Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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istence. Yes, I know your<br />
excuse is "if the software<br />
house doesn't tell how do<br />
we know" oft used and oft<br />
paraphrased.<br />
Problems the MSX stable<br />
may have had, but, bad or<br />
unusable basic (Atari) lack<br />
of upgrade facility (Spectrum,<br />
<strong>Commodore</strong>) bad<br />
disc facilities (<strong>Commodore</strong>)<br />
limited compatability confined<br />
to one make of accessories,<br />
or at best third<br />
parties.<br />
The fact remains that<br />
MSX is not dead no matter<br />
what you may say even if<br />
you do try to give the impression<br />
that it is. There are<br />
hundreds of games available.<br />
Not to mention business<br />
software etc. A lot of it in<br />
the form of cartridge.<br />
The easiest way to use<br />
any software — a cartridge<br />
loads in 1-2 seconds and<br />
remains plugged in for fast<br />
access no need for disc or<br />
tape though these can all<br />
remain plugged in for file<br />
access and dumping to as<br />
the need arises as well as<br />
the printer.<br />
If you really are<br />
unbiased and<br />
independent then<br />
give us fair<br />
treatment. I realise<br />
you can not review<br />
all makes all the<br />
time and that the<br />
others have been<br />
around longer but<br />
you don't have to<br />
ignore us either or<br />
are you afraid MSX<br />
may leave the<br />
others behind!<br />
G Lucas<br />
Somerset<br />
• I always thought MSX<br />
stood for Many Small Explosions<br />
until I discovered Microsoft<br />
basic. MSX isn't dead<br />
— the Ed tells me — but it's<br />
hardly in the same league as<br />
the Spectrum or <strong>Commodore</strong><br />
brigade. C 4 VG was about<br />
the only magazine to<br />
champion the cause of the<br />
MSX when it first hit the<br />
scene two years ago. One of<br />
our earlier issues carried a<br />
special MSX supplement —<br />
that was before all the specific<br />
MSX mags appeared.<br />
Maybe you missed it Mr<br />
Lucas? We'll be keeping a<br />
watchful eye on the MSX<br />
scene — and I think you'll<br />
find Tony Takoushi raving<br />
about Konami's MSX version<br />
of Nemesis on the back<br />
page.<br />
• I am writing for two<br />
reasons. One to please Mr<br />
Williams, who says he likes<br />
arguments and also to complain<br />
about Mark Doweirs<br />
attitude towards the Spectrum<br />
and the Amstrad. I am<br />
the proud owner of an Amstrad<br />
CPC 464. I have had it<br />
for about two years after<br />
upgrading from a Spectrum.<br />
Mark should be more<br />
careful when he criticises<br />
the graphics of the Amstrads,<br />
he obviously hasn't<br />
seen or played Spindizzy or<br />
Firebird's new game, Druid.<br />
I have not seen ONE Amstrad<br />
game where colour<br />
clashes have been visible.<br />
He also says that we would<br />
appreciate Commodre or<br />
Atari screen shots on Amstrad<br />
reviews, but I definitely<br />
would not. I like to see<br />
what sort of game I am<br />
buying and also I am sure<br />
there are more Amstrad and<br />
Spectrum users than there<br />
are Atari ST and Amiga users,<br />
By the way. All this business<br />
about taking pictures<br />
from the screen by pointing<br />
an SLR camera at the monitor<br />
is prehistoric technology,<br />
if you don't mind me<br />
saying so.<br />
My Dad works for a computer<br />
company that sells<br />
computer-graphic camera<br />
systems which take the RGB<br />
output from the computer<br />
and through a combination<br />
of red, green and blue filter<br />
wheels produces colour<br />
hard copy that would make<br />
the trick shots in Star Wars<br />
look like a soggy comic.<br />
Howard Dunn,<br />
Burton-on-Trent<br />
• I keep telling Paul<br />
Boughton, C+ VG's deputy<br />
editor, that he's using obsolete<br />
technology. But he refuses<br />
to stop using his box<br />
Brownie. He keeps muttering<br />
things about David<br />
Bailey never using a video<br />
camera. You just can't tell<br />
