• Does your micro chat to 70,000 people across the UK? • Can your micro interview pop stars, hackers and doyennes of the computer industry? • Can your micro provide the answer to your technical and software problems? • Could your micro send and receive telex's worldwide? • Does your micro do your shopping for you—and have it delivered to your door? • <strong>Is</strong> your micro an answering machine, delivering your private mail whenever you log-on? NO? S h a m e ! 8 footmeetotbetio./ r - To: Micronet 800, 8 Herbal Hill, London EC1 Please send me a brochure on Micronct 800 Name Address Micronet 800 T e l e p h o n e No 8 Herbal Hill, London EC1R 5E1 Telephone: 01-278 3143 A g e M i c r o _ L C V G 1 2 , 1 3 6
Ilk MACHINE: SPECIRUM e r Ik• SUPPLIER: CODE MASTEn.L 10. PRICE: 0.99 Za m Here's a surprisingly playable pl little game on the new Code speeds the screen will flash. EI Masters budget label. It's the N brainchild of Stephen Curtis, E the programmer who brought you the budget hit Non WTerraqueous. You speed up or slow down by flying over '+' or signs on the surface. Shooting the Droids gives extra points. You can, however, . It's shoot-'em-up with a T difference — in that you can fly over squares of the planet's I surface which give you extra Mfuel, extra lives, make you speed up or slow down and other interesting and unexpected effects. pick up bonus points by flying over a bonus area, marked with a — simple 'aint itl Avoid the time shifts!! These will disrupt the space/time continuum, and take you back to screen one. Every time you die, you start The game is shown on plan view, with the landscape scrolling down. You have to make you way over 100 screens of tortuous terrain to the retro Cognita is very * off on a launch pad. These launch pads are the ONLY flashing things you can fly over. You can also pick up force field generators that make you mother ship waiting at the end. T invincible for short periods. Force field beams rise up off Droids the surface. Should your ship able if you a are n on target. flying over fuel zones, marked Very playable and great Your current fuel status is with a big 'F'. value. Terra Cognita should hit them, it will explode. Droids, shown d as g a r bar e at the top of the You can fly at three speeds. prove to be a budget hit. controlled by the computer, screen. a Should you run out of These are dehyped proton drive come at you in wave after wave. G fuel, t you'll v plummet to the islow), standard proton drive ID. SOU You have a photon laser surface of the planet and beam, that will shatter the a imedium), and warp drive (fast) l• VALUE explode. You can pick up fuel by Upon entering or exiting these PLAYAS HEARTLAND l u e a t , c r . 9 9 _ 7 • MACIONES: AMSTRAD/ SPECTRUM • SUPPLIER: ODIN/FIREBIRD 10. PRICE; E9,95 IP VERSION TESTED: AMSTRAD DISK REVIEWER: DAVID Another slick Amstrad conversion from Odin. Heartland was originally released on the Spectrum a couple of months ago and, by all accounts, did very well, thank you very much. For those of you that were unlucky enough to miss the Specy version the story goes something like this. Eldtritch the wizard, a goodly soul if ever there was one, has left the Heartland for pastures new. Before he went he built up a healthy reputation for slaying dragons, rescuing damsels in distress and all the other heroic deeds wizards get up to. All his knowledge was passed down in a book left to the Heartland to protect it from evil. One of the nastiest pieces of work Eldtritch had to deal with in the Heartland was a character by the name of Midan, the dreaded Black Warlock, and the wizard's arch enemy. During their last barney Midan cast the last chapter of Eldtrich's book to the seven winds, thus neutralising its power. Your task is to find the last six pages of the book before Midan's evil spreads throughout the land. Unfortunately, to confuse you. Midan has also left six 'dark' pages in the Heartland, which must be destroyed or your quest will have been in vain. Screen layout is crisp and colourful using the Amstrad's 16 colour mode showing a side. on view of each location in the five lands containing the light and dark pages. Locations are linked by doorways through which you can move into, or away from, the screen, as well as exits to the left and right which means that the only sensible way of mapping Heartland is by making a plan view map of each level. There are two of Midan's cronies in almost every location. They can be stunned temporarily in a number of ways, all of them violent. Either zap 'em with your trusty magic top hat or fling a fireball or a dagger at the little blighters, but watch Out for the large flying star clusters— they will quickly drain your energy. Bubbles, on the other hand, will give you more strength while little star clusters will give you temporary protection from Midan's hit men. The game begins in your bedroom, but there's no time to rest as your energy disappears at an alarming rate, possibly a little too fast. In each of the first four levels there are two pages to collect with a further four in the final level set in the village. When you have found the first two pages it's back to the bedroom in time to