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Computer + Video Games - Commodore Is Awesome

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istence. Yes, I know your<br />

excuse is "if the software<br />

house doesn't tell how do<br />

we know" oft used and oft<br />

paraphrased.<br />

Problems the MSX stable<br />

may have had, but, bad or<br />

unusable basic (Atari) lack<br />

of upgrade facility (Spectrum,<br />

<strong>Commodore</strong>) bad<br />

disc facilities (<strong>Commodore</strong>)<br />

limited compatability confined<br />

to one make of accessories,<br />

or at best third<br />

parties.<br />

The fact remains that<br />

MSX is not dead no matter<br />

what you may say even if<br />

you do try to give the impression<br />

that it is. There are<br />

hundreds of games available.<br />

Not to mention business<br />

software etc. A lot of it in<br />

the form of cartridge.<br />

The easiest way to use<br />

any software — a cartridge<br />

loads in 1-2 seconds and<br />

remains plugged in for fast<br />

access no need for disc or<br />

tape though these can all<br />

remain plugged in for file<br />

access and dumping to as<br />

the need arises as well as<br />

the printer.<br />

If you really are<br />

unbiased and<br />

independent then<br />

give us fair<br />

treatment. I realise<br />

you can not review<br />

all makes all the<br />

time and that the<br />

others have been<br />

around longer but<br />

you don't have to<br />

ignore us either or<br />

are you afraid MSX<br />

may leave the<br />

others behind!<br />

G Lucas<br />

Somerset<br />

• I always thought MSX<br />

stood for Many Small Explosions<br />

until I discovered Microsoft<br />

basic. MSX isn't dead<br />

— the Ed tells me — but it's<br />

hardly in the same league as<br />

the Spectrum or <strong>Commodore</strong><br />

brigade. C 4 VG was about<br />

the only magazine to<br />

champion the cause of the<br />

MSX when it first hit the<br />

scene two years ago. One of<br />

our earlier issues carried a<br />

special MSX supplement —<br />

that was before all the specific<br />

MSX mags appeared.<br />

Maybe you missed it Mr<br />

Lucas? We'll be keeping a<br />

watchful eye on the MSX<br />

scene — and I think you'll<br />

find Tony Takoushi raving<br />

about Konami's MSX version<br />

of Nemesis on the back<br />

page.<br />

• I am writing for two<br />

reasons. One to please Mr<br />

Williams, who says he likes<br />

arguments and also to complain<br />

about Mark Doweirs<br />

attitude towards the Spectrum<br />

and the Amstrad. I am<br />

the proud owner of an Amstrad<br />

CPC 464. I have had it<br />

for about two years after<br />

upgrading from a Spectrum.<br />

Mark should be more<br />

careful when he criticises<br />

the graphics of the Amstrads,<br />

he obviously hasn't<br />

seen or played Spindizzy or<br />

Firebird's new game, Druid.<br />

I have not seen ONE Amstrad<br />

game where colour<br />

clashes have been visible.<br />

He also says that we would<br />

appreciate Commodre or<br />

Atari screen shots on Amstrad<br />

reviews, but I definitely<br />

would not. I like to see<br />

what sort of game I am<br />

buying and also I am sure<br />

there are more Amstrad and<br />

Spectrum users than there<br />

are Atari ST and Amiga users,<br />

By the way. All this business<br />

about taking pictures<br />

from the screen by pointing<br />

an SLR camera at the monitor<br />

is prehistoric technology,<br />

if you don't mind me<br />

saying so.<br />

My Dad works for a computer<br />

company that sells<br />

computer-graphic camera<br />

systems which take the RGB<br />

output from the computer<br />

and through a combination<br />

of red, green and blue filter<br />

wheels produces colour<br />

hard copy that would make<br />

the trick shots in Star Wars<br />

look like a soggy comic.<br />

Howard Dunn,<br />

Burton-on-Trent<br />

• I keep telling Paul<br />

Boughton, C+ VG's deputy<br />

editor, that he's using obsolete<br />

technology. But he refuses<br />

to stop using his box<br />

Brownie. He keeps muttering<br />

things about David<br />

Bailey never using a video<br />

