Move to another unit.. but remember, last 15 mins of game are the most critical.. Give your gyroscopes 5-10 minutes, and if your ballistic computer is working, your stab will come back on line... So don't lose a good tank, use your head.. To see the original post and the ensuing discussion, click here. 1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits
1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits Smoke - A User's Guide Okay, you're running ahead at full, heading for the objective. You're almost there. But wait, on your flank! A bunch of bad guys that weren't there a minute ago, hidden, just waiting for you to present a nice flank shot. You can kiss your platoon goodbye. Even if you turn to face them, you'll present a flank to the other guys. The ones guarding the objective you were in reach of. You're done. Right? Wrong. Your tank has smoke grenades, and M1s have a smoke generator. Every tank in your platoon has smoke grenades and possibly a smoke generator. Well so what? Smoke doesn't stop gunfire. Well, actually it does. Not directly, of course, but it does something for you that armor alone can't. It makes you invisible. Your tanks, whether M1s or Leopards, have a thermal imaging system (TIS). Your opponents, assuming they're pre-T80 Russian, don't. A TIS lets you see through smoke, but if the other guy doesn't have a TIS... That's right, they can't see you. And if they can't see you, they probably can't hit you, either. That's the primary advantage of smoke, and that's why your tank is equipped with smoke grenade launchers, and a smokescreen maker. You can't be seen when you make smoke. You can't be seen if you're hiding behind smoke, and if you can't be seen you probably can't be hit. It also means that, for all intents and purposes, the enemy has given up the advantage of first shot, of any shot, to you. If he can't see you, he's going to have difficulties hitting you, difficulties which you and your TIS will not suffer. Sitting behind your own smoke screen, you could conceivably blaze away at someone and not worry too much about return fire. I wouldn't recommend doing it, myself, but it could be done. Smoke Sources In <strong>Steel</strong> <strong>Beasts</strong> smoke comes in three forms. Artillery can fire smoke. There are the smoke grenades that come with your tank, and there is the smoke generator that also comes with your tank. Note that (Shift) TAB will start everyone in the platoon making smoke, while TAB will fire only the smoke grenades for the tank you're currently in. Using Smoke To pop smoke grenades hit the TAB key. For the smoke generator press SHIFT and TAB at the same time. To use artillery smoke, move the cursor to the top of your screen, and select Support from the menu that will appear and select Smoke from the submenu. Or go to the map screen, right-click, select New Arty Field, then Smoke. Note that hitting TAB will launch only the smoke grenades on your tank, while pressing SHIFT and TAB will get everyone in your platoon making smoke, for the tanks that are still able to make smoke. Note also that smoke grenades can only be fired twice, per vehicle. Non-player vehicles (vehicles that you can't assume gunner or TC positions in), can still be commanded to use vehicular smoke and/or smoke grenades, if otherwise able. The keys that activate smoke for your tanks do the same for these otherwise non-playable units.