him anything. But we would<br />
like to see some of your<br />
dumps. Suppose there's no<br />
chance of a free sample. Eh<br />
Dad? Dad!<br />
• I feel that the review of<br />
Dragon's Lair did not give<br />
any hint that it is impossible<br />
to get down the shaft, using<br />
the disc, at the start of play. I<br />
know of no-one who has<br />
managed to complete this<br />
part and I doubt if your<br />
reviewer managed it either.<br />
If you use cheat games to<br />
help you review a game<br />
fully, then surely you should<br />
tell the readers that this is<br />
what you have done.<br />
In my view — and I will be<br />
interested to hear other<br />
readers views on my letter<br />
— the playability of the<br />
game is nil, If you cannot<br />
even get past the first part,<br />
then the game is a waste of<br />
money.<br />
Your reviews play a great<br />
part in deciding whether —<br />
or not — to buy a game and<br />
we should have been<br />
warned about the impossibility<br />
of playing Dragon's<br />
Lair.<br />
Software Projects should<br />
either refund the money, or<br />
you should demand a poke<br />
to allow you to tell us how to<br />
get onto the next screen.<br />
This brings me to another<br />
question that has been puzzling<br />
me for a long time —<br />
how do readers manage to<br />
discover/work out pokes. I<br />
am sure lots of other readers<br />
would be interestd in<br />
how this is achieved.<br />
Anthony E Dixon<br />
Walsall<br />
• Yeah! A man after my<br />
own heart Anthony. I found<br />
Dragon's Lair quite unplayable<br />
too. But then I find<br />
most games unplayable —<br />
joysticks keep snapping off<br />
in my hands. As for discovering<br />
POKEs — perhaps<br />
there's a would be C +-VG<br />
writer out there who would<br />
like to write in and tell us.<br />
Perhaps I could persuade<br />
the Ed to run a feature on<br />
it...<br />
• That Robert Schifreen<br />
who wrote Five Years of<br />
Computing in your November<br />
issue really is a prat. In<br />
the Micros Past article he<br />
wrote that the C16, Plus/4<br />
and MSX machines were<br />
out, This is obviously<br />
wrong. The machines<br />
should have been in the<br />
Micros Present column because<br />
all of them are very<br />
popular to this day. Companies<br />
like Elite, Mastertronic,<br />
Anirog and Imagine produce<br />
excellent games for<br />
the said machines. Even<br />
more peripeherals are being<br />
brought out for the<br />
machines by companies<br />
such as Konix and Spectravideo<br />
so there is no shortage<br />
of peripherals either.<br />
Most importantly the<br />
machines are very popular.<br />
There are around 350 pupils<br />
in our school and 140-150<br />
have either a C16, Plus/4 or<br />
MSX.<br />
Robert Schifreen obviously<br />
got his facts wrong. He<br />
probably had his head in the<br />
clouds over the past year. If<br />
he was awake, however, he<br />
would have noticed the rise<br />
of these machines.<br />
Mark Storey<br />
Sheffield<br />
• OK, maybe Robert might<br />
have been a bit premature<br />
about the C16 — but will it<br />
still be as successful in '87<br />
with the rise of the dedicated<br />
video games<br />
machines? He was accurate<br />
in his statement that the<br />
Original launch of the MSX<br />
was a flop in the UK. Last<br />
Christmas the machines<br />
you mentioned were sold<br />
off really cheaply so it's<br />
pretty obvious why they<br />
sold well isn't it? Robert is<br />
as down to earth as the rest<br />
of the Cs-VG team — which<br />
isn't saying much...<br />
• As one of the thousands<br />
of proud Atari owners in the<br />
UK, I find it very disturbing<br />
that the so called 'serious'<br />
software houses are giving<br />
the Atari a miss as far as<br />
new software is concerned.<br />
At the moment, there are<br />
quite a few titles being released.<br />
"What's the problem<br />
then? you say. The problem<br />
is that it's ALL old, out of<br />
date, • ***I<br />
Continued on page 151<br />
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