br />

4. After that, there's in-tank acquisition...and the biggie there is the TIS (Thermal Imaging System). Vehicles are<br />

very, very hard to spot with the naked eye, particularly, say, a hull-down T-80 at 2,500 meters with a treeline<br />

behind him. However, he glows a nice bright green in thermal, and a quick sweep in TIS 3x (wide FOV) will<br />

usually let you see whatever there is to be seen. TIS, so commonly referred to as a night sight, is just as

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