be transported to the next level, You can only carry six pages at once so it is important that dark, unwanted, pages should be destroyed. This is done by picking up a seventh page, which immediately causes the first one you got to be released. Repeat the process until a dark page is released and then zap it. The status area at the top of the screen shows energy, time, and what spells you are carrying together with the number of pages so far collected. The face of Midan will also appear and disappear depending on how many star clusters and cronies you come into contact with and the larger the warlocks face the higher is your energy drain, Heartland is destined to be a hit on the Amstrad and should appeal to the thousands who spent last summer glued to Sorcery Plus. If you're after a pretty arcade adventure liberally garnished with zapping, good sound effects and music then Heartland is for you. GRAPHICS IP. SOUND VALUE PLAYABILFTY 9
- Page 1 and 2:
JANUARY 1987 S$4.60 Drn5.5 FREE GIA
- Page 3 and 4:
1.1 0 B -5 15 50 Take a Trip into e
- Page 5 and 6:
INSIDE STORY Other nameless magazin
- Page 7 and 8:
BELO r 0 P s M M P S Y • • 1 9
- Page 9 and 10:
• '1 role is that of the ruling p
- Page 11 and 12: • Sparks flew at London's posh Sa
- Page 13 and 14: WORLD GAMES Go and get it - it does
- Page 15 and 16: 1 HARRIER 1.mmol „ 0 THE FANTASY
- Page 17 and 18: Futtre Kright Traibiazer un 48K C16
- Page 19 and 20: CONT ESTANT LOSER 6 0 ; A l p o C O
- Page 21 and 22: CVG Always expect the unexpected fr
- Page 23 and 24: FANATIC FASTEST SERVICE AVAILABLE M
- Page 25 and 26: O. MACHINE. CM 0. SUPPLIER: MELBOUR
- Page 27 and 28: Throughout history, in times of ang
- Page 29 and 30: I l C • - ‘ ' --1 ' '' I - - V
- Page 31 and 32: i l / ) 1 1 6 < 1 0 t •SP ) 3o_ 0
- Page 33 and 34: IKingdom Come. In all there are ten
- Page 35 and 36: .c 1 ( 7 t 1\ ts,, r tape or disk
- Page 37 and 38: A Great graphics, good sound perfec
- Page 39 and 40: P.55 day. ak, tub *Ion 861i ode 4in
- Page 41 and 42: 1 7 1 4 1 . SUPPLI PRICE: E9,95 cat
- Page 43 and 44: orp 1 . A M o v i e M o n s t e r i
- Page 45 and 46: 1111494444•WP 03 aqr 5 1 PPN11SP1
- Page 47 and 48: starBURSTtg "l i cfvG. • Beware o
- Page 49 and 50: g HANDLE THIS c POWER? s The KON1X
- Page 51 and 52: access. Hyperspacing costs you thre
- Page 53 and 54: P. S : US GOLDiCOSM1 II. PRICE(' Ro
- Page 55 and 56: SHE HANA COMPUTER SERVICES? PAPE
- Page 57 and 58: IP MACHINE: AMSTRAD N. SUPPLIER: PI
- Page 59 and 60: Commodore 64 available November 20t
- Page 61: BMX SIMULATOR MACHINE: C64 • SUPP
- Page 65 and 66: mattech.... LIVE THE GAME!
- Page 67 and 68: ekes trig we re sir .hip Wit ti 641
- Page 69 and 70: I MEDALLION FOR GAC! A new label—
- Page 71 and 72: on which adventures you play, altho
- Page 73 and 74: THE COMPUTER GAME An all new fantas
- Page 75 and 76: je o w s N i g e l 's I S u d d n I
- Page 77 and 78: 111.• SUPPLIER: CRL/ST. BRIDE'S P
- Page 79 and 80: • a n Our American adventure dete
- Page 81: Crime is a disease. He's the cure.
- Page 85 and 86: FREE WITH ORDERS OVER 4E30.00 IN VA
- Page 87 and 88: solitary! If you do manage to escap
- Page 89 and 90: L as PART tf3capeyStom€;ingwees C
- Page 91 and 92: COMPETITIONO GIVE AN ARCADE MACHINE
- Page 93 and 94: BARGAIN SOFTWARE: Dept. CAM 4; Unit
- Page 95 and 96: PRO ACE le PRICE: 111.95 For some s
- Page 97 and 98: • Movie Star. Comic Book Volcano
- Page 99 and 100: scale spacelab module. But first yo
- Page 101 and 102: onpuTFR °TAP: so ti. II A AMSTRAD
- Page 103 and 104: G 4 y - gq < . a 0 _a --. l a .._,
- Page 105 and 106: BY ROBERT SCHIFREEN This month's Ex
- Page 107 and 108: ut ol lest ther oU an ding tkin ide
- Page 109 and 110: , ( BETTER THAN CHEAP • If you're
- Page 111 and 112: 0 1 0 M % ° g g i i : , a . I S -
- Page 113 and 114:
1 lic r • k D V G N T U R G ronso
- Page 115 and 116:
f A f c c u FIND THE FUN IN FOOTBAL
- Page 117 and 118:
- P 0 1 to think about anything els
- Page 119 and 120:
Spy v Spy 3 Artic Antics Cd4 £9.95
- Page 121 and 122:
If you're already elite . . . there
- Page 123:
s , ion t t3 " 1 " ci C N TSC MINI
- Page 126 and 127:
, NM SUPER VALUE LESS CASH, NO CRAS
- Page 128 and 129:
FREE ekes GAMES When you subscribe
- Page 130 and 131:
1 APECTACULAR 0 0 •I'here 0 was a
- Page 132 and 133:
MONSTER AWN Cans of worms, boiled s
- Page 134 and 135:
long awaited ST version of hit has
- Page 136 and 137:
V) O O LU ere are very few platform
- Page 138 and 139:
Pr k A new breed of racing simulati
- Page 140 and 141:
• 4- ; o l Just how good are you
- Page 142 and 143:
go Fungus grows on you. Just ask C
- Page 144 and 145:
KARL HORNELL • Place and date of
- Page 146 and 147:
1 b • They're hot. They're tasty.
- Page 148 and 149:
Errr HELLO! It's me. Big Red! They'
- Page 150 and 151:
The stone lie s deep voth n the inn
- Page 152 and 153:
Warning: It is illegal to sell dupl
- Page 154 and 155:
COMPETITION ROLL ON, JOHN How we la
- Page 156 and 157:
MICROSELL Warning: It is illegal to
- Page 158 and 159:
All6P7FALL. 1 Ofitt VON'T I3E1-4EVE
- Page 160 and 161:
'WAITAMOMNT..,K4WR WOK AT THE 5CR6E
- Page 162 and 163:
houses among the pirates? What indu
- Page 164:
AVAILABLE ON S ectram o Amstrad/ m