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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

— or an unlucky ghost may find himself unable to return<br />

to the Underworld. Folding Midnight costs 46 motes <strong>and</strong><br />

requires that the necromancer walk a path around the<br />

shadowl<strong>and</strong> in question during the time <strong>of</strong> day appropriate<br />

to her desired effect.<br />

MOTHER DARKNESS<br />

Cost: 12 motes<br />

Target: Area <strong>of</strong> effect<br />

With a grimace <strong>and</strong> a snap <strong>of</strong> the fingers, the necromancer<br />

can make herself more comfortable by changing the<br />

local environment to suit her. Over the next minute, the sky<br />

perceptibly darkens, the flora grays, <strong>and</strong> fauna either leave<br />

the area or become sullen <strong>and</strong> surly. L<strong>and</strong>marks <strong>of</strong> note take<br />

on a devilish cast, <strong>and</strong> hills seem to carry with them threats<br />

<strong>of</strong> something lurking on the other side. Some <strong>of</strong> the changes<br />

are more overt: Glistening white bones are more easily<br />

found lying about, <strong>and</strong> small stones become glittering obsidian.<br />

A dirge floats lightly on the wind.<br />

Creatures <strong>of</strong> the Underworld find themselves more at<br />

ease within the one-mile reach <strong>of</strong> Mother Darkness. Those<br />

beings who can normally respire no Essence while in<br />

Creation find that they recover 1 mote per full day spent<br />

within the shadowed area. Mother Darkness is considered<br />

a significant fraction <strong>of</strong> the “trappings <strong>of</strong> death” required<br />

for an Abyssal to shed Resonance.<br />

The area affected slowly returns to normal over the<br />

course <strong>of</strong> a week, except when cast within the Wyld. The<br />

settling influence <strong>of</strong> necromancy act strongly upon the<br />

lively Wyld. When cast upon a Wyld area, Mother Darkness<br />

reduces the strength <strong>of</strong> the Wyld by one (Middlemarches to<br />

Borderl<strong>and</strong>s, Borderl<strong>and</strong>s to Creation — see Exalted: The<br />

Lunars for more information on the Wyld), <strong>and</strong> the trappings<br />

<strong>of</strong> death remain until the Wyld sweeps over them<br />

again. In some cases, this can be a long time.<br />

The spell cannot be successfully cast upon a Demesne,<br />

as the flow <strong>of</strong> aspected Essence already colors the environment<br />

too strongly for the effects <strong>of</strong> Mother Darkness to<br />

take hold.<br />

PIERCING THE HEEL<br />

Cost: 17 motes<br />

Target: One ghost<br />

Requires an arcane link<br />

This spell cannot be cast unless the necromancer has<br />

access to her victim’s body, which acts as an arcane link.<br />

Ritually piercing the body’s tendons with iron nails above<br />

the heel <strong>of</strong> each foot, the necromancer invokes this spell<br />

<strong>and</strong> speaks the name <strong>of</strong> the ghost who once inhabited the<br />

body. Thereafter, the ghost finds himself unable to enact<br />

any physical harm upon the necromancer’s body. Should<br />

he ever attempt such, he immediately falls lame <strong>and</strong><br />

unable to move until he ab<strong>and</strong>ons the intention.<br />

This binding may be broken by countermagic cast<br />

upon the ghost or by removing the iron nails from the<br />

128<br />

ARCANE LINKS AND THE DEAD<br />

As the study <strong>of</strong> performing sorcery — <strong>and</strong><br />

necromancy, once it was discovered — upon the<br />

inhabitants <strong>of</strong> the Underworld progressed, the<br />

Exalted learned that ghosts who refused to move<br />

on had several natural arcane links: their Fetters. A<br />

sorcerer or necromancer who is aware <strong>of</strong> her target’s<br />

Fetters can use one in place <strong>of</strong> an arcane link to the<br />

spirit. St<strong>and</strong>ing in the ghost’s tomb is usually<br />

enough to create a bond between the sorcerer <strong>and</strong><br />

spirit. Passions with clear physical representations<br />

— a family that must be protected or a construction<br />

the ghost wishes to see completed — can also<br />

be used in this manner.<br />

In the Age <strong>of</strong> Sorrows, the Deathlords have<br />

found another such link. The bond between an<br />

Abyssal servant <strong>and</strong> his Monstrance <strong>of</strong> Celestial<br />

Portion allows his liege to spy upon him, speak with<br />

him <strong>and</strong> inflict displeasure upon him in the form <strong>of</strong><br />

Resonance. It is also, as has been discovered, a<br />

permanent arcane link to the Abyssal <strong>and</strong> yet more<br />

leverage for the Deathlords. Most Deathlords have<br />

kept this advantage, as they have kept many others,<br />

secret from their Exalted servants.<br />

body’s heels — but the ghost is bound not to attempt this,<br />

<strong>and</strong> if the body has decayed to the point where the nails<br />

have fallen from the heels on their own, the ghost’s only<br />

hope lies in countermagic.<br />

If the body is too decayed for the piercings to be<br />

removed to end the spell, it is too far gone for this spell to<br />

be effective.<br />

RINGING HUN REBUKE<br />

Cost: 19 motes<br />

Target: Caster<br />

Pulling two iron rings out <strong>of</strong> thin air as might a master<br />

<strong>of</strong> legerdemain, the necromancer puts one on the middle<br />

finger <strong>of</strong> each h<strong>and</strong>. He then claps his h<strong>and</strong>s, striking the<br />

two black ornaments together <strong>and</strong> letting them resonate.<br />

Each emits a slightly different tone <strong>and</strong> continues to do so<br />

for the next hour.<br />

While these rings continue to sound, ghosts have<br />

difficulty approaching the caster. In order to approach<br />

within five yards <strong>of</strong> the caster, a successful Willpower<br />

check must be made for the ghost against a difficulty <strong>of</strong> 3.<br />

And even then, she finds it abhorrent to strike him — the<br />

necromancer has an effective additional soak <strong>of</strong> 2L/3B<br />

against all blows a ghost attempts to l<strong>and</strong>. Ranged attacks<br />

made from without the five-yard radius are unaffected.<br />

If the necromancer walks into a ghostly crowd while<br />

this spell is in effect, he finds that ghosts move out <strong>of</strong> his

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