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Download Now - Steel Beasts

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Uses for Smoke<br />

Smoke is a great way to screen your advance.<br />

Suppose you're traveling through the only known, cleared space in a minefield. Is that cleared approach<br />

covered? Believe it. The reason there are no mines there, right where you want to go, is because the other guy<br />

wants you to go there, mostly so he can whack as many of your tanks as he can.<br />

Smoke will minimize the damage he can do. If he can't see you, how well will he be able to hit you? Artillery<br />

smoke would be ideal for situations like this, if you can get it. For those times when you can't using the smoke<br />

generators on your tank, and putting yourself in a formation so that as many units as possible are screened by<br />

smoke, would be another option. Echelon left, right, or column formations will provide the most protection to the<br />

most units. There will still be a tank exposed, who can be covered at least somewhat, at least temporarily, by<br />

smoke grenades. Switching formations might help minimize the risk to exposed vehicles by trading which<br />

vehicles get exposed, and for how long.<br />

Smoke is also good for foiling ambushes. Say you stumble into a killing zone. ATGMs everywhere, tanks<br />

pointed right at you and/or the rest of your platoon. You have about zero seconds to do something, what will<br />

you do? Pop smoke. Hit that TAB key once, and you've bought yourself at least a couple of seconds to think of<br />

what to do next. Making vehicle smoke right about now would probably be a good idea, too. Don't forget to turn<br />

on your TIS (far right + key). You can now start gunning at the guys who just a second ago were gunning for<br />

you. Or you can run away, having bought a few seconds' worth of confusion. Or maybe both. Remember, with<br />

your TIS on you can see him, and if you can see him you can shoot at him.<br />

Smoke grenades are also handy for disrupting missile fire. Lots of units in SB come equipped with either<br />

shoulder-fired or vehicle-mounted (or maybe both) anti-tank missiles. They're bad news. Smoke grenades can<br />

keep you from being hit, though. Often, provided the firing unit is distant enough, you'll see the shot coming. If<br />

you pop smoke, or make vehicle smoke, and back away, preferably out of sight, you've just saved yourself. Just<br />

remember, you only get to use smoke grenades twice per vehicle, per scenario.<br />

Using vehicular smoke, the SHIFT TAB kind, can also be handy if you're retreating from someone, and don't<br />

wish to actually turn around, so that you can fire at your opponent. Conceivably you could SHIFT TAB, and turn<br />

around completely to run away at top speed. What the other guy can't see he probably can't hit, after all. I<br />

would prefer not to, though. Note the 'probably' in 'probably can't hit', and while it might seem like a long-shot,<br />

you don't want to give anyone even that much of a chance. A shot hitting your front is much more survivable<br />

than one hitting your rear.<br />

Smoke can save you. Smoke can screen other units, either those in your platoon or others nearby. Smoke can<br />

screen your advance, foil an ambush, give you that little bit you might need to win a scenario. Remember that<br />

you have it. Remember what it can do for you. And don't forget to turn on your TIS.<br />

Good luck, good hunting.<br />

1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits

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