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Computer + Video Games - Commodore Is Awesome

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1<br />

8-MACHINES: BBC/CM 'eV<br />

8. SUPPLIER: FIREBIRD<br />

8. PRICE: £995<br />

VERSION TESTED: BBC<br />

Iti• REVIEWER: TREVOR<br />

Sentinel<br />

-<br />

satisfaction<br />

t h e<br />

I You'll need the<br />

u<br />

patience<br />

l t i<br />

of a chess player, the<br />

strategy of a general and the<br />

m<br />

skills<br />

a t<br />

of<br />

e<br />

a hacker to work your<br />

iway<br />

through the 10,000<br />

n landscaped screens of<br />

gSentinel's<br />

world.<br />

a<br />

You become a robot — the<br />

only way you can move about<br />

m<br />

the chequerboard world you<br />

e<br />

find yourself in is by<br />

teleporting. Your task is to wipe<br />

out the Sentinel, a strange<br />

mechanoid being with<br />

awesome powers.<br />

Each landscape is composed<br />

of three-dimensional solids<br />

arranged to form hills, valleys<br />

and plateaux.<br />

There are trees— the basic<br />

unit of energy which should be<br />

absorbed where possible. To<br />

absorb any object, you place<br />

your cursor on the base of the<br />

square it occupies and press 'A'.<br />

Remember that you too are<br />

▪ MACHINES: C64/128, AMSTRAD<br />

8<br />

, ▪ PRICE: 0,95<br />

• VERSION REVIEWED: C64<br />

- 1* REVIEWER: CHRIS<br />

S<br />

U<br />

P<br />

P<br />

L<br />

I<br />

E<br />

R<br />

-<br />

A<br />

L<br />

L<br />

I<br />

G<br />

A<br />

T<br />

A<br />

2<br />

SENTINEL<br />

safe from absorbtion until an<br />

enemy can see the base of the<br />

square you are occupying. You<br />

will be warned of this by the<br />

scan-indicator at the top right of<br />

your screen.<br />

To teleoort the robot creates<br />

another robot shell (if he has<br />

sufficient energy) and teleports<br />

into it.<br />

If he wishes to increase his<br />

height, he may create one or<br />

more boulders to stand on.<br />

It is best to gain a height<br />

advantage over your enemies<br />

wherever possible.<br />

The Sentinel is usually in a<br />

high position on the landscape.<br />

To absorb him (your sole<br />

objective in the game) you will<br />

usually have to be above him,<br />

and this may involve<br />

positioning your robot on top of<br />

several boulders. He cannot<br />

move, but rotates (clockwise or<br />

anti-clockwise) at Viz of a<br />

revolution per turn,<br />

When he is looking at you<br />

directly — his eyes are a<br />

different colour to the rest of his<br />

body you will be scanned—<br />

as indicated by the guage in the<br />

top right of your screen.<br />

If he can see the base of the<br />

square you occupy this gauge<br />

Tony Crowther, a man who is<br />

known for his many works, has<br />

just come up with a game so<br />

addictive I can't stop playing the<br />

thing!<br />

Kettle is one of the most<br />

addictive games in the world.<br />

Quote that if you like, because I<br />

mean every word.<br />

The first thing that strikes you<br />

is the amazing sound. WE.<br />

will fill up with distortion, if not<br />

you will only be half scanned. If<br />

he cannot see you at all you are<br />

totally safe. When you are being<br />

fully scanned your energy will<br />

be drained one unit at a time,<br />

until you are destroyed, and it is<br />

best to move out of his line of<br />

vision as soon as possible.<br />

There may be several sentries<br />

of these on certain landscapes<br />

and they act and move exactly<br />

like a Sentinel (although they<br />

look slightly different). You will<br />

hear them turning and the<br />

effects of being scanned are the<br />

same, although there is no<br />

indication of when you are<br />

being scanned by more than<br />

one opponent except that your<br />

energy disappears faster. You<br />

Music has created a sound track<br />

so bouncey, springy and loud<br />

it's the sort of thing I expect<br />

from my Amiga. (Stop showing<br />

off! Ed)<br />

After selecting various<br />

options for one or two players<br />

etc, I hit the button to start the<br />

game. Suddenly, I didn't believe<br />

my ears! Rob Hubbard eat your<br />

heart outl With the tune fixed in<br />

my head I proceeded to, er<br />

well proceed, I suppose.<br />

The aim of the game is this.<br />

You must make your way<br />

though the levels (30 in all)<br />

doing one simple thing.<br />

Blasting! Yes, pure,<br />

unadulterated blasting. This is<br />

the sort of game that anyone<br />

can pick up and start playing.<br />

That's what I like.<br />

You are a kettle and you have<br />

to use your weapon — a sort of<br />

ninja death star which always<br />

comes back to you — to blast<br />

large pots which blow lots of<br />

bubbles at you. Inside the pots<br />

you will find an alien, a refueling<br />

must always destroy the<br />

Sentries before you can take on<br />

the Sentinel.<br />

Obviously you should build<br />

up as much energy as you can<br />

by absorbing all available<br />

energy sources. Absorbing a<br />

Sentry is worth one robot, and a<br />

Sentinel is worth one robot and<br />

a tree.<br />

The Sentinel is the last thing<br />

you may absorb, and no other<br />

energy may be taken once he is<br />

gone. After this you simply<br />

place a robot where he used to<br />

stand and hyperspace— this<br />

will reveal a new security code<br />

to you.<br />

The more energy you possess<br />

when you hyperspace, the<br />

higher the new level you can<br />

pot or the can opener.<br />

Contact with the bubbles is<br />

deadly, as it wears down your<br />

energy very rapidly. Once you<br />

have destroyed all the pots on a<br />

level, you will get the can<br />

opener, giving access to the<br />

next level.<br />

This is basically all you have<br />

to do. It's that simple. You can<br />

set the options so that the game<br />

is harder, but that's insane if<br />

you ask me.<br />

The graphics on the game are<br />

simple, but effective. The<br />

colours work well and the<br />

scrolling is first class. It's multidirectional.<br />

For the<br />

unenlightened, it means you

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