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Computer + Video Games - Commodore Is Awesome

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BURNING<br />

QUESTION<br />

Ifs a satisfying feeling to have<br />

completely solved an<br />

adventure, isn't it? But Andy<br />

Rice doesn't know whether to<br />

give himself a pat on the back,<br />

or not!<br />

He has been playing<br />

Fahrenheit 451 and thinks he<br />

might have finished the game.<br />

But if so. he has reached a<br />

very unsatisfactory ending.<br />

Having broadcast the<br />

collected works of everybody<br />

over the airways, he gets the<br />

message: 'Well done. The<br />

book world is saved, but you<br />

are not,' and is then fried to<br />

death by some rather violent<br />

men.<br />

'<strong>Is</strong> this it?' Andy. If so, it<br />

seems rather harsh.' If he has<br />

got something wrong, then<br />

perhaps he needs to know how<br />

to use the Wafer-5 properly.<br />

the combination of the 4-D<br />

locks, and how to enter the<br />

grey steel building? Has he<br />

completed the game. or not?<br />

Who can help?<br />

Who can help with a golden<br />

oldie? Ian Sutton of<br />

Beaconsfield is searching for<br />

the castle in Sphinx, and wants<br />

a very definite route there. No<br />

obscure clues, please!<br />

The Pawn is one of those<br />

games where different people<br />

manage different problems—<br />

and get stuck on the others. So<br />

between us, we should soon<br />

have this adventure beaten!?<br />

Unable to set the lead, I<br />

helped Simon Hammond. He<br />

in his turn has found a way<br />

past the Snowman, and you'll<br />

see this in the clues section. if<br />

you too, are trying to enter the<br />

ice tower!<br />

I low do you set the Ruby<br />

ow*<br />

IELPLIRE<br />

home in his "spare" time.<br />

To become a Wizard<br />

requires special skills, like<br />

collecting treaures and<br />

dropping them in the swamp.<br />

But also, kind and helpful<br />

deeds count a lot — and Paul<br />

is a past master at helping<br />

Chain in J. V. Software•s, struggling adventurers!<br />

Journey To The Planets, asks With the rank of Wizard<br />

R. W. Hearn of Lowestoft. I comes some powerful<br />

can't help on this one — my privileges, which make MUD<br />

problem is more fundamental. quite a different game to play!<br />

How do you get Journey To You can arrange things so that<br />

The Planets, RW? I've neither creatures kill or cast spells on<br />

seen nor heard of it before! specified players — or you can<br />

-<br />

tease them yourself! But of<br />

riddle W 'What do the Sun course, too much of this sort of<br />

brothers h quarrel about?* asks behaviour, and demotion<br />

Michael Led‘iich of<br />

could be just around the<br />

Melbourne, a Australia. Ile is corner!<br />

playing t Dark Crystal, and So what's a day in the life of<br />

needs i to tell Aughra the a MUD Wizard really like?<br />

answer, s to be able to get any Paul (alias Pierpont the<br />

further in the game.<br />

Wizard) arrives with a crash of<br />

What<br />

t<br />

Gregory Quinn of thunder, and reveals all!<br />

Portadown h thinks must he the -<br />

most e illogical and unmappable to Hlet<br />

you know that after<br />

adventure a ever, is <strong>Is</strong>land, by almost<br />

Crystal. "ANY help would he<br />

i<br />

a year of struggling<br />

against terrible odds, evil<br />

n<br />

welcome," says Gregory! dragons, , a butterfly with a<br />

William s Hern's problem in flamethrower, K and Skiff. I've<br />

Ultima w 2 can he solved by the finally e made it to Wizard on<br />

possession e of an ankh when he MUD<br />

i<br />

takes<br />

r<br />

off, suggests Tim<br />

Skiff, in case you're<br />

Hammond of Sunningdale. wondering, t is a fellow Wiz. I<br />

The t planet should be at 9-9-9 use hthe<br />

term "fellow" in the<br />

he o adds. Meanwhile, how can loosest ! possible way. He is<br />

he topen<br />

the doors in I lotel often J to be seen roaming the<br />

California.<br />

h<br />

New San Antonia, land spreading pain and death<br />

and Apocalypse City? with<br />

u<br />

every beat of his evil<br />

And e finally, how do you get heart! s It has been said in some<br />

the snake out of the basket in quarters t that he makes the<br />

ZZ7.7_, asks Adam Bennett of Black Death look like a flu<br />

Chat<br />

s<br />

bug!<br />

-<br />

Skiff<br />

t<br />

made things rather<br />

field LIFE AS A<br />

interesting o for me when I<br />

? WIZARD!<br />

reached p the rank of Mage.<br />

There p I was, taking a quiet<br />

We always knew Paul Coppins walk across the North Pasture.<br />

was a wizard at solving<br />

i<br />

heading for the Swamp Muds<br />

adventures, but Paul is not the with n nothing but an armful of<br />

type to boast about his harmless g treasure and a<br />

achievements.<br />

longsword b for company, when<br />

The other week, it just suddenly<br />

cropped up in casual<br />

y<br />

a ram, a goat, and a<br />

raven appeared out of thin air<br />

conversation, that Paul had, in and launched a combined<br />

fact, attained the status of attack on me.<br />

Wizard in MUD, a game he The goat and the raven were<br />

has been playing quietly at soon on their way to heaven,<br />

but just as the ram was about<br />

to be despatched. the goat<br />

re-appeared with a weapon<br />

and the words: "I lave a<br />

broadsword, sucker!" I<br />

departed at high speed,<br />

When I logged back in at the<br />

tearoom, who should be there<br />

trying to look all innocent?<br />

Yes, Skiff!<br />

Not all Mudders are as<br />

dedicated to mayhem as Skiff<br />

— most are quite friendly and<br />

helpful. Like Lesolas the<br />

Warlock, who has been known<br />

to lay aside his quest to help a<br />

fellow lift a heavy portcullis.<br />

Then there's Sherlock, the<br />

Necromancer, who walks the<br />

land acting like the village<br />

idiot when really he is one of<br />

the smartest and most<br />

generous players it could be<br />

your good fortune to meet.<br />

This is a successful ploy, for<br />

while most players are busy<br />

saying things like "Oh look —<br />

there goes that silly old fool"<br />

to each other when he passes,<br />

he picks up all the treasure he<br />

can carry, and nips back past<br />

them again before anyone<br />

spots what he is up to!<br />

Must go — [left some bacon<br />

cooking back in the Wizard's<br />

home! Bye!"<br />

And with that, Pierpont<br />

disappeared in a cloud of<br />

smoke, leaving a strange scent<br />

of sizzling Danish pig behind<br />

him.<br />

SHINE A LIGHT<br />

Malcolm Harden asked some<br />

time ago, what three objects I<br />

would choose to start Out on<br />

an (any) adventure. My<br />

answer was sword, lamp. and<br />

keys—skeleton or all-purpose<br />

bunch of.<br />

Malcolm agreed about the<br />

sword, but as Elvish swords<br />

glow in the presence of<br />

enemies, he felt there would<br />

be enough of them around not<br />

warrant a lamp!<br />

He wasn't too keen on keys<br />

either, since he felt sure they<br />

wouldn't help with enchanted<br />

doors. I suppose this depends

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