Download Now - Steel Beasts
Download Now - Steel Beasts
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- Can't get damaged, short of killing the TC. Damage to either the TIS or GPS is not uncommon (infantry are<br />
particularly good at zinging the GPS at close range, and man does that suck).<br />
- Higher perspective than the GPS, so you can peek over a hill while keeping your tank almost 100% safe from<br />
enemy fire.<br />
- Is much easier to scan quickly, side to side, etc. The 1x eye view (non-binocular TC unbuttoned) is absolutely<br />
WONDERFUL for maintaining situational awareness. You can look to your sides, to your rear, with a very wide<br />
field of view, and basically see a whoole lotta stuff at once. This can benefit driving, spotting enemies,<br />
coordinating teammates and generally just knowing where the hell you are :) When you're peering out of a sight<br />
(including the Leo's periscope) it's really easy to get lost and not really know where you're looking, where you're<br />
going, or what's going on around you.<br />
The value of the TC unbuttoned view cannot be overestimated. If anything more complex than a shooting-rangestyle<br />
scenario is going on, I'd rather deal with it from the TC's seat than any other position.<br />
As TC, you have everything available to you: you have a wide field of view, you have your own magnification<br />
available, you can easily drive the tank around, you have the .50 if needed, you can point the gunner to the right<br />
target and even fire the gun yourself (but that's not usually a good idea, since it keeps you from doing the rest of<br />
your job)<br />
It also seems that when one of my tanks steps out from cover he gets blown away way before anyone<br />
can find the enemy? How often do experienced players get wacked and not even know where it came<br />
from?<br />
That's about the only way TO get an experienced player :) With SB, it's the enemy you don't see that you really<br />
have to worry about :)<br />
Reconnaisance, mutual cover and careful movement is everything. The first and second are fairly selfexplanatory,<br />
and the third means to try to maneuver in such a way that you can scan terrain as you expose<br />
yourself to it. Don't just roll over a hill right out in the middle of a valley, for instance: you expose yourself to<br />
everyone that might be inside and around that entire valley, which is a lot more than you can possibly scan<br />
before they fire on you.<br />
Mekhazzio - 03/2001 eGroup Forum<br />
On the matter of orientating yourself while in a mission (…) I can then only stress the use of marking points with<br />
your joystick button number 2 (or cntrl, or right mouse click) while pressing shift, in the commander position, (if<br />
you're gunning, that is automatically marked when lasing). That will cause to mark in the map a red star (sort of)<br />
thus indicating you the spot you see. For instance, you could use external view (F8) and mark a point in that<br />
fashion while viewing the tank from the rear part and using magnification (binos on).<br />
One advantage of external view is that then you will have three observers, (you, the gunner and the<br />
commander), thus resulting in a broader field of view. Off course you cannot trust too much on the system<br />
crewmen, but is fair to say they will do a good job.<br />
About the Leo : when not in use let the peri on slave mode, specially if you drive the tank to a different location.<br />
This will aim your peri to someplace surely closer to the spot you wish to aim the gun, otherwise, since it is<br />
stabilized, when you need it, it will be looking to some place God knows where, thus wasting precious seconds.<br />
Héctor García - 03/2001 eGroup Forum<br />
When I am the TC, will I ever see the enemy as well as the AI TCs ? I've been making convoys of enemy