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Download Now - Steel Beasts

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1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits<br />

Walk before you run...online multiplayer<br />

Ok.. your game play isn't what you want it to be.. what will take to get you into the flow of things.. that is.. a real<br />

understanding of what to expect and what to do during On-line Multi-Play..<br />

Hint: there are 5 scernarios in Single Player that IMO can and will make the difference in your understanding of<br />

the engagement field and a good semi knowledge of team play and communication..<br />

Note: you may choose M1 or Leo for these..<br />

1. Instant Action - Ambush.. this gets going right out of the gate.. in that you have a small map to work with..<br />

and 2 tanks.. You'll get to know main gunnery.. both sabot and heat.. coax for gunning down troops.. and the<br />

beauty of calling in artty strikes.. And you'll learn that when your position is discovered, that you have a limited<br />

time before they too.. call an artty strike on you..<br />

Ok.. you have that one down.. and your smooth in it.. now go to..<br />

2. Cavalry to the Rescue.. this is a larger map and requires routing on your part.. maybe spliting up the 2<br />

tanks.. (your call).. but this will heat up when you arrive and requires movement.. Artty calls, and quick actions..<br />

and does not leave room for many mistakes.. Get this one down and your ready for the next level...<br />

3. Tanks.. now it's time to go one vs one.. this will sharpen your quickness in spotting and shooting and moving<br />

your tank.. movement that requires speed, yet patience.. or you'll get stung (alot).. but when you get all of<br />

them.. you'll understand.<br />

4. Korean Nightmare.. this scenario will teach you a ton.. in that you'll have to learn both tanks.. M1 and Leo..<br />

this will pay-off.. in that O-L MP games are divided semi- equally.. and sometimes you'll have to go to one other<br />

than you main choice..<br />

This will teach you the large map.. pre-planning and routing (a must.. you'll find out..lol) Using the LOS and<br />

marking BP's (battle positions) splitting of units as reserves in case the main BP starts breaking down.. fall back<br />

time.. Also.. you'll use Artty for effect.. and you will have to jump around.. from Leo to M1 and back.. lots of fun..<br />

and you have to hold obj's in order to win.. this is a full package scenario.. Get this one down.. and your ready<br />

for the Acid test..<br />

5. Combat Trains.. this is your acid test.. pass this one and you'll have earned your TC wings in my book..lol<br />

This can be played in either M1 only... or Leo only.. but the Leo one has the routes already pre-planned.. this<br />

was never and option for me.. in that, the M1 tank was the only player in this scenario when I battled it.. (more<br />

times than you can imagine..lol) but it was very gratifiying to see that when I did figure out what worked.. that is<br />

was almost identical to the Leo version.. All in all.. you'll have 30 mins to win this battle.. everything you have<br />

learned up to now comes into play here.. and you have to move, move, move.. listen, and jump around to all<br />

units.. including usage of the Brads, their troops, and usage of the (F5) Map alot ..<br />

Pull this Victory out.. and IMHO.. you'll be damm ready for O-L MP and catch-on very quick.. as to team play<br />

and be able to communicate and make changes "on the fly" that will give you the knowledge, and respect of<br />

others, that on any given day..

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