Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
BURNING<br />
QUESTION<br />
Ifs a satisfying feeling to have<br />
completely solved an<br />
adventure, isn't it? But Andy<br />
Rice doesn't know whether to<br />
give himself a pat on the back,<br />
or not!<br />
He has been playing<br />
Fahrenheit 451 and thinks he<br />
might have finished the game.<br />
But if so. he has reached a<br />
very unsatisfactory ending.<br />
Having broadcast the<br />
collected works of everybody<br />
over the airways, he gets the<br />
message: 'Well done. The<br />
book world is saved, but you<br />
are not,' and is then fried to<br />
death by some rather violent<br />
men.<br />
'<strong>Is</strong> this it?' Andy. If so, it<br />
seems rather harsh.' If he has<br />
got something wrong, then<br />
perhaps he needs to know how<br />
to use the Wafer-5 properly.<br />
the combination of the 4-D<br />
locks, and how to enter the<br />
grey steel building? Has he<br />
completed the game. or not?<br />
Who can help?<br />
Who can help with a golden<br />
oldie? Ian Sutton of<br />
Beaconsfield is searching for<br />
the castle in Sphinx, and wants<br />
a very definite route there. No<br />
obscure clues, please!<br />
The Pawn is one of those<br />
games where different people<br />
manage different problems—<br />
and get stuck on the others. So<br />
between us, we should soon<br />
have this adventure beaten!?<br />
Unable to set the lead, I<br />
helped Simon Hammond. He<br />
in his turn has found a way<br />
past the Snowman, and you'll<br />
see this in the clues section. if<br />
you too, are trying to enter the<br />
ice tower!<br />
I low do you set the Ruby<br />
ow*<br />
IELPLIRE<br />
home in his "spare" time.<br />
To become a Wizard<br />
requires special skills, like<br />
collecting treaures and<br />
dropping them in the swamp.<br />
But also, kind and helpful<br />
deeds count a lot — and Paul<br />
is a past master at helping<br />
Chain in J. V. Software•s, struggling adventurers!<br />
Journey To The Planets, asks With the rank of Wizard<br />
R. W. Hearn of Lowestoft. I comes some powerful<br />
can't help on this one — my privileges, which make MUD<br />
problem is more fundamental. quite a different game to play!<br />
How do you get Journey To You can arrange things so that<br />
The Planets, RW? I've neither creatures kill or cast spells on<br />
seen nor heard of it before! specified players — or you can<br />
-<br />
tease them yourself! But of<br />
riddle W 'What do the Sun course, too much of this sort of<br />
brothers h quarrel about?* asks behaviour, and demotion<br />
Michael Led‘iich of<br />
could be just around the<br />
Melbourne, a Australia. Ile is corner!<br />
playing t Dark Crystal, and So what's a day in the life of<br />
needs i to tell Aughra the a MUD Wizard really like?<br />
answer, s to be able to get any Paul (alias Pierpont the<br />
further in the game.<br />
Wizard) arrives with a crash of<br />
What<br />
t<br />
Gregory Quinn of thunder, and reveals all!<br />
Portadown h thinks must he the -<br />
most e illogical and unmappable to Hlet<br />
you know that after<br />
adventure a ever, is <strong>Is</strong>land, by almost<br />
Crystal. "ANY help would he<br />
i<br />
a year of struggling<br />
against terrible odds, evil<br />
n<br />
welcome," says Gregory! dragons, , a butterfly with a<br />
William s Hern's problem in flamethrower, K and Skiff. I've<br />
Ultima w 2 can he solved by the finally e made it to Wizard on<br />
possession e of an ankh when he MUD<br />
i<br />
takes<br />
r<br />
off, suggests Tim<br />
Skiff, in case you're<br />
Hammond of Sunningdale. wondering, t is a fellow Wiz. I<br />
The t planet should be at 9-9-9 use hthe<br />
term "fellow" in the<br />
he o adds. Meanwhile, how can loosest ! possible way. He is<br />
he topen<br />
the doors in I lotel often J to be seen roaming the<br />
California.<br />
h<br />
New San Antonia, land spreading pain and death<br />
and Apocalypse City? with<br />
u<br />
every beat of his evil<br />
And e finally, how do you get heart! s It has been said in some<br />
the snake out of the basket in quarters t that he makes the<br />
ZZ7.7_, asks Adam Bennett of Black Death look like a flu<br />
Chat<br />
s<br />
bug!<br />
-<br />
Skiff<br />
t<br />
made things rather<br />
field LIFE AS A<br />
interesting o for me when I<br />
? WIZARD!<br />
reached p the rank of Mage.<br />
There p I was, taking a quiet<br />
We always knew Paul Coppins walk across the North Pasture.<br />
was a wizard at solving<br />
i<br />
heading for the Swamp Muds<br />
adventures, but Paul is not the with n nothing but an armful of<br />
type to boast about his harmless g treasure and a<br />
achievements.<br />
longsword b for company, when<br />
The other week, it just suddenly<br />
cropped up in casual<br />
y<br />
a ram, a goat, and a<br />
raven appeared out of thin air<br />
conversation, that Paul had, in and launched a combined<br />
fact, attained the status of attack on me.<br />
Wizard in MUD, a game he The goat and the raven were<br />
has been playing quietly at soon on their way to heaven,<br />
but just as the ram was about<br />
to be despatched. the goat<br />
re-appeared with a weapon<br />
and the words: "I lave a<br />
broadsword, sucker!" I<br />
departed at high speed,<br />
When I logged back in at the<br />
tearoom, who should be there<br />
trying to look all innocent?<br />
Yes, Skiff!<br />
Not all Mudders are as<br />
dedicated to mayhem as Skiff<br />
— most are quite friendly and<br />
helpful. Like Lesolas the<br />
Warlock, who has been known<br />
to lay aside his quest to help a<br />
fellow lift a heavy portcullis.<br />
Then there's Sherlock, the<br />
Necromancer, who walks the<br />
land acting like the village<br />
idiot when really he is one of<br />
the smartest and most<br />
generous players it could be<br />
your good fortune to meet.<br />
This is a successful ploy, for<br />
while most players are busy<br />
saying things like "Oh look —<br />
there goes that silly old fool"<br />
to each other when he passes,<br />
he picks up all the treasure he<br />
can carry, and nips back past<br />
them again before anyone<br />
spots what he is up to!<br />
Must go — [left some bacon<br />
cooking back in the Wizard's<br />
home! Bye!"<br />
And with that, Pierpont<br />
disappeared in a cloud of<br />
smoke, leaving a strange scent<br />
of sizzling Danish pig behind<br />
him.<br />
SHINE A LIGHT<br />
Malcolm Harden asked some<br />
time ago, what three objects I<br />
would choose to start Out on<br />
an (any) adventure. My<br />
answer was sword, lamp. and<br />
keys—skeleton or all-purpose<br />
bunch of.<br />
Malcolm agreed about the<br />
sword, but as Elvish swords<br />
glow in the presence of<br />
enemies, he felt there would<br />
be enough of them around not<br />
warrant a lamp!<br />
He wasn't too keen on keys<br />
either, since he felt sure they<br />
wouldn't help with enchanted<br />
doors. I suppose this depends