camera. You just can't tell<br />

him anything. But we would<br />

like to see some of your<br />

dumps. Suppose there's no<br />

chance of a free sample. Eh<br />

Dad? Dad!<br />

• I feel that the review of<br />

Dragon's Lair did not give<br />

any hint that it is impossible<br />

to get down the shaft, using<br />

the disc, at the start of play. I<br />

know of no-one who has<br />

managed to complete this<br />

part and I doubt if your<br />

reviewer managed it either.<br />

If you use cheat games to<br />

help you review a game<br />

fully, then surely you should<br />

tell the readers that this is<br />

what you have done.<br />

In my view — and I will be<br />

interested to hear other<br />

readers views on my letter<br />

— the playability of the<br />

game is nil, If you cannot<br />

even get past the first part,<br />

then the game is a waste of<br />

money.<br />

Your reviews play a great<br />

part in deciding whether —<br />

or not — to buy a game and<br />

we should have been<br />

warned about the impossibility<br />

of playing Dragon's<br />

Lair.<br />

Software Projects should<br />

either refund the money, or<br />

you should demand a poke<br />

to allow you to tell us how to<br />

get onto the next screen.<br />

This brings me to another<br />

question that has been puzzling<br />

me for a long time —<br />

how do readers manage to<br />

discover/work out pokes. I<br />

am sure lots of other readers<br />

would be interestd in<br />

how this is achieved.<br />

Anthony E Dixon<br />

Walsall<br />

• Yeah! A man after my<br />

own heart Anthony. I found<br />

Dragon's Lair quite unplayable<br />

too. But then I find<br />

most games unplayable —<br />

joysticks keep snapping off<br />

in my hands. As for discovering<br />

POKEs — perhaps<br />

there's a would be C +-VG<br />

writer out there who would<br />

like to write in and tell us.<br />

Perhaps I could persuade<br />

the Ed to run a feature on<br />

it...<br />

• That Robert Schifreen<br />

who wrote Five Years of<br />

Computing in your November<br />

issue really is a prat. In<br />

the Micros Past article he<br />

wrote that the C16, Plus/4<br />

and MSX machines were<br />

out, This is obviously<br />

wrong. The machines<br />

should have been in the<br />

Micros Present column because<br />

all of them are very<br />

popular to this day. Companies<br />

like Elite, Mastertronic,<br />

Anirog and Imagine produce<br />

excellent games for<br />

the said machines. Even<br />

more peripeherals are being<br />

brought out for the<br />

machines by companies<br />

such as Konix and Spectravideo<br />

so there is no shortage<br />

of peripherals either.<br />

Most importantly the<br />

machines are very popular.<br />

There are around 350 pupils<br />

in our school and 140-150<br />

have either a C16, Plus/4 or<br />

MSX.<br />

Robert Schifreen obviously<br />

got his facts wrong. He<br />

probably had his head in the<br />

clouds over the past year. If<br />

he was awake, however, he<br />

would have noticed the rise<br />

of these machines.<br />

Mark Storey<br />

Sheffield<br />

• OK, maybe Robert might<br />

have been a bit premature<br />

about the C16 — but will it<br />

still be as successful in '87<br />

with the rise of the dedicated<br />

video games<br />

machines? He was accurate<br />

in his statement that the<br />

Original launch of the MSX<br />

was a flop in the UK. Last<br />

Christmas the machines<br />

you mentioned were sold<br />

off really cheaply so it's<br />

pretty obvious why they<br />

sold well isn't it? Robert is<br />

as down to earth as the rest<br />

of the Cs-VG team — which<br />

isn't saying much...<br />

• As one of the thousands<br />

of proud Atari owners in the<br />

UK, I find it very disturbing<br />

that the so called 'serious'<br />

software houses are giving<br />

the Atari a miss as far as<br />

new software is concerned.<br />

At the moment, there are<br />

quite a few titles being released.<br />

"What's the problem<br />

then? you say. The problem<br />

is that it's ALL old, out of<br />

date, • ***I<br />

Continued on page 151<br />

14<br />

9

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