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Computer + Video Games - Commodore Is Awesome

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1 HARRIER 1.mmol „<br />

0 THE FANTASY ZONE<br />

1<br />

Learn from other pmgrammers. I leamt a<br />

lot worlang in house at Elite<br />

Keith impressed the bosses at Elite —<br />

and we think his Spam Harrier is going to<br />

Impress you.<br />

MACHINES: SPECTRUM.<br />

AMSTRAD, C641.28<br />

1. SUPPLIER: ELITE<br />

10- PRICE: ros (Spectrum), f8,95<br />

(Amstrad) A954E14.95 (CM<br />

, VERSIONS TISTED: SPECTRUM'<br />

AMSTRAD<br />

' 128)<br />

Pr. REVIEWER: TIM<br />

There's only one way to play Space<br />

Harrier. That's with the lights turned<br />

down low and some really LOUD music<br />

blasting your eardrums to pulp. That<br />

way you can experience the weirdness<br />

of this game to the full.<br />

It's fast, it's slick and it's the most<br />

fun you'll have with your Spectrum this<br />

year_ Keith Burkhill has done an<br />

astounding job on the Spectrum version<br />

— and the Amstrad and C.64 versions<br />

are equally as awesome.<br />

Space Harrier took the arcades by<br />

storm thanks to spectacular graphics<br />

and the incredible hydraulic action on<br />

the coin-op specials,<br />

OK, so the computers around at the<br />

moment can't capture the graphic<br />

quality of the original or sit you on a<br />

moving seat to reproduce the<br />

movements of a jet-pack trooper.<br />

But they can capture the spirit and<br />

all the fast action of this abstract<br />

shoot 'em-up.<br />

The basic idea of the computer<br />

game and the coin-op is to fly your<br />

)et-powered trooper through fast<br />

scrolling landscapes packed with<br />

creatures which could well have<br />

jumped out of a Sabidor Dall painting.<br />

You have to zap the creatures to<br />

survive. There are rock heads, space<br />

ships, swirling eiephant like things and<br />

of course the huge double headed<br />

dragons.<br />

You get a dragon at the end of each<br />

level which must be destroyed if you<br />

are to progress to the next level. And<br />

you get a real kick out of blasting the<br />

thing — especially as it's probably<br />

knocked YOU down a few times<br />

already. You'll need several well aimed<br />

shots on target to get rid of these<br />

beasties.<br />

The fast scrolling is smooth, and the<br />

impression of moving across the<br />

chequered landscape is near perfect.<br />

Keith has managed to get the tilting<br />

feeling as you move your trooper<br />

across the screen just about right,<br />

Despite the speed of the game the<br />

graphics are almost flicker free.<br />

Because of the graphic limitations of<br />

the Spectrum it's sometimes hard to<br />

tell just what is coming at you. But the<br />

ti4 and Amstrad versions will have<br />

solid graphics.<br />

You score by staying alive. The<br />

numbers roll around at the bottom<br />

of the screen. And there's a nice<br />

scrolling hi-score chart which appears<br />

at the end of each session.<br />

You get eight lives to begin with —<br />

and an extra one at the end of each<br />

zone, Especially when you first load up<br />

the game.<br />

Animation of the space trooper is<br />

Al<br />

nice. He runs and zaps around the<br />

alien skies smoothly.<br />

The only thing really lacking from<br />

Spectrum Harrier is sound. That's why<br />

you need that loud driving rock music<br />

to keep things truckin' right along.<br />

Some other magazine, which should<br />

remain nameless but we'll call Sinclair<br />

tier, reckoned that it was easy to get<br />

through the first few levels. That's *cos<br />

they were playing a preview version<br />

The real thing 'aint easy at all.<br />

Here at C+ VG we can't wait to get<br />

our hands on a finished CCA version<br />

from Elite's Chris Butler.<br />

Space Ham'er is a sure fire smash,<br />

It's a must for made addicts,<br />

ai<br />

Spec Ams<br />

• Graphics 8 9<br />

• Sound 7 7<br />

• Value 9 9<br />

• Playability 10 10<br />

A Keith Burkhill<br />

BURKIIILLS GUIDE TO 11112C BASHNC<br />

Here's a vew tips on playing Spare Harrier<br />

from the man who put it together, They<br />

may help you survive the perils of the<br />

fantasy zone if you're lucky<br />

• Keep Spacey circling and firing all the<br />

time in a clockwise manouvre.<br />

• Trees can be ckstroyed – - but not paws.<br />

• Tr-ads can only be shot when they are<br />

open_ Then they'll be shooting at you_too<br />

• You have ID destroy both halves of the<br />

two headed monsters. Kill one half and the<br />

other becomes more deadly,<br />

• Learn the movements of the monsters,<br />

• Adapt yourself to the changing speeds of<br />

the different levels.<br />

......mgoloolonlimilmanu<br />

ntmontow<br />

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