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Download Now - Steel Beasts

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1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits<br />

Part 1a. Extra maps you might need<br />

There aren't many of these because scenario writers are conscious of the aggravation a rare map can cause -<br />

but every so often someone gets an idea too cool to pass up, like Nimo's Volcano map. <strong>Download</strong> the following<br />

files and you'll be ready for almost anything.<br />

UPDATE: To make this super-easy, I've uploaded four .zip files that contain every extra height map I'm aware<br />

of. They're called AllTheMaps1, AllTheMaps2, AllTheMaps3 and AllTheMaps4, and they're available at the link<br />

below. <strong>Download</strong>, unzip, and put all the .raw files into your Maps\height directory. These should definitely cover<br />

you; this is all the maps I have, and I haven't been caught out in many months.<br />

To your <strong>Steel</strong> <strong>Beasts</strong>\Maps\height directory:<br />

All The Maps!<br />

If you're after a specific map, the breakdown is like this:<br />

AllTheMaps1 contains (hgt)hobbs2048[rolling],<br />

(hgt)magpierange2048[hills], (hgt)skeetlow1024[valley],<br />

FtIrwin, Irwin and jimi.<br />

AllTheMaps2 contains (hgt)westpoint2048[plainswithrises],<br />

(hgt)yullasridge2048[ridges], ambush at woods edge, hmap<br />

and riverlands.<br />

AllTheMaps3 contains AS_AstorPass, city, Commonwealth,<br />

Cumb, FtPolk and Vietnam.<br />

AllTheMaps4 contains (hgt)meride4096[vbumpy] and<br />

volcano.<br />

To your <strong>Steel</strong> <strong>Beasts</strong>\Maps\terrain<br />

directory:<br />

Note: the first three links<br />

are broken; I'm looking<br />

into it. Sorry.<br />

● Chaffee<br />

● Desert<br />

● Spirit Dance<br />

● ...and here are two more<br />

terrain maps that can't be<br />

accessed directly -<br />

Metropolis and Objective<br />

Savage.<br />

A battlespace in <strong>Steel</strong> <strong>Beasts</strong> has<br />

three essential components - the<br />

height map which contains the<br />

topographical information, the<br />

terrain map which determines where<br />

the trees, water, bushes, dirt and<br />

mud are, and the scenario file which<br />

controls what units are present, the<br />

scoring and events. To use a<br />

scenario, you have to make sure you<br />

have the appropriate height map and<br />

terrain map; if you don't, bug the<br />

scenario author and find out where<br />

those maps are - then let me know so<br />

I can add them to this resource.

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