Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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1<br />
8-MACHINES: BBC/CM 'eV<br />
8. SUPPLIER: FIREBIRD<br />
8. PRICE: £995<br />
VERSION TESTED: BBC<br />
Iti• REVIEWER: TREVOR<br />
Sentinel<br />
-<br />
satisfaction<br />
t h e<br />
I You'll need the<br />
u<br />
patience<br />
l t i<br />
of a chess player, the<br />
strategy of a general and the<br />
m<br />
skills<br />
a t<br />
of<br />
e<br />
a hacker to work your<br />
iway<br />
through the 10,000<br />
n landscaped screens of<br />
gSentinel's<br />
world.<br />
a<br />
You become a robot — the<br />
only way you can move about<br />
m<br />
the chequerboard world you<br />
e<br />
find yourself in is by<br />
teleporting. Your task is to wipe<br />
out the Sentinel, a strange<br />
mechanoid being with<br />
awesome powers.<br />
Each landscape is composed<br />
of three-dimensional solids<br />
arranged to form hills, valleys<br />
and plateaux.<br />
There are trees— the basic<br />
unit of energy which should be<br />
absorbed where possible. To<br />
absorb any object, you place<br />
your cursor on the base of the<br />
square it occupies and press 'A'.<br />
Remember that you too are<br />
▪ MACHINES: C64/128, AMSTRAD<br />
8<br />
, ▪ PRICE: 0,95<br />
• VERSION REVIEWED: C64<br />
- 1* REVIEWER: CHRIS<br />
S<br />
U<br />
P<br />
P<br />
L<br />
I<br />
E<br />
R<br />
-<br />
A<br />
L<br />
L<br />
I<br />
G<br />
A<br />
T<br />
A<br />
2<br />
SENTINEL<br />
safe from absorbtion until an<br />
enemy can see the base of the<br />
square you are occupying. You<br />
will be warned of this by the<br />
scan-indicator at the top right of<br />
your screen.<br />
To teleoort the robot creates<br />
another robot shell (if he has<br />
sufficient energy) and teleports<br />
into it.<br />
If he wishes to increase his<br />
height, he may create one or<br />
more boulders to stand on.<br />
It is best to gain a height<br />
advantage over your enemies<br />
wherever possible.<br />
The Sentinel is usually in a<br />
high position on the landscape.<br />
To absorb him (your sole<br />
objective in the game) you will<br />
usually have to be above him,<br />
and this may involve<br />
positioning your robot on top of<br />
several boulders. He cannot<br />
move, but rotates (clockwise or<br />
anti-clockwise) at Viz of a<br />
revolution per turn,<br />
When he is looking at you<br />
directly — his eyes are a<br />
different colour to the rest of his<br />
body you will be scanned—<br />
as indicated by the guage in the<br />
top right of your screen.<br />
If he can see the base of the<br />
square you occupy this gauge<br />
Tony Crowther, a man who is<br />
known for his many works, has<br />
just come up with a game so<br />
addictive I can't stop playing the<br />
thing!<br />
Kettle is one of the most<br />
addictive games in the world.<br />
Quote that if you like, because I<br />
mean every word.<br />
The first thing that strikes you<br />
is the amazing sound. WE.<br />
will fill up with distortion, if not<br />
you will only be half scanned. If<br />
he cannot see you at all you are<br />
totally safe. When you are being<br />
fully scanned your energy will<br />
be drained one unit at a time,<br />
until you are destroyed, and it is<br />
best to move out of his line of<br />
vision as soon as possible.<br />
There may be several sentries<br />
of these on certain landscapes<br />
and they act and move exactly<br />
like a Sentinel (although they<br />
look slightly different). You will<br />
hear them turning and the<br />
effects of being scanned are the<br />
same, although there is no<br />
indication of when you are<br />
being scanned by more than<br />
one opponent except that your<br />
energy disappears faster. You<br />
Music has created a sound track<br />
so bouncey, springy and loud<br />
it's the sort of thing I expect<br />
from my Amiga. (Stop showing<br />
off! Ed)<br />
After selecting various<br />
options for one or two players<br />
etc, I hit the button to start the<br />
game. Suddenly, I didn't believe<br />
my ears! Rob Hubbard eat your<br />
heart outl With the tune fixed in<br />
my head I proceeded to, er<br />
well proceed, I suppose.<br />
The aim of the game is this.<br />
You must make your way<br />
though the levels (30 in all)<br />
doing one simple thing.<br />
Blasting! Yes, pure,<br />
unadulterated blasting. This is<br />
the sort of game that anyone<br />
can pick up and start playing.<br />
That's what I like.<br />
You are a kettle and you have<br />
to use your weapon — a sort of<br />
ninja death star which always<br />
comes back to you — to blast<br />
large pots which blow lots of<br />
bubbles at you. Inside the pots<br />
you will find an alien, a refueling<br />
must always destroy the<br />
Sentries before you can take on<br />
the Sentinel.<br />
Obviously you should build<br />
up as much energy as you can<br />
by absorbing all available<br />
energy sources. Absorbing a<br />
Sentry is worth one robot, and a<br />
Sentinel is worth one robot and<br />
a tree.<br />
The Sentinel is the last thing<br />
you may absorb, and no other<br />
energy may be taken once he is<br />
gone. After this you simply<br />
place a robot where he used to<br />
stand and hyperspace— this<br />
will reveal a new security code<br />
to you.<br />
The more energy you possess<br />
when you hyperspace, the<br />
higher the new level you can<br />
pot or the can opener.<br />
Contact with the bubbles is<br />
deadly, as it wears down your<br />
energy very rapidly. Once you<br />
have destroyed all the pots on a<br />
level, you will get the can<br />
opener, giving access to the<br />
next level.<br />
This is basically all you have<br />
to do. It's that simple. You can<br />
set the options so that the game<br />
is harder, but that's insane if<br />
you ask me.<br />
The graphics on the game are<br />
simple, but effective. The<br />
colours work well and the<br />
scrolling is first class. It's multidirectional.<br />
For the<br />
unenlightened, it means you